fix:1、同步ios修复的bug

This commit is contained in:
2026-07-01 10:26:18 +08:00
parent 6ff428bdf2
commit af7617c352
1080 changed files with 2059 additions and 484310 deletions
+6 -4
View File
@@ -305,10 +305,10 @@ namespace ChillConnect
}
if (lastId == makeupVOModel.DataList.Last().id)
{
lastId = -1;
}
// if (lastId == makeupVOModel.DataList.Last().id)
// {
// lastId = -1;
// }
foreach (var makeupVo in makeupVOModel.DataList)
{
@@ -430,6 +430,8 @@ namespace ChillConnect
SaveingPotClass taskData = SaveData.GetSaveObject().saveingpot_history.Last();
Makeup_2 makeupVo = ConfigSystem.GetConfig<MakeupModel_2>().GetData(taskData.tableId);
SaveData.GetSaveObject().saveingpot_ch += makeupVo.ADIncrease;
GameDispatcher.Instance.Dispatch(GameMsg.refreshGift);
GameDispatcher.Instance.Dispatch(GameMsg.RefreshSaveingPot);
if (ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1 && GameHelper.IsGiftSwitch())
{
@@ -70,6 +70,7 @@ namespace ChillConnect
new TurnOffRewardsModel("TurnOffRewards"),
new ExchangeDesModel("ExchangeDescriptors"),
new AppOpenAdModel("SplashAD"),
new ArrowGameConfigModel("ArrowGameConfig"),
},
state =>
{
@@ -124,6 +125,11 @@ namespace ChillConnect
#region
private void ParseArrowGameConfig()
{
}
private void ParseGameConfig()
{
+25 -24
View File
@@ -1,4 +1,5 @@
using System;
using DG.Tweening;
using SGModule.Net;
using SGModule.NetKit;
@@ -61,32 +62,32 @@ namespace ChillConnect
else
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
//
// void OnFail()
// {
// NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
// }
void OnFail()
{
NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
}
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.TipsViewUI_Open, (Action)OnFail);zhushi
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.TipsViewUI_Open, (Action)OnFail);
//
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NetLoadingUI_Close);
//
// float times = loginCount == 0 ? 0 : 5f;
//
// DOVirtual.DelayedCall(times,()=>{
// if (loginCount < 5) {
// loginCount++;
// RequestLogin();
//
// } else {
// loginCount = 0;
// Action _OnFail = () =>
// {
// NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
// };
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.TipsViewUI_Open, _OnFail);
// }
// });
float times = loginCount == 0 ? 0 : 5f;
DOVirtual.DelayedCall(times,()=>{
if (loginCount < 5) {
loginCount++;
RequestLogin();
} else {
loginCount = 0;
Action _OnFail = () =>
{
NetworkDispatcher.Instance.Dispatch(NetworkMsg.Login);
};
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.TipsViewUI_Open, _OnFail);
}
});
}
});
}