using System; using FGUI.GameResult_08; using UnityEngine; namespace ChillConnect { public class GameAgainUI : BaseUI { private GameAgainUICtrl ctrl; private GameAgainModel model; private com_arrow_end_again ui; private Action closeCallback; public GameAgainUI(GameAgainUICtrl ctrl) : base(ctrl) { uiName = UIConst.GameAgainUI; this.ctrl = ctrl; } protected override void SetUIInfo(UIInfo uiInfo) { uiInfo.packageName = "GameResult_08"; uiInfo.assetName = "com_arrow_end_again"; uiInfo.layerType = UILayerType.Popup; uiInfo.isNeedOpenAnim = true; uiInfo.isNeedCloseAnim = true; uiInfo.isNeedUIMask = true; } #region 生命周期 protected override void OnInit() { //model = ModuleManager.Instance.GetModel(ModelConst.GameResultModel) as GameResultModel; } protected override void OnClose() { } // protected override void OnBind() { ui = baseUI as com_arrow_end_again; } private SuccessData successData_; protected override void OnOpenBefore(object args) { ui.btn_restart.SetClick(() => { UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, args); CtrlCloseUI(); }); ui.btn_back.SetClick(() => { GameDispatcher.Instance.Dispatch(GameMsg.reset_game, false); CtrlCloseUI(); }); } protected override void OnOpen(object args) { } protected override void OnHide() { } protected override void OnDisplay(object args) { } #endregion #region 消息 protected override void AddListener() { } protected override void RemoveListener() { } #endregion private int time_count; } }