fix:1、H5方案改为我们自己的sdk,跳转电商也是。2、同步部分ios的优化
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@@ -1,6 +1,8 @@
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using UnityEngine;
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namespace ChillConnect
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{
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public class H5UICtrl : BaseUICtrl
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@@ -11,9 +13,15 @@ namespace ChillConnect
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private uint openUIMsg = UICtrlMsg.H5UI_Open;
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private uint closeUIMsg = UICtrlMsg.H5UI_Close;
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private AlphaController _alphaController;
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#region 生命周期
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protected override void OnInit()
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{
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if (_alphaController == null)
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{
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_alphaController = GameObject.Find("AlphaController").GetComponent<AlphaController>();
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}
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//model = ModuleManager.Instance.GetModel(ModelConst.H5Model) as H5Model;
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}
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@@ -23,6 +31,8 @@ namespace ChillConnect
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public override void OpenUI(object args = null)
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{
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OpenSettingAlpha();
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if (ui == null)
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{
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ui = new H5UI(this);
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@@ -75,5 +85,19 @@ namespace ChillConnect
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}
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#endregion
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// 这个方法绑定到"打开面板"按钮
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public void OpenSettingAlpha()
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{
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// 打开面板时,Unity 渲染层变为全透明
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_alphaController?.SetPlayerAlpha(0.08f);
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}
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// 这个方法绑定到"关闭面板"按钮
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public void CloseSettingAlpha()
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{
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// 关闭面板时,Unity 渲染层恢复不透明
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_alphaController?.SetPlayerAlpha(1.0f);
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}
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}
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}
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