fix:1、H5方案改为我们自己的sdk,跳转电商也是。2、同步部分ios的优化
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@@ -6,21 +6,21 @@ using SGModule.MarkdownKit;
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using SGModule.Net;
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using SGModule.NetKit;
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using UnityEngine;
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// using UNSDK;
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using UNSDK;
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public class ChillConnectRoot : MonoBehaviour
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{
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public void Awake()
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{
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#if UNITY_EDITOR || GAME_RELEASE || GAME_RELEASE1
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#if UNITY_EDITOR || GAME_RELEASE
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GameObject ingameDebugConsole = GameObject.Find("IngameDebugConsole");
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if (ingameDebugConsole != null) ingameDebugConsole.SetActive(false);
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#endif
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// NetworkKit.Instance.InitData(ConfigManager.GameConfig.packageName, ConfigManager.GameConfig.isRelease);
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// SdkConfigMgr.Init();
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SdkConfigMgr.Init();
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MaxADKit.Init();
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