using FGUI.Game_04; namespace ChillConnect { public class GameMenuUI : BaseUI { private GameMenuUICtrl ctrl; private GameMenuModel model; private com_game_menu ui; private string content; private bool isTerm; public GameMenuUI(GameMenuUICtrl ctrl) : base(ctrl) { uiName = UIConst.GameMenuUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "Game_04"; uiInfo.assetName = "com_game_menu"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = true; uiInfo.isNeedCloseAnim = true; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { } protected override void OnClose() { } protected override void OnBind() { ui = baseUI as com_game_menu; } protected override void OnOpenBefore(object args) { if (args != null) { isTerm = (bool)args; } InitView(); } protected override void OnOpen(object args) { } #endregion private void InitView() { ui.btn_close.SetClick(() => { CtrlCloseUI(); }); ui.btn_exit.SetClick(() => { CtrlCloseUI(); GameDispatcher.Instance.Dispatch(GameMsg.ExitGame); }); ui.btn_resume.SetClick(() => { CtrlCloseUI(); }); } } }