fix:1、修复bug。2、添加跳转亚马逊。
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@@ -0,0 +1,108 @@
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Unity WebGL Player | {{{ PRODUCT_NAME }}}</title>
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<link rel="shortcut icon" href="TemplateData/favicon.ico">
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<link rel="stylesheet" href="TemplateData/style.css">
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.0/jquery.min.js"></script>
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<script src="unity-webview.js"></script>
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</head>
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<body>
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<div id="unity-container" class="unity-desktop">
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<canvas id="unity-canvas"></canvas>
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<div id="unity-loading-bar">
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<div id="unity-logo"></div>
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<div id="unity-progress-bar-empty">
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<div id="unity-progress-bar-full"></div>
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</div>
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</div>
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<div id="unity-footer">
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<div id="unity-webgl-logo"></div>
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<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">{{{ PRODUCT_NAME }}}</div>
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</div>
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</div>
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<script>
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var buildUrl = "Build";
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var loaderUrl = buildUrl + "/{{{ LOADER_FILENAME }}}";
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var config = {
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dataUrl: buildUrl + "/{{{ DATA_FILENAME }}}",
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frameworkUrl: buildUrl + "/{{{ FRAMEWORK_FILENAME }}}",
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codeUrl: buildUrl + "/{{{ CODE_FILENAME }}}",
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#if MEMORY_FILENAME
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memoryUrl: buildUrl + "/{{{ MEMORY_FILENAME }}}",
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#endif
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#if SYMBOLS_FILENAME
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symbolsUrl: buildUrl + "/{{{ SYMBOLS_FILENAME }}}",
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#endif
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streamingAssetsUrl: "StreamingAssets",
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companyName: "{{{ COMPANY_NAME }}}",
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productName: "{{{ PRODUCT_NAME }}}",
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productVersion: "{{{ PRODUCT_VERSION }}}",
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};
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var container = document.querySelector("#unity-container");
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var canvas = document.querySelector("#unity-canvas");
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var loadingBar = document.querySelector("#unity-loading-bar");
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var progressBarFull = document.querySelector("#unity-progress-bar-full");
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var fullscreenButton = document.querySelector("#unity-fullscreen-button");
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var width0 = "{{{ WIDTH }}}px";
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var height0 = "{{{ HEIGHT }}}px";
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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container.className = "unity-mobile";
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config.devicePixelRatio = 1;
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} else {
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canvas.style.width = "{{{ WIDTH }}}px";
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canvas.style.height = "{{{ HEIGHT }}}px";
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}
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#if BACKGROUND_FILENAME
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canvas.style.background = "url('" + buildUrl + "/{{{ BACKGROUND_FILENAME.replace(/'/g, '%27') }}}') center / cover";
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#endif
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loadingBar.style.display = "block";
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document.addEventListener(
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'fullscreenchange',
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function() {
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var p = document.getElementById('unity-container');
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var c = document.getElementById('unity-canvas');
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if (document.fullscreenElement) {
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width0 = c.style.width;
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height0 = c.style.height;
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setTimeout(
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function() {
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c.style.width = getComputedStyle(p).width;
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c.style.height = getComputedStyle(p).height;
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},
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250);
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} else {
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c.style.width = width0;
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c.style.height = height0;
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}
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});
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var script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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progressBarFull.style.width = 100 * progress + "%";
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}).then((unityInstance) => {
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window.unityInstance = unityInstance;
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loadingBar.style.display = "none";
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fullscreenButton.onclick = () => {
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var p = document.getElementById('unity-container');
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var c = document.getElementById('unity-canvas');
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c.requestFullscreen = () => {
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p.requestFullscreen();
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};
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unityInstance.SetFullscreen(1);
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};
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}).catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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</script>
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</body>
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</html>
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