fix:1、删除不用的功能资源和代码
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@@ -17,7 +17,6 @@ namespace ChillConnect
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moduleManager.AddModel(ModelConst.OpenBgModel, new OpenBgModel());
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moduleManager.AddModel(ModelConst.PrivacyModel, new PrivacyModel());
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moduleManager.AddModel(ModelConst.RewardModel, new RewardModel());
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moduleManager.AddModel(ModelConst.RainPlayModel, new RainPlayModel());
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moduleManager.AddModel(ModelConst.ChoosePropModel, new ChoosePropModel());
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moduleManager.AddModel(ModelConst.BuyPropModel, new BuyPropModel());
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moduleManager.AddModel(ModelConst.GameResultModel, new GameResultModel());
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@@ -25,7 +24,6 @@ namespace ChillConnect
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moduleManager.AddModel(ModelConst.OpenGameModel, new OpenGameModel());
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moduleManager.AddModel(ModelConst.RewardboxModel, new RewardboxModel());
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moduleManager.AddModel(ModelConst.PayloadingModel, new PayloadingModel());
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moduleManager.AddModel(ModelConst.HallModel, new HallModel());
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moduleManager.AddModel(ModelConst.FXWndModel, new FXWndModel());
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moduleManager.AddModel(ModelConst.WheelViewModel, new WheelViewModel());
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moduleManager.AddModel(ModelConst.BuygoldModel, new BuygoldModel());
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@@ -45,11 +43,7 @@ namespace ChillConnect
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moduleManager.AddModel(ModelConst.RecordViewModel, new RecordViewModel());
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moduleManager.AddModel(ModelConst.RewardMulNewModel, new RewardMulNewModel());
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moduleManager.AddModel(ModelConst.AdcomingModel, new AdcomingModel());
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moduleManager.AddModel(ModelConst.FAQModel, new FAQModel());
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moduleManager.AddModel(ModelConst.AddViewoffModel, new AddViewoffModel());
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moduleManager.AddModel(ModelConst.RankModel, new RankModel());
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moduleManager.AddModel(ModelConst.RankRewardModel, new RankRewardModel());
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moduleManager.AddModel(ModelConst.RankRuleModel, new RankRuleModel());
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moduleManager.AddModel(ModelConst.PackrewardModel, new PackrewardModel());
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moduleManager.AddModel(ModelConst.GoldRewardModel, new GoldRewardModel());
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moduleManager.AddModel(ModelConst.AddviewnewModel, new AddviewnewModel());
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@@ -78,7 +72,6 @@ namespace ChillConnect
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moduleManager.AddUICtrl(UICtrlConst.OpenBgUICtrl, new OpenBgUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.PrivacyUICtrl, new PrivacyUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.RewardUICtrl, new RewardUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.RainPlayUICtrl, new RainPlayUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.ChoosePropUICtrl, new ChoosePropUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.BuyPropUICtrl, new BuyPropUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.GameResultUICtrl, new GameResultUICtrl());
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@@ -86,7 +79,6 @@ namespace ChillConnect
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moduleManager.AddUICtrl(UICtrlConst.OpenGameUICtrl, new OpenGameUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.RewardboxUICtrl, new RewardboxUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.PayloadingUICtrl, new PayloadingUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.HallUICtrl, new HallUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.FXWndUICtrl, new FXWndUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.WheelViewUICtrl, new WheelViewUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.BuygoldUICtrl, new BuygoldUICtrl());
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@@ -106,11 +98,7 @@ namespace ChillConnect
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moduleManager.AddUICtrl(UICtrlConst.BroadcastUICtrl, new BroadcastUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.RecordViewUICtrl, new RecordViewUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.AdcomingUICtrl, new AdcomingUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.FAQUICtrl, new FAQUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.AddViewoffUICtrl, new AddViewoffUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.RankUICtrl, new RankUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.RankRewardUICtrl, new RankRewardUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.RankRuleUICtrl, new RankRuleUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.PackrewardUICtrl, new PackrewardUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.GoldRewardUICtrl, new GoldRewardUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.AddviewnewUICtrl, new AddviewnewUICtrl());
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@@ -142,7 +130,6 @@ namespace ChillConnect
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moduleManager.AddCtrl(CtrlConst.PrivacyCtrl, new PrivacyCtrl());
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moduleManager.AddCtrl(CtrlConst.RewardCtrl, new RewardCtrl());
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moduleManager.AddCtrl(CtrlConst.PreferencesDataReadyCtrl, new PreferencesDataReadyCtrl());
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moduleManager.AddCtrl(CtrlConst.RainPlayCtrl, new RainPlayCtrl());
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moduleManager.AddCtrl(CtrlConst.ChoosePropCtrl, new ChoosePropCtrl());
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moduleManager.AddCtrl(CtrlConst.BuyPropCtrl, new BuyPropCtrl());
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moduleManager.AddCtrl(CtrlConst.GameResultCtrl, new GameResultCtrl());
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@@ -150,7 +137,6 @@ namespace ChillConnect
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moduleManager.AddCtrl(CtrlConst.OpenGameCtrl, new OpenGameCtrl());
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moduleManager.AddCtrl(CtrlConst.RewardboxCtrl, new RewardboxCtrl());
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moduleManager.AddCtrl(CtrlConst.PayloadingCtrl, new PayloadingCtrl());
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moduleManager.AddCtrl(CtrlConst.HallCtrl, new HallCtrl());
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moduleManager.AddCtrl(CtrlConst.FXWndCtrl, new FXWndCtrl());
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moduleManager.AddCtrl(CtrlConst.WheelViewCtrl, new WheelViewCtrl());
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moduleManager.AddCtrl(CtrlConst.BuygoldCtrl, new BuygoldCtrl());
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@@ -170,11 +156,7 @@ namespace ChillConnect
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moduleManager.AddCtrl(CtrlConst.BroadcastCtrl, new BroadcastCtrl());
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moduleManager.AddCtrl(CtrlConst.RecordViewCtrl, new RecordViewCtrl());
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moduleManager.AddCtrl(CtrlConst.AdcomingCtrl, new AdcomingCtrl());
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moduleManager.AddCtrl(CtrlConst.FAQCtrl, new FAQCtrl());
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moduleManager.AddCtrl(CtrlConst.AddViewoffCtrl, new AddViewoffCtrl());
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moduleManager.AddCtrl(CtrlConst.RankCtrl, new RankCtrl());
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moduleManager.AddCtrl(CtrlConst.RankRewardCtrl, new RankRewardCtrl());
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moduleManager.AddCtrl(CtrlConst.RankRuleCtrl, new RankRuleCtrl());
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moduleManager.AddCtrl(CtrlConst.PackrewardCtrl, new PackrewardCtrl());
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moduleManager.AddCtrl(CtrlConst.GoldRewardCtrl, new GoldRewardCtrl());
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moduleManager.AddCtrl(CtrlConst.AddviewnewCtrl, new AddviewnewCtrl());
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@@ -205,7 +187,6 @@ namespace ChillConnect
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moduleManager.AddUIType(UIConst.OpenBgUI, typeof(OpenBgUI));
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moduleManager.AddUIType(UIConst.PrivacyUI, typeof(PrivacyUI));
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moduleManager.AddUIType(UIConst.RewardUI, typeof(RewardUI));
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moduleManager.AddUIType(UIConst.RainPlayUI, typeof(RainPlayUI));
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moduleManager.AddUIType(UIConst.ChoosePropUI, typeof(ChoosePropUI));
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moduleManager.AddUIType(UIConst.BuyPropUI, typeof(BuyPropUI));
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moduleManager.AddUIType(UIConst.GameResultUI, typeof(GameResultUI));
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@@ -213,7 +194,6 @@ namespace ChillConnect
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moduleManager.AddUIType(UIConst.OpenGameUI, typeof(OpenGameUI));
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moduleManager.AddUIType(UIConst.RewardboxUI, typeof(RewardboxUI));
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moduleManager.AddUIType(UIConst.PayloadingUI, typeof(PayloadingUI));
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moduleManager.AddUIType(UIConst.HallUI, typeof(HallUI));
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moduleManager.AddUIType(UIConst.WheelViewUI, typeof(WheelViewUI));
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moduleManager.AddUIType(UIConst.BuygoldUI, typeof(BuygoldUI));
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moduleManager.AddUIType(UIConst.GameMenuUI, typeof(GameMenuUI));
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@@ -232,11 +212,7 @@ namespace ChillConnect
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moduleManager.AddUIType(UIConst.BroadcastUI, typeof(BroadcastUI));
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moduleManager.AddUIType(UIConst.RecordViewUI, typeof(RecordViewUI));
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moduleManager.AddUIType(UIConst.AdcomingUI, typeof(AdcomingUI));
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moduleManager.AddUIType(UIConst.FAQUI, typeof(FAQUI));
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moduleManager.AddUIType(UIConst.AddViewoffUI, typeof(AddViewoffUI));
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moduleManager.AddUIType(UIConst.RankUI, typeof(RankUI));
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moduleManager.AddUIType(UIConst.RankRewardUI, typeof(RankRewardUI));
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moduleManager.AddUIType(UIConst.RankRuleUI, typeof(RankRuleUI));
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moduleManager.AddUIType(UIConst.PackrewardUI, typeof(PackrewardUI));
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moduleManager.AddUIType(UIConst.GoldRewardUI, typeof(GoldRewardUI));
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moduleManager.AddUIType(UIConst.AddviewnewUI, typeof(AddviewnewUI));
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