using System.Collections.Generic;
using UnityEngine;
namespace EditorTools
{
///
/// 编辑器内单个箭头数据
///
[System.Serializable]
public class EditorArrowData
{
public int arrowId;
public int startPoint;
public int endPoint;
public string colorHex = "#FFFFFF";
public List pathDirs = new List();
// 路径点位序列 (ID列表)
public List pointIds = new List();
}
///
/// 关卡总配置(编辑器用)
///
[System.Serializable]
public class EditorLevelData
{
public int levelId = 1001;
public string levelName = "可视化编辑关卡";
public int gridRows = 10;
public int gridCols = 10;
public int pointSpacing = 60;
public List arrows = new List();
}
}