fix:1、删除不用的功能资源和代码

This commit is contained in:
2026-06-24 14:26:29 +08:00
parent 65a797d384
commit 7846543d1b
127 changed files with 195 additions and 45578 deletions
+2 -83
View File
@@ -1690,61 +1690,7 @@ namespace ChillConnect
#endif
GameHelper.ShowTips("Copy Succeed");
}
public static void ShowPaidPack()
{
if(!GameHelper.IsGiftSwitch()) return;
if (Random.Range(0, 100) < GetCommonModel().TurnOffPackRate)
{
if (!SaveData.GetSaveObject().is_get_packreward)
{
Debug.Log("kkkkkkkkkkkkkk2222" + GetCommonModel().TurnOffPackRate);
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PackrewardUI_Open);
}
else
if (!SaveData.GetSaveObject().is_get_ThreeDaysGift)
{
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ThreeDaysGiftUI_Open);//在每个打开的界面的onclose方法中调用CallShowTurn方法
}
else if (SaveData.GetSaveObject().failed_pack_time > GameHelper.GetNowTime())
{
float progress = showResurgence();
// if (string.IsNullOrWhiteSpace(jsonstr))
// {
// // CallShowTurn();
// // return;
// }
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ResurgenceUI_Open, progress);
}
else if (!SaveData.GetSaveObject().is_get_battlepass)
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassViewUI_Open);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassunlockUI_Open);
}
else if (!SaveData.GetSaveObject().have_slot)
{
if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime())
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open, true);
}
else
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuyslotUI_Open, true);
}
}
else
{
CallShowTurn();//调用事件
}
}
else
{
CallShowTurn();//调用事件
}
}
public static void CallShowTurn()
{
ShowTurn += ShowTurnOffReward;
@@ -1753,34 +1699,7 @@ namespace ChillConnect
}
public static event Action ShowTurn;
private static string jsonstr = "";
static float showResurgence()
{
jsonstr = "";
var json = DataManager.Instance.LoadData(DataKeys.LevelData, string.Empty);
if (!string.IsNullOrEmpty(json))
{
jsonstr = json;
}
if (string.IsNullOrEmpty(jsonstr))
return 0;
List<List<Card_item>> card_item_list = JsonConvert.DeserializeObject<List<List<Card_item>>>(jsonstr);
int surplus_item = 0;
for (int i = 0; i < card_item_list.Count; i++)
{
for (int j = 0; j < card_item_list[i].Count; j++)
{
// if (card_item_list[i][j].sheep_card.IsDestroyed() || card_item_list[i][j].sheep_card == null) continue;
surplus_item++;
}
}
return 1 - (float)surplus_item / (SaveData.GetSaveObject().all_card_numbers * 3);
}
public static void ShowTurnOffReward()
{
Debug.Log("chansghidakai");