fix:1、玩法创建,移动,碰撞检测基本完成 2、添加结算复活界面逻辑
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@@ -37,4 +37,5 @@ public static partial class DataKeys
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public const string RankData = "RankData";
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public const string ApplePayTransactionID = "ApplePayTransactionID"; //ios购买后的非消耗性订单id
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public const string NewWatchCd = "NewWatchCd";
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public const string ArrowResultLevel = "ArrowResultLevel"; //箭头游戏的结算等级(1:免费,0:看广告)
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}
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@@ -73,6 +73,8 @@ public static partial class DataMgr
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public static DataStorage<int> ChLevel = BindDataStorage<int>(DataKeys.ch_level);
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public static DataStorage<string> LevelData = new(DataKeys.LevelData, cloudSave: false);
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public static DataStorage<int> AvailableDiceRolls = BindDataStorage<int>(DataKeys.AvailableDiceRolls);
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public static DataStorage<int> ArrowResultLevel = BindDataStorage<int>(DataKeys.ArrowResultLevel,@default: 1);
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#endregion
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