fix:1、同步ios修复的bug
This commit is contained in:
@@ -34,21 +34,21 @@ namespace ChillConnect
|
||||
public static void Init()
|
||||
{
|
||||
#if !UNITY_EDITOR
|
||||
// // 注册 ab事件,0或1,0为自然量版本,1为激励版本
|
||||
// RgfCDfHLhn9WSDK_Utility.Instance.RegistIosParam(i =>
|
||||
// {
|
||||
// SuperApplication.Instance.attribution = i == 0 ? "organic" : "non_organic";
|
||||
// Debug.Log($"ios ab param : {i} attribution=== {SuperApplication.Instance.attribution}");
|
||||
// NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
|
||||
//
|
||||
// });
|
||||
//
|
||||
// void GameConfig(bool result, string config)
|
||||
// {
|
||||
// Debug.Log($"************* game config result : {result}, config : {config}");
|
||||
// }
|
||||
// // SDK初始化方法
|
||||
// RgfCDfHLhn9WSDK_Utility.Instance.Init(null, null, GameConfig);
|
||||
// 注册 ab事件,0或1,0为自然量版本,1为激励版本
|
||||
NCWWA6A0SDK_Manager.Instance.RegistIosParam(i =>
|
||||
{
|
||||
SuperApplication.Instance.attribution = i == 0 ? "organic" : "non_organic";
|
||||
Debug.Log($"ios ab param : {i} attribution=== {SuperApplication.Instance.attribution}");
|
||||
NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
|
||||
|
||||
});
|
||||
|
||||
void GameConfig(bool result, string config)
|
||||
{
|
||||
Debug.Log($"************* game config result : {result}, config : {config}");
|
||||
}
|
||||
// SDK初始化方法
|
||||
NCWWA6A0SDK_Manager.Instance.Init(null, null, GameConfig);
|
||||
|
||||
#endif
|
||||
}
|
||||
@@ -56,7 +56,7 @@ namespace ChillConnect
|
||||
|
||||
// public static bool CheckInterstitialReady()
|
||||
// {
|
||||
// return RgfCDfHLhn9WSDK_Utility.Instance.IsInterReady();
|
||||
// return NCWWA6A0SDK_Manager.Instance.IsInterReady();
|
||||
// }
|
||||
#region 插屏广告相关
|
||||
public static UnityAction<bool> onInterstitialAdCompleted;
|
||||
@@ -67,13 +67,13 @@ namespace ChillConnect
|
||||
// if (CheckInterstitialReady())
|
||||
// {
|
||||
// Debug.Log($"广告已经准备好,播放");
|
||||
// // RgfCDfHLhn9WSDK_Utility.Instance.ShowInter(placement, () =>
|
||||
// // {
|
||||
// // DOVirtual.DelayedCall(0.1f, () =>
|
||||
// // {
|
||||
onCompleted?.Invoke(true);
|
||||
// // });
|
||||
// // });
|
||||
// NCWWA6A0SDK_Manager.Instance.ShowInter(placement, () =>
|
||||
// {
|
||||
// DOVirtual.DelayedCall(0.1f, () =>
|
||||
// {
|
||||
// onCompleted?.Invoke(true);
|
||||
// });
|
||||
// });
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
@@ -126,21 +126,21 @@ namespace ChillConnect
|
||||
private static string _placement = "";
|
||||
// public static bool CheckRewardedReady()
|
||||
// {
|
||||
// return RgfCDfHLhn9WSDK_Utility.Instance.IsVideoReady();
|
||||
// return NCWWA6A0SDK_Manager.Instance.IsVideoReady();
|
||||
// }
|
||||
public static void ShowVideo(string placement = "DefaultVideo", UnityAction<bool> onCompleted = null)
|
||||
{
|
||||
onVideoAdCompleted = onCompleted;
|
||||
_placement = placement;
|
||||
// #if UNITY_EDITOR
|
||||
#if UNITY_EDITOR
|
||||
onVideoAdCompleted?.Invoke(true);
|
||||
// #else
|
||||
#else
|
||||
TrackKit.SendEvent(Property.adEvent,Property.watch_ad_people);
|
||||
TrackKit.SendEvent(Property.adEvent,Property.Rewarded_videos_trigger_number);
|
||||
|
||||
// if (CheckRewardedReady())
|
||||
// {
|
||||
// RgfCDfHLhn9WSDK_Utility.Instance.ShowRewardVideo(_placement, b =>
|
||||
// NCWWA6A0SDK_Manager.Instance.ShowRewardVideo(_placement, b =>
|
||||
// {
|
||||
// DOVirtual.DelayedCall(0.1f, () =>
|
||||
// {
|
||||
@@ -162,9 +162,10 @@ namespace ChillConnect
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Debug.Log($"广告未准备好,不播放");
|
||||
// onVideoAdCompleted?.Invoke(false);
|
||||
// }
|
||||
// #endif
|
||||
#endif
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
Reference in New Issue
Block a user