fix:1、sdk更换。2、修复bug

This commit is contained in:
2026-07-07 14:03:12 +08:00
parent 63b530f245
commit e3b0b9b008
1617 changed files with 134668 additions and 62343 deletions
+145
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@@ -0,0 +1,145 @@
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
using ChillConnect;
using UnityEngine;
using System.Globalization;
public static class Language
{
private static Dictionary<string, Dictionary<string, string>> _localizedText;
private static string _currentLanguage;
public static void Initialize()
{
var systemLanguage = Application.systemLanguage;
Debug.Log($"languageInitialize systemLanguage = {systemLanguage}");
var lang = "en";
// if (DataMgr.selectLanguage.Value != -1)
// {
// lang = getISOCode((SystemLanguage)DataMgr.selectLanguage.Value);
// }
// else
// {
if (systemLanguage == SystemLanguage.English)
{
lang = "en";
}
else if (systemLanguage == SystemLanguage.French)
{
lang = "fr";
}
else if (systemLanguage == SystemLanguage.German)
{
lang = "de";
}
else if (systemLanguage == SystemLanguage.Spanish)
{
lang = "es";
}
else if (systemLanguage == SystemLanguage.Portuguese)
{
lang = "pt";
}
else if (systemLanguage == SystemLanguage.Japanese)
{
lang = "ja";
}
else if (systemLanguage == SystemLanguage.Korean)
{
lang = "ko";
}
else if (systemLanguage == SystemLanguage.Russian)
{
lang = "ru";
}
// }
lang = "ja";
setCurrentLanguage(lang);
}
public static void setCurrentLanguage(string lang)
{
_currentLanguage = lang;
PlayerPrefsKit.WriteString("LangIdKey", lang);
}
public static string getCurrentLanguage()
{
return _currentLanguage;
}
public static void LoadLocalizedText()
{
if (_localizedText == null)
{
_localizedText = new Dictionary<string, Dictionary<string, string>>();
}
var localization = LoadKit.Instance.LoadAsset<TextAsset>("TextAsset", "localization");
string json = localization.text;
_localizedText = JsonConvert.DeserializeObject<Dictionary<string, Dictionary<string, string>>>(json);
}
public static string GetContent(string key)
{
if (_localizedText == null || !_localizedText.ContainsKey(_currentLanguage) || !_localizedText[_currentLanguage].ContainsKey(key))
{
return key; // 如果找不到对应的键,返回键本身
}
return _localizedText[_currentLanguage][key];
}
public static string GetContentParams(string key, params object[] args)
{
if (_localizedText == null || !_localizedText.ContainsKey(_currentLanguage) || !_localizedText[_currentLanguage].ContainsKey(key))
{
return key; // 如果找不到对应的键,返回键本身
}
string localizedString = _localizedText[_currentLanguage][key];
return string.Format(localizedString, args);
}
public static string getISOCode(SystemLanguage code)
{
if (code == SystemLanguage.English)
{
return "en";
}
else if (code == SystemLanguage.French)
{
return "fr";
}
else if (code == SystemLanguage.German)
{
return "de";
}
else if (code == SystemLanguage.Spanish)
{
return "es";
}
else if (code == SystemLanguage.Portuguese)
{
return "pt";
}
else if (code == SystemLanguage.Japanese)
{
return "ja";
}
else if (code == SystemLanguage.Korean)
{
return "ko";
}
else if (code == SystemLanguage.Russian)
{
return "ru";
}
return "en";
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 2efe38f44f1a4db5a678ff2def90e205
timeCreated: 1783394342
+74 -72
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@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using DFFFQTVUv39wKIBSDK;
// using AppsFlyerSDK;
using DG.Tweening;
using IgnoreOPS;
@@ -34,52 +35,53 @@ namespace ChillConnect
public static void Init()
{
#if !UNITY_EDITOR
// // 注册 ab事件,0或1,0为自然量版本,1为激励版本
// NCWWA6A0SDK_Manager.Instance.RegistIosParam(i =>
// {
// SuperApplication.Instance.attribution = i == 0 ? "organic" : "non_organic";
// Debug.Log($"ios ab param : {i} attribution=== {SuperApplication.Instance.attribution}");
// NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
//
// });
//
// void GameConfig(bool result, string config)
// {
// Debug.Log($"************* game config result : {result}, config : {config}");
// }
// // SDK初始化方法
// NCWWA6A0SDK_Manager.Instance.Init(null, null, GameConfig);
// 注册 ab事件,0或1,0为自然量版本,1为激励版本
DFFFQTVUv39wKIBSDK_Client.Instance.RegistIosParam(i =>
{
SuperApplication.Instance.attribution = i == 0 ? "organic" : "non_organic";
Debug.Log($"ios ab param : {i} attribution=== {SuperApplication.Instance.attribution}");
NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
});
void GameConfig(bool result, string config)
{
Debug.Log($"************* game config result : {result}, config : {config}");
}
// SDK初始化方法
DFFFQTVUv39wKIBSDK_Client.Instance.Init(null, null, GameConfig);
#endif
}
// public static bool CheckInterstitialReady()
// {
// return NCWWA6A0SDK_Manager.Instance.IsInterReady();
// }
public static bool CheckInterstitialReady()
{
return DFFFQTVUv39wKIBSDK_Client.Instance.IsInterReady();
}
#region 广
public static UnityAction<bool> onInterstitialAdCompleted;
public static void ShowInterstitial(string placement = "DefaultInterstitial",
UnityAction<bool> onCompleted = null)
{
// if (CheckInterstitialReady())
// {
// Debug.Log($"广告已经准备好,播放");
// NCWWA6A0SDK_Manager.Instance.ShowInter(placement, () =>
// {
// DOVirtual.DelayedCall(0.1f, () =>
// {
// onCompleted?.Invoke(true);
// });
// });
// }
// else
// {
// Debug.Log($"广告未准备好,不播放");
// onCompleted?.Invoke(false);
// }
if (CheckInterstitialReady())
{
Debug.Log($"广告已经准备好,播放");
DFFFQTVUv39wKIBSDK_Client.Instance.ShowInter(placement, () =>
{
DOVirtual.DelayedCall(0.1f, () =>
{
onCompleted?.Invoke(true);
});
});
}
else
{
Debug.Log($"广告未准备好,不播放");
onCompleted?.Invoke(false);
}
}
static int retryAttemptInterstitial;
@@ -90,7 +92,7 @@ namespace ChillConnect
private static void LoadAppOpenAd()
{
Debug.Log("LOAD APP. AD");
MaxSdk.LoadAppOpenAd(AppOpenAdUnitId);
// MaxSdk.LoadAppOpenAd(AppOpenAdUnitId);
}
@@ -114,57 +116,57 @@ namespace ChillConnect
// }
// #endif
}
public static void ShowOpenAd(string adUnitId, MaxSdkBase.AdInfo adInfo)
{
MaxSdk.ShowAppOpenAd(AppOpenAdUnitId);
}
// public static void ShowOpenAd(string adUnitId, MaxSdkBase.AdInfo adInfo)
// {
// MaxSdk.ShowAppOpenAd(AppOpenAdUnitId);
// }
#region 广
public static UnityAction<bool> onVideoAdCompleted;
private static string _placement = "";
// public static bool CheckRewardedReady()
// {
// return NCWWA6A0SDK_Manager.Instance.IsVideoReady();
// }
public static bool CheckRewardedReady()
{
return DFFFQTVUv39wKIBSDK_Client.Instance.IsVideoReady();
}
public static void ShowVideo(string placement = "DefaultVideo", UnityAction<bool> onCompleted = null)
{
onVideoAdCompleted = onCompleted;
_placement = placement;
#if UNITY_EDITOR || !GAME_RELEASE
#if UNITY_EDITOR
onVideoAdCompleted?.Invoke(true);
#else
TrackKit.SendEvent(Property.adEvent,Property.watch_ad_people);
TrackKit.SendEvent(Property.adEvent,Property.Rewarded_videos_trigger_number);
// if (CheckRewardedReady())
// {
// NCWWA6A0SDK_Manager.Instance.ShowRewardVideo(_placement, b =>
// {
// DOVirtual.DelayedCall(0.1f, () =>
// {
// onVideoAdCompleted?.Invoke(b);
// });
// }, ()=>
// {
// DOVirtual.DelayedCall(0.25f, () =>
// {
// Debug.Log($"激励广告关闭");
// if (GameHelper.IsGiftSwitch() && !SaveData.GetSaveObject().is_get_removead && (UnityEngine.Random.Range(0, 100) < GameHelper.GetCommonModel().rewardinsertion))
// {
// TrackKit.SendEvent(Property.adEvent, Property.AfterRewardAdShow);
//
// GameHelper.ShowInterstitial("AfterReward");
// }
// });
// });
// }
// else
// {
// Debug.Log($"广告未准备好,不播放");
// onVideoAdCompleted?.Invoke(false);
// }
if (CheckRewardedReady())
{
DFFFQTVUv39wKIBSDK_Client.Instance.ShowRewardVideo(_placement, b =>
{
DOVirtual.DelayedCall(0.1f, () =>
{
onVideoAdCompleted?.Invoke(b);
});
}, ()=>
{
DOVirtual.DelayedCall(0.25f, () =>
{
Debug.Log($"激励广告关闭");
if (GameHelper.IsGiftSwitch() && !SaveData.GetSaveObject().is_get_removead && (UnityEngine.Random.Range(0, 100) < GameHelper.GetCommonModel().rewardinsertion))
{
TrackKit.SendEvent(Property.adEvent, Property.AfterRewardAdShow);
GameHelper.ShowInterstitial("AfterReward");
}
});
});
}
else
{
Debug.Log($"广告未准备好,不播放");
onVideoAdCompleted?.Invoke(false);
}
#endif
}