fix:1、删除不用的功能资源和代码
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@@ -1690,61 +1690,7 @@ namespace ChillConnect
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#endif
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GameHelper.ShowTips("Copy Succeed");
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}
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public static void ShowPaidPack()
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{
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if(!GameHelper.IsGiftSwitch()) return;
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if (Random.Range(0, 100) < GetCommonModel().TurnOffPackRate)
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{
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if (!SaveData.GetSaveObject().is_get_packreward)
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{
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Debug.Log("kkkkkkkkkkkkkk2222" + GetCommonModel().TurnOffPackRate);
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PackrewardUI_Open);
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}
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else
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if (!SaveData.GetSaveObject().is_get_ThreeDaysGift)
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{
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ThreeDaysGiftUI_Open);//在每个打开的界面的onclose方法中调用CallShowTurn方法
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}
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else if (SaveData.GetSaveObject().failed_pack_time > GameHelper.GetNowTime())
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{
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float progress = showResurgence();
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// if (string.IsNullOrWhiteSpace(jsonstr))
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// {
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// // CallShowTurn();
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// // return;
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// }
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ResurgenceUI_Open, progress);
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}
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else if (!SaveData.GetSaveObject().is_get_battlepass)
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassViewUI_Open);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassunlockUI_Open);
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}
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else if (!SaveData.GetSaveObject().have_slot)
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{
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if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime())
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open, true);
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}
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else
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuyslotUI_Open, true);
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}
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}
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else
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{
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CallShowTurn();//调用事件
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}
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}
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else
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{
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CallShowTurn();//调用事件
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}
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}
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public static void CallShowTurn()
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{
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ShowTurn += ShowTurnOffReward;
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@@ -1753,34 +1699,7 @@ namespace ChillConnect
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}
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public static event Action ShowTurn;
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private static string jsonstr = "";
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static float showResurgence()
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{
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jsonstr = "";
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var json = DataManager.Instance.LoadData(DataKeys.LevelData, string.Empty);
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if (!string.IsNullOrEmpty(json))
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{
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jsonstr = json;
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}
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if (string.IsNullOrEmpty(jsonstr))
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return 0;
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List<List<Card_item>> card_item_list = JsonConvert.DeserializeObject<List<List<Card_item>>>(jsonstr);
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int surplus_item = 0;
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for (int i = 0; i < card_item_list.Count; i++)
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{
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for (int j = 0; j < card_item_list[i].Count; j++)
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{
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// if (card_item_list[i][j].sheep_card.IsDestroyed() || card_item_list[i][j].sheep_card == null) continue;
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surplus_item++;
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}
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}
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return 1 - (float)surplus_item / (SaveData.GetSaveObject().all_card_numbers * 3);
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}
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public static void ShowTurnOffReward()
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{
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Debug.Log("chansghidakai");
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