fix:1、同步ios修复的bug
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@@ -11,7 +11,6 @@ using Newtonsoft.Json;
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using SGModule.Net;
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using SGModule.NetKit;
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using UnityEngine;
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using UNSDK;
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using Random = UnityEngine.Random;
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namespace ChillConnect
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@@ -49,6 +48,9 @@ namespace ChillConnect
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protected override void OnClose()
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{
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GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, true);
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HallManager.Instance.UpdateSecondEvent -= updateSpeedCD;
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HallManager.Instance.UpdateSecondEvent -= Update;
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HallManager.Instance.UpdateSecondEvent -= upTaskWatchAdsBtn;
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@@ -56,6 +58,7 @@ namespace ChillConnect
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GameHelper.showGameUI = true;
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// WebviewManager.ShezhiACT(true);
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WebviewManager.Instance.SetDarkThough(true);
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gameDispatcher.Dispatch(GameMsg.MakeUpConfirmUIClosed);
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@@ -79,6 +82,9 @@ namespace ChillConnect
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protected override void OnOpenBefore(object args)
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{
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GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, false);
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if (Screen.safeArea.y != 0)
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{//刘海屏
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ui.group_.y += Screen.safeArea.y;
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@@ -89,7 +95,7 @@ namespace ChillConnect
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// DataMgr.Ticket.Value = 999999999; //zhushi
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// WebviewManager.ShezhiACT(false);
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WebviewManager.Instance.SetDarkThough(false);
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makeupTaskData = args as MakeupTaskData;
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ch_index = makeupTaskData.tableId - 1;
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ui.btn_earn.title = GameHelper.getDesByKey("ch_out_1");
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@@ -627,6 +633,7 @@ namespace ChillConnect
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ui.text_condi1.text = GameHelper.getChString(vo.item_need);
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ui.pb_condi1.max = vo.item_need;
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Debug.Log($"DataMgr.Ticket.Value==============={DataMgr.Ticket.Value}");
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ui.text_ch_number.text = GameHelper.getChString(DataMgr.Ticket.Value);
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var curValue = Math.Min(DataMgr.Ticket.Value, vo.item_need);
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ui.pb_condi1.value = (double)curValue;
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@@ -987,7 +994,7 @@ namespace ChillConnect
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{
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com_ticket_item item = (com_ticket_item)obj;
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item.lab_num.text = GameHelper.getPrice(makeupTaskData.rdData[index].coupon_mount);
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item.lab_num.text = GameHelper.GetPriceInt(makeupTaskData.rdData[index].coupon_mount);
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if (makeupTaskData.rdData[index].isClaimed)
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{
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@@ -1055,7 +1062,8 @@ namespace ChillConnect
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normal = false,
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url = vo.T_ShopURL
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};
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CtrlDispatcher.Instance.Dispatch(CtrlMsg.open_wb, openConfig);
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CtrlDispatcher.Instance.Dispatch(CtrlMsg.open_wb,openConfig);
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CtrlCloseUI();
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});
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