/** This is an automatically generated class by FairyGUI. Please do not modify it. **/ using FairyGUI; using FairyGUI.Utils; namespace FGUI.GameResult_08 { public partial class com_end : GComponent { public Controller win_lose; public Controller switchgift; public GGraph bg_parent; public GImage fail_light; public GButton btn_restart; public GGraph bg_parent_title; public GTextField lab_lose_des; public com_success_cash com_ch; public GComponent wheel; public GRichTextField text_award; public GComponent top_money; public GButton btn_gold; public GTextField tips_text; public GGroup top_group; public GButton btn_mult; public GButton btn_claim; public GRichTextField text_award_2; public GRichTextField text_award_3; public com_arrow_end com_arrow_end; public Transition t0; public Transition t2; public const string URL = "ui://8sjqw0q3sebxk"; public static com_end CreateInstance() { return (com_end)UIPackage.CreateObject("GameResult_08", "com_end"); } public override void ConstructFromXML(XML xml) { base.ConstructFromXML(xml); win_lose = GetControllerAt(0); switchgift = GetControllerAt(1); bg_parent = (GGraph)GetChildAt(0); fail_light = (GImage)GetChildAt(4); btn_restart = (GButton)GetChildAt(5); bg_parent_title = (GGraph)GetChildAt(6); lab_lose_des = (GTextField)GetChildAt(8); com_ch = (com_success_cash)GetChildAt(12); wheel = (GComponent)GetChildAt(14); text_award = (GRichTextField)GetChildAt(16); top_money = (GComponent)GetChildAt(17); btn_gold = (GButton)GetChildAt(18); tips_text = (GTextField)GetChildAt(20); top_group = (GGroup)GetChildAt(21); btn_mult = (GButton)GetChildAt(22); btn_claim = (GButton)GetChildAt(23); text_award_2 = (GRichTextField)GetChildAt(24); text_award_3 = (GRichTextField)GetChildAt(25); com_arrow_end = (com_arrow_end)GetChildAt(26); t0 = GetTransitionAt(0); t2 = GetTransitionAt(1); } } }