fix:1、同步ios修复的bug
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@@ -51,12 +51,32 @@ namespace ChillConnect
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{
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uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
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GameDispatcher.Instance.AddListener(GameMsg.Update101, OnUpdate101);
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GameDispatcher.Instance.AddListener(GameMsg.Update102, OnUpdate102);
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}
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protected override void RemoveListener()
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{
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uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
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uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
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GameDispatcher.Instance.RemoveListener(GameMsg.Update101, OnUpdate101);
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GameDispatcher.Instance.RemoveListener(GameMsg.Update102, OnUpdate102);
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}
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private void OnUpdate101(object obj)
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{
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ui?.OnUpdate101(obj);
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}
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private void OnUpdate102(object obj)
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{
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ui?.OnUpdate102(obj);
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}
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protected override void AddServerListener()
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{
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