fix:1、删除不用的功能资源和代码
This commit is contained in:
@@ -1,24 +0,0 @@
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using System.Collections.Generic;
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using System.Linq;
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using SGModule.ConfigLoader;
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namespace IgnoreOPS
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{
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public class GameConfigModel : ConfigModel<GameConfigModel, GameBoard>
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{
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public Dictionary<int, List<GameBoard>> game_conf = new Dictionary<int, List<GameBoard>>();
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public GameConfigModel(string key) : base(key)
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{
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}
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}
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public class GameBoard
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{
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public int level;
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public string board;
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public string stacked;
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public int item_type;
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 82b36e3bf10fb56479a37bccbfe52b95
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,20 +0,0 @@
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using System.Collections.Generic;
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using SGModule.ConfigLoader;
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namespace IgnoreOPS
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{
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public class OnlineRewardsModel : ConfigModel<OnlineRewardsModel, OnlineRewards>
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{
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public OnlineRewardsModel(string key) : base(key)
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{
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}
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}
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public class OnlineRewards
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{
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public int OnlineLimitNum;
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public int OnlineCountTime;
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public int OnlineAward;
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: cb0103dccee904bae947c46c5918fc51
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MonoImporter:
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externalObjects: {}
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defaultReferences: []
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executionOrder: 0
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userData:
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@@ -1,31 +0,0 @@
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using System.Collections.Generic;
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using SGModule.ConfigLoader;
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namespace IgnoreOPS
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{
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public class RankHourRewardsModel : ConfigModel<RankHourRewardsModel, RankRewards>
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{
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public RankHourRewardsModel(string key) : base(key)
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{
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}
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}
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public class RankDayRewardsModel : ConfigModel<RankDayRewardsModel, RankRewards>
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{
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public RankDayRewardsModel(string key) : base(key)
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{
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}
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}
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public class RankWeekRewardsModel : ConfigModel<RankWeekRewardsModel, RankRewards>
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{
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public RankWeekRewardsModel(string key) : base(key)
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{
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}
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}
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public class RankRewards
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{
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public int id;
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public int rank;
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public int award;
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: acddf7fb7f0c4d043844876d76f23e35
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -75,43 +75,9 @@ namespace IgnoreOPS
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public string user_name;
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public string amount;
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}
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public class FAQRuleModel : ConfigModel<FAQRuleModel, FAQRule>
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{
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public FAQRuleModel(string key) : base(key)
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{
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}
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}
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public class FAQRule
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{
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public int id;
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public string Rule;
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public string Information1;
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public string Information2;
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public string Information3;
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public string Information4;
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}
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public class FAQRuleModel1 : ConfigModel<FAQRuleModel1, FAQRule>
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{
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public FAQRuleModel1(string key) : base(key)
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{
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}
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}
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public class MessageBoardModel : ConfigModel<MessageBoardModel, MessageBoard>
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{
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public MessageBoardModel(string key) : base(key)
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{
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}
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}
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public class MessageBoardModel1 : ConfigModel<MessageBoardModel1, MessageBoard>
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{
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public MessageBoardModel1(string key) : base(key)
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{
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}
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}
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public class MessageBoard
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{
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public int id;
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@@ -8,7 +8,7 @@ namespace FGUI.tixian
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public partial class com_redeem_code : GComponent
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{
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public GTextField text_title;
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public GButton btn_close;
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public GButton btn_close1;
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public GTextField lab_mn2;
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public GTextField lab_ticket;
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public GTextField lab_code;
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@@ -27,7 +27,7 @@ namespace FGUI.tixian
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base.ConstructFromXML(xml);
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text_title = (GTextField)GetChildAt(1);
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btn_close = (GButton)GetChildAt(2);
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btn_close1 = (GButton)GetChildAt(2);
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lab_mn2 = (GTextField)GetChildAt(6);
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lab_ticket = (GTextField)GetChildAt(14);
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lab_code = (GTextField)GetChildAt(16);
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@@ -1690,61 +1690,7 @@ namespace ChillConnect
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#endif
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GameHelper.ShowTips("Copy Succeed");
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}
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public static void ShowPaidPack()
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{
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if(!GameHelper.IsGiftSwitch()) return;
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if (Random.Range(0, 100) < GetCommonModel().TurnOffPackRate)
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{
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if (!SaveData.GetSaveObject().is_get_packreward)
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{
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Debug.Log("kkkkkkkkkkkkkk2222" + GetCommonModel().TurnOffPackRate);
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PackrewardUI_Open);
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}
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else
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if (!SaveData.GetSaveObject().is_get_ThreeDaysGift)
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{
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ThreeDaysGiftUI_Open);//在每个打开的界面的onclose方法中调用CallShowTurn方法
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}
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else if (SaveData.GetSaveObject().failed_pack_time > GameHelper.GetNowTime())
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{
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float progress = showResurgence();
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// if (string.IsNullOrWhiteSpace(jsonstr))
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// {
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// // CallShowTurn();
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// // return;
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// }
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ResurgenceUI_Open, progress);
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}
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else if (!SaveData.GetSaveObject().is_get_battlepass)
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassViewUI_Open);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassunlockUI_Open);
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}
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else if (!SaveData.GetSaveObject().have_slot)
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{
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if (SaveData.GetSaveObject().addview_off_time > GameHelper.GetNowTime())
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Open, true);
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}
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else
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuyslotUI_Open, true);
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}
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}
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else
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{
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CallShowTurn();//调用事件
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}
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}
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else
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{
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CallShowTurn();//调用事件
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}
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}
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public static void CallShowTurn()
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{
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ShowTurn += ShowTurnOffReward;
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@@ -1753,34 +1699,7 @@ namespace ChillConnect
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}
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public static event Action ShowTurn;
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private static string jsonstr = "";
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static float showResurgence()
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{
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jsonstr = "";
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var json = DataManager.Instance.LoadData(DataKeys.LevelData, string.Empty);
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if (!string.IsNullOrEmpty(json))
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{
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jsonstr = json;
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}
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if (string.IsNullOrEmpty(jsonstr))
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return 0;
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List<List<Card_item>> card_item_list = JsonConvert.DeserializeObject<List<List<Card_item>>>(jsonstr);
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int surplus_item = 0;
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for (int i = 0; i < card_item_list.Count; i++)
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{
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for (int j = 0; j < card_item_list[i].Count; j++)
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{
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// if (card_item_list[i][j].sheep_card.IsDestroyed() || card_item_list[i][j].sheep_card == null) continue;
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surplus_item++;
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}
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}
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return 1 - (float)surplus_item / (SaveData.GetSaveObject().all_card_numbers * 3);
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}
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public static void ShowTurnOffReward()
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{
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Debug.Log("chansghidakai");
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@@ -3,7 +3,7 @@ guid: a7c353a09ebe9804d9b675d0573fc306
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@@ -80,19 +80,6 @@ TextureImporter:
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Binary file not shown.
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||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using IgnoreOPS;
|
||||
using Spine.Unity;
|
||||
using UnityEngine;
|
||||
using ChillConnect;
|
||||
|
||||
public class CreatAnimalCard : MonoBehaviour
|
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{
|
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private GameObject card_item;
|
||||
|
||||
public static CreatAnimalCard instance;
|
||||
private List<Sprite> img_list;
|
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public Camera orthoCamera; // 这个变量应该被设置为您想要调整大小的正交相机
|
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|
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|
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private void Awake()
|
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{
|
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instance = this;
|
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card_item = Resources.Load<GameObject>("card/card_item/card_");
|
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img_list = new List<Sprite>();
|
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// img_list = Resources.LoadAll<Sprite>("card/card_sprite").ToList();
|
||||
// img_list.Sort((x, y) => String.Compare(x.name, y.name));
|
||||
for (int i = 0; i < 16; i++)
|
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{
|
||||
img_list.Add(Resources.Load<Sprite>("card/card_sprite/" + i));
|
||||
|
||||
}
|
||||
orthoCamera = GameObject.Find("GameCamera").GetComponent<Camera>();
|
||||
|
||||
float size = (float)Math.Round(28.125f / ((float)Screen.width / Screen.height), 4);
|
||||
string type = SystemInfo.deviceModel.ToLower().Trim();
|
||||
// Debug.Log($"type==========={type}");
|
||||
if (type.Substring(0, 3) == "ipa")
|
||||
{//iPad机型
|
||||
size = 49.9f;
|
||||
}
|
||||
|
||||
orthoCamera.orthographicSize = size;
|
||||
|
||||
}
|
||||
|
||||
public void SetCameraVisible(bool visible)
|
||||
{
|
||||
orthoCamera.SetActive(visible);
|
||||
GameHelper.ShowSheepPlayUI(visible);
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
|
||||
public List<List<Card_item>> card_item_list = new List<List<Card_item>>();
|
||||
public List<List<Card_item>> CreatCardNew(int all_card_numbers, int card_type_max, int card_layer, int extra_max, List<List<Vector2>> map_list, List<Vector2> left_extra_list,
|
||||
List<Vector2> right_extra_list)
|
||||
|
||||
{
|
||||
|
||||
//all_card_numbers *= 3;
|
||||
int money_rate = ConfigSystem.GetConfig<CommonModel>().rewardrate;
|
||||
List<int> type_list = new List<int>();
|
||||
List<int> this_timetype_list = new List<int>();
|
||||
// Debug.Log(card_layer);
|
||||
card_item_list.Clear();
|
||||
|
||||
// ---------- 新增:先从0~15中挑选 card_type_max 个不同的类型 ----------
|
||||
List<int> allTypes = Enumerable.Range(0, 15).ToList(); // [0,1,2,...,15]
|
||||
List<int> chosenTypes = new List<int>();
|
||||
for (int i = 0; i < card_type_max; i++)
|
||||
{
|
||||
int idx = UnityEngine.Random.Range(0, allTypes.Count);
|
||||
chosenTypes.Add(allTypes[idx]);
|
||||
allTypes.RemoveAt(idx); // 确保不重复
|
||||
}
|
||||
// ---------------------------------------------------------------
|
||||
|
||||
// 打印选出来的类型池
|
||||
Debug.Log($"[CreatCardNew] 随机选出的 {card_type_max} 个类型: {string.Join(",", chosenTypes)}");
|
||||
|
||||
for (int i = 0; i < all_card_numbers; i++)
|
||||
{
|
||||
int type = 0;
|
||||
var randomNum = UnityEngine.Random.Range(0, 100);
|
||||
// Debug.Log($"[creat] money_rate------------ {randomNum}==={money_rate}");
|
||||
if (GameHelper.IsGiftSwitch() && randomNum < money_rate)
|
||||
{
|
||||
type = 15; // 金币
|
||||
}
|
||||
else
|
||||
{
|
||||
// 在挑选好的类型池里再随机
|
||||
type = chosenTypes[UnityEngine.Random.Range(0, chosenTypes.Count)];
|
||||
}
|
||||
|
||||
// if (GameHelper.IsGiftSwitch() && type == 15)
|
||||
// {
|
||||
// type = UnityEngine.Random.Range(0, card_type_max - 1);
|
||||
// }
|
||||
#if UNITY_EDITOR
|
||||
// type = 1;
|
||||
#endif
|
||||
type_list.Add(type);
|
||||
type_list.Add(type);
|
||||
type_list.Add(type);
|
||||
if (!this_timetype_list.Contains(type)) this_timetype_list.Add(type);
|
||||
}
|
||||
SaveData.GetSaveObject().this_time_cardtype = this_timetype_list.Count;
|
||||
|
||||
for (int i = 0; i < card_layer; i++)
|
||||
{
|
||||
card_item_list.Add(new List<Card_item>());
|
||||
}
|
||||
if (left_extra_list.Count > 0 || right_extra_list.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < left_extra_list.Count; i++)
|
||||
{
|
||||
|
||||
Card_item _tempObject = new()
|
||||
{
|
||||
pos_x = left_extra_list[i].x,
|
||||
pos_y = left_extra_list[i].y,
|
||||
_layer = i
|
||||
};
|
||||
card_item_list[i].Add(_tempObject);
|
||||
|
||||
}
|
||||
for (int i = 0; i < right_extra_list.Count; i++)
|
||||
{
|
||||
Card_item _tempObject1 = new()
|
||||
{
|
||||
pos_x = right_extra_list[i].x,
|
||||
pos_y = right_extra_list[i].y,
|
||||
_layer = i
|
||||
};
|
||||
card_item_list[i].Add(_tempObject1);
|
||||
}
|
||||
}
|
||||
|
||||
var nums = 0;
|
||||
for (int i = 0; i < map_list.Count; i++)
|
||||
{
|
||||
nums += map_list[i].Count;
|
||||
}
|
||||
|
||||
for (int i = 0; i < nums; i++)
|
||||
{
|
||||
Card_item _tempObject = new();
|
||||
|
||||
int layer = getMaplayer(map_list);//确定层数
|
||||
int pos = UnityEngine.Random.Range(0, map_list[layer].Count);
|
||||
_tempObject.pos_x = map_list[layer][pos].x;
|
||||
_tempObject.pos_y = map_list[layer][pos].y;
|
||||
_tempObject._layer = layer;
|
||||
|
||||
card_item_list[layer].Add(_tempObject);
|
||||
map_list[layer].RemoveAt(pos);
|
||||
|
||||
}
|
||||
for (int i = 0; i < card_item_list.Count; i++)
|
||||
{
|
||||
card_item_list[i].Sort((x, y) => y.pos_y.CompareTo(x.pos_y));
|
||||
}
|
||||
|
||||
int index = 0;
|
||||
for (int i = 0; i < card_item_list.Count; i++)
|
||||
{
|
||||
float z_offset = 0;//用来微调每层之间的z值,让下层盖住上层
|
||||
float last_posy = 0;
|
||||
for (int j = 0; j < card_item_list[i].Count; j++)
|
||||
{
|
||||
if (last_posy != card_item_list[i][j].pos_y)
|
||||
{
|
||||
z_offset += 0.05f;
|
||||
last_posy = card_item_list[i][j].pos_y;
|
||||
}
|
||||
GameObject temp = Instantiate(card_item, new Vector3(card_item_list[i][j].pos_x, card_item_list[i][j].pos_y, 400 - card_item_list[i][j]._layer - z_offset), Quaternion.identity, gameObject.transform);
|
||||
index = UnityEngine.Random.Range(0, type_list.Count);
|
||||
temp.GetComponent<SpriteRenderer>().sprite = img_list[type_list[index]];
|
||||
card_item_list[i][j].sheep_card = temp;
|
||||
card_item_list[i][j].card_type = type_list[index];
|
||||
temp.gameObject.name = i + "-" + j;
|
||||
type_list.RemoveAt(index);
|
||||
}
|
||||
}
|
||||
return card_item_list;
|
||||
|
||||
|
||||
}
|
||||
public void creatSaveCard(List<List<Card_item>> card_item_list)
|
||||
{
|
||||
this.card_item_list = card_item_list;
|
||||
for (int i = 0; i < card_item_list.Count; i++)
|
||||
{
|
||||
for (int j = 0; j < card_item_list[i].Count; j++)
|
||||
{
|
||||
GameObject temp;
|
||||
// if (card_item_list[i][j].is_out)
|
||||
// {
|
||||
// temp = Instantiate(card_item, new Vector3(card_item_list[i][j].pos_x, card_item_list[i][j].pos_y, 400 - card_item_list[i][j].out_layer), Quaternion.identity, gameObject.transform);
|
||||
// }
|
||||
// else
|
||||
temp = Instantiate(card_item, new Vector3(card_item_list[i][j].pos_x, card_item_list[i][j].pos_y, 400 - card_item_list[i][j]._layer), Quaternion.identity, gameObject.transform);
|
||||
temp.GetComponent<SpriteRenderer>().sprite = img_list[card_item_list[i][j].card_type];
|
||||
card_item_list[i][j].sheep_card = temp;
|
||||
if (card_item_list[i][j].in_slot || card_item_list[i][j].is_out) temp.transform.localScale = new Vector3(4.628f, 4.628f, 1);
|
||||
temp.gameObject.name = i + "-" + j;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
private GameObject Popup;
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
|
||||
if (Popup == null) Popup = GameObject.Find("Popup");
|
||||
if (Popup.transform.childCount != 0) return;
|
||||
|
||||
Ray ray = orthoCamera.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
int layerMask = 1 << 6; // 只与第8层的碰撞器碰撞
|
||||
// 如果射线与layerMask指定层的碰撞器发生碰撞
|
||||
if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask))
|
||||
{
|
||||
// Debug.Log("Hit " + hit.collider.gameObject.name);
|
||||
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.card_click, hit.collider.gameObject.name);
|
||||
// 在此处添加点击物体后的逻辑
|
||||
}
|
||||
else
|
||||
{
|
||||
// Debug.Log("No hit");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private GameObject disappear01;
|
||||
private GameObject disappear02;
|
||||
public void creatSpine(int type, Vector3 vec3)
|
||||
{
|
||||
if (disappear01 == null) disappear01 = Resources.Load<GameObject>("card/bg_img/fx_disaappear_1");
|
||||
if (disappear02 == null) disappear02 = Resources.Load<GameObject>("card/bg_img/fx_disaappear_2");
|
||||
if (type == 1)
|
||||
{
|
||||
SkeletonAnimation temp = Instantiate(disappear01, new Vector3(vec3.x, vec3.y, 110), Quaternion.identity, gameObject.transform).GetComponent<SkeletonAnimation>();
|
||||
temp.AnimationState.SetAnimation(0, "disappear01", true);
|
||||
temp.AnimationState.Complete += (trackEntry) =>
|
||||
{
|
||||
Destroy(temp.gameObject);
|
||||
};
|
||||
}
|
||||
if (type == 2)
|
||||
{
|
||||
SkeletonAnimation temp = Instantiate(disappear02, new Vector3(vec3.x, vec3.y, 110), Quaternion.identity, gameObject.transform).GetComponent<SkeletonAnimation>();
|
||||
temp.AnimationState.SetAnimation(0, "disappear02", true);
|
||||
temp.AnimationState.Complete += (trackEntry) =>
|
||||
{
|
||||
Destroy(temp.gameObject);
|
||||
};
|
||||
}
|
||||
// temp.GetComponent<SpriteRenderer>().sprite = img_list[card_item_list[i][j].card_type];
|
||||
|
||||
}
|
||||
|
||||
int getMaplayer(List<List<Vector2>> map_list)
|
||||
{
|
||||
int layer = UnityEngine.Random.Range(0, map_list.Count);//确定层数
|
||||
if (map_list[layer].Count == 0)
|
||||
{
|
||||
layer = getMaplayer(map_list);
|
||||
}
|
||||
return layer;
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9fb9475b4182b354b84f97ae3ed0a002
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -17,7 +17,6 @@ namespace ChillConnect
|
||||
moduleManager.AddModel(ModelConst.OpenBgModel, new OpenBgModel());
|
||||
moduleManager.AddModel(ModelConst.PrivacyModel, new PrivacyModel());
|
||||
moduleManager.AddModel(ModelConst.RewardModel, new RewardModel());
|
||||
moduleManager.AddModel(ModelConst.RainPlayModel, new RainPlayModel());
|
||||
moduleManager.AddModel(ModelConst.ChoosePropModel, new ChoosePropModel());
|
||||
moduleManager.AddModel(ModelConst.BuyPropModel, new BuyPropModel());
|
||||
moduleManager.AddModel(ModelConst.GameResultModel, new GameResultModel());
|
||||
@@ -25,7 +24,6 @@ namespace ChillConnect
|
||||
moduleManager.AddModel(ModelConst.OpenGameModel, new OpenGameModel());
|
||||
moduleManager.AddModel(ModelConst.RewardboxModel, new RewardboxModel());
|
||||
moduleManager.AddModel(ModelConst.PayloadingModel, new PayloadingModel());
|
||||
moduleManager.AddModel(ModelConst.HallModel, new HallModel());
|
||||
moduleManager.AddModel(ModelConst.FXWndModel, new FXWndModel());
|
||||
moduleManager.AddModel(ModelConst.WheelViewModel, new WheelViewModel());
|
||||
moduleManager.AddModel(ModelConst.BuygoldModel, new BuygoldModel());
|
||||
@@ -45,11 +43,7 @@ namespace ChillConnect
|
||||
moduleManager.AddModel(ModelConst.RecordViewModel, new RecordViewModel());
|
||||
moduleManager.AddModel(ModelConst.RewardMulNewModel, new RewardMulNewModel());
|
||||
moduleManager.AddModel(ModelConst.AdcomingModel, new AdcomingModel());
|
||||
moduleManager.AddModel(ModelConst.FAQModel, new FAQModel());
|
||||
moduleManager.AddModel(ModelConst.AddViewoffModel, new AddViewoffModel());
|
||||
moduleManager.AddModel(ModelConst.RankModel, new RankModel());
|
||||
moduleManager.AddModel(ModelConst.RankRewardModel, new RankRewardModel());
|
||||
moduleManager.AddModel(ModelConst.RankRuleModel, new RankRuleModel());
|
||||
moduleManager.AddModel(ModelConst.PackrewardModel, new PackrewardModel());
|
||||
moduleManager.AddModel(ModelConst.GoldRewardModel, new GoldRewardModel());
|
||||
moduleManager.AddModel(ModelConst.AddviewnewModel, new AddviewnewModel());
|
||||
@@ -78,7 +72,6 @@ namespace ChillConnect
|
||||
moduleManager.AddUICtrl(UICtrlConst.OpenBgUICtrl, new OpenBgUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.PrivacyUICtrl, new PrivacyUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.RewardUICtrl, new RewardUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.RainPlayUICtrl, new RainPlayUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.ChoosePropUICtrl, new ChoosePropUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.BuyPropUICtrl, new BuyPropUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.GameResultUICtrl, new GameResultUICtrl());
|
||||
@@ -86,7 +79,6 @@ namespace ChillConnect
|
||||
moduleManager.AddUICtrl(UICtrlConst.OpenGameUICtrl, new OpenGameUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.RewardboxUICtrl, new RewardboxUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.PayloadingUICtrl, new PayloadingUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.HallUICtrl, new HallUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.FXWndUICtrl, new FXWndUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.WheelViewUICtrl, new WheelViewUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.BuygoldUICtrl, new BuygoldUICtrl());
|
||||
@@ -106,11 +98,7 @@ namespace ChillConnect
|
||||
moduleManager.AddUICtrl(UICtrlConst.BroadcastUICtrl, new BroadcastUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.RecordViewUICtrl, new RecordViewUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.AdcomingUICtrl, new AdcomingUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.FAQUICtrl, new FAQUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.AddViewoffUICtrl, new AddViewoffUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.RankUICtrl, new RankUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.RankRewardUICtrl, new RankRewardUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.RankRuleUICtrl, new RankRuleUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.PackrewardUICtrl, new PackrewardUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.GoldRewardUICtrl, new GoldRewardUICtrl());
|
||||
moduleManager.AddUICtrl(UICtrlConst.AddviewnewUICtrl, new AddviewnewUICtrl());
|
||||
@@ -142,7 +130,6 @@ namespace ChillConnect
|
||||
moduleManager.AddCtrl(CtrlConst.PrivacyCtrl, new PrivacyCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.RewardCtrl, new RewardCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.PreferencesDataReadyCtrl, new PreferencesDataReadyCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.RainPlayCtrl, new RainPlayCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.ChoosePropCtrl, new ChoosePropCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.BuyPropCtrl, new BuyPropCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.GameResultCtrl, new GameResultCtrl());
|
||||
@@ -150,7 +137,6 @@ namespace ChillConnect
|
||||
moduleManager.AddCtrl(CtrlConst.OpenGameCtrl, new OpenGameCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.RewardboxCtrl, new RewardboxCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.PayloadingCtrl, new PayloadingCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.HallCtrl, new HallCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.FXWndCtrl, new FXWndCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.WheelViewCtrl, new WheelViewCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.BuygoldCtrl, new BuygoldCtrl());
|
||||
@@ -170,11 +156,7 @@ namespace ChillConnect
|
||||
moduleManager.AddCtrl(CtrlConst.BroadcastCtrl, new BroadcastCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.RecordViewCtrl, new RecordViewCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.AdcomingCtrl, new AdcomingCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.FAQCtrl, new FAQCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.AddViewoffCtrl, new AddViewoffCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.RankCtrl, new RankCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.RankRewardCtrl, new RankRewardCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.RankRuleCtrl, new RankRuleCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.PackrewardCtrl, new PackrewardCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.GoldRewardCtrl, new GoldRewardCtrl());
|
||||
moduleManager.AddCtrl(CtrlConst.AddviewnewCtrl, new AddviewnewCtrl());
|
||||
@@ -205,7 +187,6 @@ namespace ChillConnect
|
||||
moduleManager.AddUIType(UIConst.OpenBgUI, typeof(OpenBgUI));
|
||||
moduleManager.AddUIType(UIConst.PrivacyUI, typeof(PrivacyUI));
|
||||
moduleManager.AddUIType(UIConst.RewardUI, typeof(RewardUI));
|
||||
moduleManager.AddUIType(UIConst.RainPlayUI, typeof(RainPlayUI));
|
||||
moduleManager.AddUIType(UIConst.ChoosePropUI, typeof(ChoosePropUI));
|
||||
moduleManager.AddUIType(UIConst.BuyPropUI, typeof(BuyPropUI));
|
||||
moduleManager.AddUIType(UIConst.GameResultUI, typeof(GameResultUI));
|
||||
@@ -213,7 +194,6 @@ namespace ChillConnect
|
||||
moduleManager.AddUIType(UIConst.OpenGameUI, typeof(OpenGameUI));
|
||||
moduleManager.AddUIType(UIConst.RewardboxUI, typeof(RewardboxUI));
|
||||
moduleManager.AddUIType(UIConst.PayloadingUI, typeof(PayloadingUI));
|
||||
moduleManager.AddUIType(UIConst.HallUI, typeof(HallUI));
|
||||
moduleManager.AddUIType(UIConst.WheelViewUI, typeof(WheelViewUI));
|
||||
moduleManager.AddUIType(UIConst.BuygoldUI, typeof(BuygoldUI));
|
||||
moduleManager.AddUIType(UIConst.GameMenuUI, typeof(GameMenuUI));
|
||||
@@ -232,11 +212,7 @@ namespace ChillConnect
|
||||
moduleManager.AddUIType(UIConst.BroadcastUI, typeof(BroadcastUI));
|
||||
moduleManager.AddUIType(UIConst.RecordViewUI, typeof(RecordViewUI));
|
||||
moduleManager.AddUIType(UIConst.AdcomingUI, typeof(AdcomingUI));
|
||||
moduleManager.AddUIType(UIConst.FAQUI, typeof(FAQUI));
|
||||
moduleManager.AddUIType(UIConst.AddViewoffUI, typeof(AddViewoffUI));
|
||||
moduleManager.AddUIType(UIConst.RankUI, typeof(RankUI));
|
||||
moduleManager.AddUIType(UIConst.RankRewardUI, typeof(RankRewardUI));
|
||||
moduleManager.AddUIType(UIConst.RankRuleUI, typeof(RankRuleUI));
|
||||
moduleManager.AddUIType(UIConst.PackrewardUI, typeof(PackrewardUI));
|
||||
moduleManager.AddUIType(UIConst.GoldRewardUI, typeof(GoldRewardUI));
|
||||
moduleManager.AddUIType(UIConst.AddviewnewUI, typeof(AddviewnewUI));
|
||||
|
||||
@@ -2123,4 +2123,15 @@ namespace ChillConnect
|
||||
public List<LevelConfig> levels;
|
||||
}
|
||||
#endregion
|
||||
|
||||
public class SuccessData
|
||||
{
|
||||
public bool IsWin;
|
||||
public float cash_number;
|
||||
public bool IsLevelSuccess;
|
||||
public bool IsH5Reward;
|
||||
public int rate;
|
||||
public int[] boost_array;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a76f72334f97ad4983e911484830546
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,25 +0,0 @@
|
||||
|
||||
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class FAQCtrl : BaseCtrl
|
||||
{
|
||||
public static FAQCtrl Instance { get; private set; }
|
||||
|
||||
private FAQModel model;
|
||||
|
||||
#region 生命周期
|
||||
protected override void OnInit()
|
||||
{
|
||||
Instance = this;
|
||||
//model = ModuleManager.Instance..GetModel(ModelConst.FAQModel) as FAQModel;
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 141317c3032f4463da09be3c37e26ba8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,20 +0,0 @@
|
||||
|
||||
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class FAQModel : BaseModel
|
||||
{
|
||||
#region 生命周期
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 83f9eb69747b240dcb54855ff322ac86
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,241 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using FairyGUI;
|
||||
using FGUI.Lobby_03;
|
||||
using IgnoreOPS;
|
||||
using Newtonsoft.Json;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class FAQUI : BaseUI
|
||||
{
|
||||
private FAQUICtrl ctrl;
|
||||
private FAQModel model;
|
||||
private com_faq ui;
|
||||
|
||||
public FAQUI(FAQUICtrl ctrl) : base(ctrl)
|
||||
{
|
||||
uiName = UIConst.FAQUI;
|
||||
this.ctrl = ctrl;
|
||||
}
|
||||
|
||||
protected override void SetUIInfo(UIInfo uiInfo)
|
||||
{
|
||||
uiInfo.packageName = "Lobby_03";
|
||||
uiInfo.assetName = "com_faq";
|
||||
uiInfo.layerType = UILayerType.Popup;
|
||||
uiInfo.isNeedOpenAnim = false;
|
||||
uiInfo.isNeedCloseAnim = false;
|
||||
uiInfo.isNeedUIMask = true;
|
||||
}
|
||||
|
||||
#region 生命周期
|
||||
protected override void OnInit()
|
||||
{
|
||||
//model = ModuleManager.Instance.GetModel(ModelConst.FAQModel) as FAQModel;
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnBind()
|
||||
{
|
||||
ui = baseUI as com_faq;
|
||||
}
|
||||
|
||||
protected override void OnOpenBefore(object args)
|
||||
{
|
||||
|
||||
if (GameHelper.isRDExchangeMode())
|
||||
{
|
||||
rule_list = ConfigSystem.GetConfig<FAQRuleModel1>().DataList;
|
||||
message_list = ConfigSystem.GetConfig<MessageBoardModel>().DataList;
|
||||
}
|
||||
else
|
||||
{
|
||||
rule_list = ConfigSystem.GetConfig<FAQRuleModel>().DataList;
|
||||
message_list = ConfigSystem.GetConfig<MessageBoardModel>().DataList;
|
||||
}
|
||||
|
||||
InitView();
|
||||
}
|
||||
private List<FAQRule> rule_list;
|
||||
private List<MessageBoard> message_list;
|
||||
protected override void OnOpen(object args)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnDisplay(object args)
|
||||
{
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
protected override void AddListener()
|
||||
{
|
||||
GameDispatcher.Instance.AddListener(GameMsg.faq_refresh, refreshList);
|
||||
}
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
GameDispatcher.Instance.RemoveListener(GameMsg.faq_refresh, refreshList);
|
||||
}
|
||||
#endregion
|
||||
void refreshList(object a)
|
||||
{
|
||||
com_msg com_msg = (com_msg)UIPackage.CreateObject("Lobby_03", "com_msg");
|
||||
com_msg.text_msg.text = list_user_arr[list_user_arr.Count - 1] + ":" + list_content_arr[list_content_arr.Count - 1];
|
||||
|
||||
ui.list_msg.AddChild(com_msg);
|
||||
ui.list_msg.scrollPane.ScrollDown(500, false);
|
||||
}
|
||||
//初始化页面逻辑
|
||||
private void InitView()
|
||||
{
|
||||
ui.btn_close.SetClick(CtrlCloseUI);
|
||||
for (int i = 0; i < rule_list.Count; i++)
|
||||
{
|
||||
com_question question = (com_question)UIPackage.CreateObject("Lobby_03", "com_question");
|
||||
question.text_question.text = (i + 1) + "." + rule_list[i].Rule;
|
||||
if (question.text_question.width > 730)
|
||||
{
|
||||
question.text_question.autoSize = AutoSizeType.Shrink;
|
||||
question.text_question.width = 730;
|
||||
}
|
||||
ui.list_faq.AddChild(question);
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
if (j == 0)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(rule_list[i].Information1))
|
||||
{
|
||||
com_answer anster = (com_answer)UIPackage.CreateObject("Lobby_03", "com_answer");
|
||||
anster.text_answer.text = rule_list[i].Information1;
|
||||
ui.list_faq.AddChild(anster);
|
||||
}
|
||||
}
|
||||
else if (j == 1)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(rule_list[i].Information2))
|
||||
{
|
||||
com_answer anster = (com_answer)UIPackage.CreateObject("Lobby_03", "com_answer");
|
||||
anster.text_answer.text = rule_list[i].Information2;
|
||||
ui.list_faq.AddChild(anster);
|
||||
}
|
||||
}
|
||||
else if (j == 2)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(rule_list[i].Information3))
|
||||
{
|
||||
com_answer anster = (com_answer)UIPackage.CreateObject("Lobby_03", "com_answer");
|
||||
anster.text_answer.text = rule_list[i].Information3;
|
||||
ui.list_faq.AddChild(anster);
|
||||
}
|
||||
}
|
||||
else if (j == 3)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(rule_list[i].Information4))
|
||||
{
|
||||
com_answer anster = (com_answer)UIPackage.CreateObject("Lobby_03", "com_answer");
|
||||
anster.text_answer.text = rule_list[i].Information4;
|
||||
ui.list_faq.AddChild(anster);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (user_arr == null) //第一次显示
|
||||
{
|
||||
user_arr = message_list[0].user_name.Split(",");
|
||||
int user_index = PlayerPrefs.GetInt("user_index", 0);
|
||||
if (user_index + 10 >= user_arr.Length) user_index = 0;
|
||||
|
||||
|
||||
content_arr = message_list[0].message.Split(",");
|
||||
int faq_index = PlayerPrefs.GetInt("faq_index", 0);
|
||||
if (faq_index + 10 >= content_arr.Length) faq_index = 0;
|
||||
|
||||
|
||||
for (int i = user_index; i < user_index + 10; i++)
|
||||
{
|
||||
list_user_arr.Add(user_arr[i]);
|
||||
}
|
||||
for (int i = faq_index; i < faq_index + 10; i++)
|
||||
{
|
||||
list_content_arr.Add(content_arr[i]);
|
||||
}
|
||||
if (PlayerPrefs.GetInt("user_FAQindex", 0) < 10)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(PlayerPrefs.GetString("user_FAQcontent", "")))
|
||||
{
|
||||
list_user_arr.Insert(10 - PlayerPrefs.GetInt("user_FAQindex", 0), DataMgr.PlayerName.Value);
|
||||
list_content_arr.Insert(10 - PlayerPrefs.GetInt("user_FAQindex", 0), PlayerPrefs.GetString("user_FAQcontent", ""));
|
||||
}
|
||||
}
|
||||
user_index += 10;
|
||||
faq_index += 10;
|
||||
PlayerPrefs.SetInt("user_index", user_index);
|
||||
PlayerPrefs.SetInt("faq_index", faq_index);
|
||||
}
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < list_user_arr.Count; i++)
|
||||
{
|
||||
com_msg com_msg = (com_msg)UIPackage.CreateObject("Lobby_03", "com_msg");
|
||||
com_msg.text_msg.text = list_user_arr[i] + ":" + list_content_arr[i];
|
||||
ui.list_msg.AddChild(com_msg);
|
||||
}
|
||||
|
||||
ui.btn_send.SetClick(() =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(ui.input_msg.text))
|
||||
{
|
||||
GameHelper.ShowTips("Please enter your message!");
|
||||
return;
|
||||
}
|
||||
Debug.Log(ui.input_msg.text);
|
||||
com_msg com_msg = (com_msg)UIPackage.CreateObject("Lobby_03", "com_msg");
|
||||
com_msg.text_msg.text = DataMgr.PlayerName.Value + ":" + ui.input_msg.text;
|
||||
list_user_arr.Add(DataMgr.PlayerName.Value);
|
||||
list_content_arr.Add(ui.input_msg.text);
|
||||
PlayerPrefs.SetInt("faq_time", (int)GameHelper.GetNowTime());
|
||||
PlayerPrefs.SetInt("user_FAQindex", 0);
|
||||
PlayerPrefs.SetString("user_FAQcontent", ui.input_msg.text);
|
||||
|
||||
ui.input_msg.text = "";
|
||||
ui.input_msg.promptText = "[color=#999999][size=40]Can only send once every hour[/size][/color]";
|
||||
ui.input_msg.touchable = false;
|
||||
ui.btn_send.SetClick(() => { });
|
||||
ui.list_msg.AddChild(com_msg);
|
||||
ui.list_msg.scrollPane.ScrollDown(500, false);
|
||||
|
||||
ui.btn_send.grayed = true;
|
||||
ui.input_bg.grayed = true;
|
||||
|
||||
});
|
||||
ui.list_msg.scrollPane.ScrollDown(1000, false);
|
||||
if (PlayerPrefs.GetInt("faq_time", 0) + 3600 > GameHelper.GetNowTime())
|
||||
{
|
||||
ui.input_msg.promptText = "[color=#999999][size=40]Can only send once every hour[/size][/color]";
|
||||
ui.input_msg.touchable = false;
|
||||
ui.btn_send.SetClick(() => { });
|
||||
ui.btn_send.grayed = true;
|
||||
ui.input_bg.grayed = true;
|
||||
}
|
||||
|
||||
ui.btn_contactus.SetClick(() => { GameHelper.OpenEmail(); });
|
||||
}
|
||||
|
||||
public static string[] user_arr;
|
||||
public static string[] content_arr;
|
||||
|
||||
public static List<string> list_user_arr = new List<string>();
|
||||
public static List<string> list_content_arr = new List<string>();
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a9bee451b15a47eaaa4a44e93ccba93
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,156 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using IgnoreOPS;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class FAQUICtrl : BaseUICtrl
|
||||
{
|
||||
private FAQUI ui;
|
||||
private FAQModel model;
|
||||
|
||||
private uint openUIMsg = UICtrlMsg.FAQUI_Open;
|
||||
private uint closeUIMsg = UICtrlMsg.FAQUI_Close;
|
||||
|
||||
#region 生命周期
|
||||
protected override void OnInit()
|
||||
{
|
||||
//model = ModuleManager.Instance.GetModel(ModelConst.FAQModel) as FAQModel;
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OpenUI(object args = null)
|
||||
{
|
||||
if (ui == null)
|
||||
{
|
||||
ui = new FAQUI(this);
|
||||
ui.Open(args);
|
||||
}
|
||||
}
|
||||
|
||||
public override void CloseUI(object args = null)
|
||||
{
|
||||
if (ui != null && !ui.isClose)
|
||||
{
|
||||
ui.Close();
|
||||
}
|
||||
ui = null;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
public override uint GetOpenUIMsg(string uiName)
|
||||
{
|
||||
return openUIMsg;
|
||||
}
|
||||
public override uint GetCloseUIMsg(string uiName)
|
||||
{
|
||||
return closeUIMsg;
|
||||
}
|
||||
|
||||
protected override void AddListener()
|
||||
{
|
||||
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
|
||||
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
|
||||
HallManager.Instance.UpdateSecondEvent += timeEvent;
|
||||
|
||||
}
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
|
||||
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
|
||||
}
|
||||
|
||||
protected override void AddServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
protected override void RemoveServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
private int time;
|
||||
private int refresh_time=5;
|
||||
void timeEvent()
|
||||
{
|
||||
time++;
|
||||
// Debug.Log((int)GameHelper.GetNowTime());
|
||||
if (FAQUI.user_arr == null&&time > refresh_time) //第一次显示
|
||||
{
|
||||
List<MessageBoard> message_list = ConfigSystem.GetConfig<MessageBoardModel>().DataList;
|
||||
FAQUI.user_arr = message_list[0].user_name.Split(",");
|
||||
int user_index = PlayerPrefs.GetInt("user_index", 0);
|
||||
if (user_index + 10 >= FAQUI.user_arr.Length) user_index = 0;
|
||||
|
||||
|
||||
FAQUI.content_arr = message_list[0].message.Split(",");
|
||||
int faq_index = PlayerPrefs.GetInt("faq_index", 0);
|
||||
if (faq_index + 10 >= FAQUI.content_arr.Length) faq_index = 0;
|
||||
|
||||
|
||||
for (int i = user_index; i < user_index + 10; i++)
|
||||
{
|
||||
FAQUI.list_user_arr.Add(FAQUI.user_arr[i]);
|
||||
}
|
||||
for (int i = faq_index; i < faq_index + 10; i++)
|
||||
{
|
||||
FAQUI.list_content_arr.Add(FAQUI.content_arr[i]);
|
||||
}
|
||||
if (PlayerPrefs.GetInt("user_FAQindex", 0) < 10)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(PlayerPrefs.GetString("user_FAQcontent", "")))
|
||||
{
|
||||
FAQUI.list_user_arr.Insert(10 - PlayerPrefs.GetInt("user_FAQindex", 0), DataMgr.PlayerName.Value);
|
||||
FAQUI.list_content_arr.Insert(10 - PlayerPrefs.GetInt("user_FAQindex", 0), PlayerPrefs.GetString("user_FAQcontent", ""));
|
||||
}
|
||||
}
|
||||
user_index += 10;
|
||||
faq_index += 10;
|
||||
PlayerPrefs.SetInt("user_index", user_index);
|
||||
PlayerPrefs.SetInt("faq_index", faq_index);
|
||||
}
|
||||
|
||||
if (time > refresh_time)
|
||||
{
|
||||
|
||||
time = 0;
|
||||
|
||||
int user_index = PlayerPrefs.GetInt("user_index", 0);
|
||||
Debug.Log(user_index);
|
||||
Debug.Log(FAQUI.user_arr);
|
||||
Debug.Log(FAQUI.user_arr.Length);
|
||||
|
||||
if (user_index + 1 >= FAQUI.user_arr.Length) user_index = 0;
|
||||
|
||||
|
||||
|
||||
int faq_index = PlayerPrefs.GetInt("faq_index", 0);
|
||||
if (faq_index + 1 >= FAQUI.content_arr.Length) faq_index = 0;
|
||||
|
||||
|
||||
FAQUI.list_user_arr.Add(FAQUI.user_arr[user_index]);
|
||||
FAQUI.list_content_arr.Add(FAQUI.content_arr[faq_index]);
|
||||
if (FAQUI.list_user_arr.Count > 50)
|
||||
{
|
||||
FAQUI.list_user_arr.RemoveAt(0);
|
||||
}
|
||||
if (FAQUI.list_content_arr.Count > 50)
|
||||
{
|
||||
FAQUI.list_content_arr.RemoveAt(0);
|
||||
}
|
||||
user_index++;
|
||||
faq_index++;
|
||||
PlayerPrefs.SetInt("user_FAQindex", PlayerPrefs.GetInt("user_FAQindex", 0) + 1);
|
||||
PlayerPrefs.SetInt("user_index", user_index);
|
||||
PlayerPrefs.SetInt("faq_index", faq_index);
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.faq_refresh);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c21a94c563a4b4e1f8aebe5935b398c0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fbee0713fb536464da9e94b14362cec4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,45 +0,0 @@
|
||||
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class HallCtrl : BaseCtrl
|
||||
{
|
||||
public static HallCtrl Instance { get; private set; }
|
||||
|
||||
private HallModel model;
|
||||
|
||||
#region 生命周期
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
|
||||
protected override void AddListener()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void AddServerListener()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void RemoveServerListener()
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bd5b8e4d648549379d2bc8fcaa0d9a40
|
||||
timeCreated: 1671086538
|
||||
@@ -1,49 +0,0 @@
|
||||
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class HallModel : BaseModel
|
||||
{
|
||||
public decimal showCoin;
|
||||
public decimal showDollar;
|
||||
|
||||
#region 生命周期
|
||||
protected override void OnInit()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
}
|
||||
|
||||
// protected override void OnReset()
|
||||
// {
|
||||
// }
|
||||
// #endregion
|
||||
|
||||
// #region 读取数据
|
||||
// protected override void OnReadData()
|
||||
// {
|
||||
// }
|
||||
// #endregion
|
||||
|
||||
// #region 本地存储
|
||||
|
||||
|
||||
// protected override void WriteLocalStorage()
|
||||
// {
|
||||
|
||||
// }
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
protected override void AddListener()
|
||||
{
|
||||
|
||||
}
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8449d0d7ae894f44859f02aaf355ea00
|
||||
timeCreated: 1671086538
|
||||
@@ -1,902 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using DG.Tweening;
|
||||
using FairyGUI;
|
||||
using FGUI.Common_01;
|
||||
using FGUI.Lobby_03;
|
||||
using IgnoreOPS;
|
||||
using Newtonsoft.Json;
|
||||
using SGModule.ApplePay;
|
||||
using Spine.Unity;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class HallUI : BaseUI
|
||||
{
|
||||
private HallUICtrl ctrl;
|
||||
private HallModel model;
|
||||
public com_hall ui;
|
||||
|
||||
public static bool isClosed;
|
||||
|
||||
private long userUid;
|
||||
public int ad_numbers;
|
||||
public int ad_times;
|
||||
public int active_cd = 10;
|
||||
private Tweener tweener;
|
||||
|
||||
private SkeletonAnimation anim_ad;
|
||||
|
||||
private int limitTimes;
|
||||
private int OnlineLimit;
|
||||
private string formattedDate = "";
|
||||
private btn_noads btn_noads;
|
||||
public HallUI(HallUICtrl ctrl) : base(ctrl)
|
||||
{
|
||||
uiName = UIConst.HallUI;
|
||||
this.ctrl = ctrl;
|
||||
}
|
||||
|
||||
protected override void SetUIInfo(UIInfo uiInfo)
|
||||
{
|
||||
uiInfo.packageName = "Lobby_03";
|
||||
uiInfo.assetName = "com_hall";
|
||||
uiInfo.layerType = UILayerType.Normal;
|
||||
uiInfo.isNeedOpenAnim = false;
|
||||
uiInfo.isNeedCloseAnim = false;
|
||||
uiInfo.isNeedUIMask = false;
|
||||
}
|
||||
|
||||
#region 生命周期
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
model = moduleManager.GetModel(ModelConst.HallModel) as HallModel;
|
||||
InitData();
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
HallManager.Instance.UpdateSecondEvent -= UpBtnCoin;
|
||||
|
||||
isClosed = true;
|
||||
//关闭时保存cd数据
|
||||
PlayerPrefs.SetInt($"active_cd_num_{userUid}", active_cd);
|
||||
// HallManager.Instance.countTimes = (int)Time.time;
|
||||
|
||||
CommonHelper.FadeOut(ui);
|
||||
tweener?.Kill();
|
||||
closeCallback?.Invoke();
|
||||
}
|
||||
|
||||
protected override void OnBind()
|
||||
{
|
||||
ui = baseUI as com_hall;
|
||||
}
|
||||
|
||||
protected override void OnOpenBefore(object args)
|
||||
{
|
||||
if (Screen.safeArea.y != 0)
|
||||
{
|
||||
ui.top_group.y += 68;
|
||||
ui.left_group.y += 68;
|
||||
ui.right_group.y += 68;
|
||||
ui.btn_money.y += 60;
|
||||
}
|
||||
|
||||
// ui.com_panel.scrollPane.ScrollRight(12,false);
|
||||
// if(GameHelper.IsGiftSwitch())
|
||||
// {
|
||||
// ui.com_panel.scrollPane.touchEffect = false;
|
||||
// }
|
||||
var anim_paly = FXManager.Instance.SetFx<SkeletonAnimation>(ui.btn_gold.GetChild("gold_anim") as GGraph,
|
||||
Fx_Type.fx_coin, ref closeCallback);
|
||||
anim_paly.state.SetAnimation(0, "animation", true);
|
||||
|
||||
CreateGoldtimeList();
|
||||
|
||||
int num = PlayerPrefs.GetInt("new_one", 0);
|
||||
|
||||
|
||||
limitTimes = ConfigSystem.GetConfig<OnlineRewardsModel>().DataList[0].OnlineCountTime;
|
||||
OnlineLimit = ConfigSystem.GetConfig<OnlineRewardsModel>().DataList[0].OnlineLimitNum;
|
||||
|
||||
DateTime dataTime = DateTime.Now;
|
||||
formattedDate = dataTime.ToString("yyyy_MM_dd");
|
||||
|
||||
btn_noads = ui.btn_noads as btn_noads;
|
||||
|
||||
// int hall_cd = PlayerPrefs.GetInt($"coin_cd_times_{formattedDate}", 0);
|
||||
// if (HallManager.Instance.countTimes != 0)
|
||||
// {
|
||||
// int cds = (int)Time.time - HallManager.Instance.countTimes;
|
||||
// cds = hall_cd - cds;
|
||||
// PlayerPrefs.SetInt($"coin_cd_times_{formattedDate}", cds <= 0 ? 0 : cds);
|
||||
// HallManager.Instance.countTimes = 0;
|
||||
// }
|
||||
GameHelper.IsShowFirstReward();
|
||||
GameHelper.IsShowPettyReward();
|
||||
GameHelper.ShowStatementView();
|
||||
|
||||
|
||||
isClosed = false;
|
||||
|
||||
var loginModel = GameHelper.GetLoginModel();
|
||||
userUid = loginModel.Uid;
|
||||
|
||||
RankSystemMgr.Instance.checkUsers();
|
||||
InitView();
|
||||
UpBtnCoin();
|
||||
|
||||
HallManager.Instance.UpdateSecondEvent += UpBtnCoin;
|
||||
(ui.btn_money as com_money).btn_ch.title = GameHelper.getDesByKey("ch_out_1");
|
||||
|
||||
}
|
||||
|
||||
protected override void OnOpen(object args)
|
||||
{
|
||||
// CommonHelper.FadeIn(ui);
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnDisplay(object args)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnSwitchLanguage()
|
||||
{
|
||||
base.OnSwitchLanguage();
|
||||
InitView();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
|
||||
protected override void AddListener()
|
||||
{
|
||||
HallManager.Instance.AddChangeGiftSwitch(InitView);
|
||||
GameDispatcher.Instance.AddListener(GameMsg.RefreshMakeupData, OnRefreshMakeupData);
|
||||
GameDispatcher.Instance.AddListener(GameMsg.RefreshRedDot, RefreshRed);
|
||||
PreferencesDispatcher<int>.Instance.AddListener(DataMsg.playerAvatarId, UpdataAvatar);
|
||||
GameDispatcher.Instance.AddListener(GameMsg.noads_refresh, SetBtnAds);
|
||||
PreferencesDispatcher<string>.Instance.AddListener(DataMsg.playerName, OnChangeName);
|
||||
HallManager.Instance.UpdateEvent += UpdateEvent;
|
||||
}
|
||||
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
HallManager.Instance.RemoveChangeGiftSwitch(InitView);
|
||||
GameDispatcher.Instance.RemoveListener(GameMsg.RefreshMakeupData, OnRefreshMakeupData);
|
||||
GameDispatcher.Instance.RemoveListener(GameMsg.RefreshRedDot, RefreshRed);
|
||||
GameDispatcher.Instance.RemoveListener(GameMsg.noads_refresh, SetBtnAds);
|
||||
PreferencesDispatcher<int>.Instance.RemoveListener(DataMsg.playerAvatarId, UpdataAvatar);
|
||||
|
||||
PreferencesDispatcher<string>.Instance.RemoveListener(DataMsg.playerName, OnChangeName);
|
||||
HallManager.Instance.UpdateEvent -= UpdateEvent;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private List<Paidcoins> Paidcoins_list = ConfigSystem.GetConfig<PaidcoinsModel>().DataList;
|
||||
|
||||
private int time_count = 11;
|
||||
private com_broadcast_text1 text_ui;
|
||||
|
||||
void CreateGoldtimeList()
|
||||
{
|
||||
var saveObject = SaveData.GetSaveObject();
|
||||
|
||||
if (saveObject == null)
|
||||
{
|
||||
Debug.LogError("[CreateGoldtimeList] SaveData.GetSaveObject() returned null");
|
||||
return;
|
||||
}
|
||||
|
||||
if (Paidcoins_list == null || Paidcoins_list.Count == 0)
|
||||
{
|
||||
Debug.LogError("[CreateGoldtimeList] Paidcoins_list is null or empty");
|
||||
return;
|
||||
}
|
||||
|
||||
int goldtimeLength = saveObject._goldtime != null ? saveObject._goldtime.Length : 0;
|
||||
Debug.Log($"barry Paidcoins_list======{Paidcoins_list.Count} {goldtimeLength}");
|
||||
|
||||
if (saveObject._goldtime == null || saveObject._goldtime.Length != Paidcoins_list.Count)
|
||||
{
|
||||
saveObject._goldtime = new int[Paidcoins_list.Count];
|
||||
Debug.Log($"[CreateGoldtimeList] Initialized _goldtime with length: {Paidcoins_list.Count}");
|
||||
}
|
||||
|
||||
Debug.Log($"barry GetSaveObject._goldtime.Length======{saveObject._goldtime.Length}");
|
||||
}
|
||||
|
||||
private void UpBtnCoin()
|
||||
{
|
||||
var saveObject = SaveData.GetSaveObject();
|
||||
if (saveObject == null)
|
||||
{
|
||||
Debug.LogError("[UpBtnCoin] SaveData.GetSaveObject() returned null");
|
||||
return;
|
||||
}
|
||||
|
||||
if (saveObject._goldtime == null)
|
||||
{
|
||||
Debug.LogError("[UpBtnCoin] saveObject._goldtime is null");
|
||||
return;
|
||||
}
|
||||
|
||||
if (saveObject._goldtime.Length == 0)
|
||||
{
|
||||
Debug.LogError("[UpBtnCoin] saveObject._goldtime length is 0");
|
||||
return;
|
||||
}
|
||||
|
||||
int time = saveObject._goldtime[0];
|
||||
// Debug.Log($"[UpBtnCoin] time value: {time}, _goldtime length: {saveObject._goldtime.Length}");
|
||||
|
||||
if (ui.btn_gold == null)
|
||||
{
|
||||
Debug.LogError("[UpBtnCoin] ui.btn_gold is null");
|
||||
return;
|
||||
}
|
||||
|
||||
com_gold btn_gold = ui.btn_gold as com_gold;
|
||||
if (btn_gold == null)
|
||||
{
|
||||
Debug.LogError("[UpBtnCoin] ui.btn_gold cast to com_gold failed");
|
||||
return;
|
||||
}
|
||||
|
||||
if (btn_gold.state == null)
|
||||
{
|
||||
Debug.LogError("[UpBtnCoin] btn_gold.state is null");
|
||||
return;
|
||||
}
|
||||
|
||||
if (Paidcoins_list == null)
|
||||
{
|
||||
Debug.LogError("[UpBtnCoin] Paidcoins_list is null");
|
||||
return;
|
||||
}
|
||||
|
||||
if (Paidcoins_list.Count == 0)
|
||||
{
|
||||
Debug.LogError("[UpBtnCoin] Paidcoins_list count is 0");
|
||||
return;
|
||||
}
|
||||
|
||||
// Debug.Log($"[UpBtnCoin] Paidcoins_list count: {Paidcoins_list.Count}, receive_CD: {Paidcoins_list[0].receive_CD}");
|
||||
|
||||
if (time + Paidcoins_list[0].receive_CD < GameHelper.GetNowTime())
|
||||
{
|
||||
btn_gold.state.selectedIndex = 2;
|
||||
if (ui.btn_shop != null && ui.btn_shop.red != null)
|
||||
{
|
||||
ui.btn_shop.red.visible = true;
|
||||
// Debug.Log("[UpBtnCoin] Set btn_shop.red.visible = true");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
btn_gold.state.selectedIndex = 1;
|
||||
if (ui.btn_shop != null && ui.btn_shop.red != null)
|
||||
{
|
||||
ui.btn_shop.red.visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
time_count++;
|
||||
|
||||
if (ui.btn_sign != null && ui.btn_sign.red != null)
|
||||
{
|
||||
ui.btn_sign.red.visible = signRed();
|
||||
}
|
||||
|
||||
if (!GameHelper.IsGiftSwitch())
|
||||
{
|
||||
// Debug.Log("[UpBtnCoin] Gift switch is disabled, returning early");
|
||||
return;
|
||||
}
|
||||
|
||||
if (DataMgr.MakeupTaskHistory.Value == null)
|
||||
{
|
||||
// Debug.LogError("[UpBtnCoin] DataMgr.MakeupTaskHistory.Value is null");
|
||||
return;
|
||||
}
|
||||
|
||||
if (DataMgr.MakeupTaskHistory.Value.Count < 1)
|
||||
{
|
||||
// Debug.LogWarning("[UpBtnCoin] MakeupTaskHistory count is less than 1");
|
||||
return;
|
||||
}
|
||||
|
||||
MakeupTaskData data = DataMgr.MakeupTaskHistory.Value[DataMgr.MakeupTaskHistory.Value.Count - 1];
|
||||
if (data == null)
|
||||
{
|
||||
// Debug.LogError("[UpBtnCoin] MakeupTaskData is null");
|
||||
return;
|
||||
}
|
||||
|
||||
// Debug.Log($"[UpBtnCoin] MakeupTaskData status: {data.status}, ch_time: {data.ch_time}");
|
||||
|
||||
if (data.status != MakeupTaskStatus.Level)
|
||||
{
|
||||
var btnMoney = ui.btn_money as com_money;
|
||||
if (btnMoney != null && btnMoney.group_tips != null)
|
||||
{
|
||||
btnMoney.group_tips.visible = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (data.ch_time > GameHelper.GetNowTime())
|
||||
{
|
||||
var btnMoney = ui.btn_money as com_money;
|
||||
if (btnMoney != null && btnMoney.text_time != null)
|
||||
{
|
||||
btnMoney.text_time.text = "Only " + CommonHelper.TimeFormat((int)data.ch_time - Convert.ToInt32(GameHelper.GetNowTime()), CountDownType.Hour);
|
||||
// Debug.Log($"[UpBtnCoin] Updated text_time with remaining time");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var btnMoney = ui.btn_money as com_money;
|
||||
if (btnMoney != null && btnMoney.group_tips != null)
|
||||
{
|
||||
btnMoney.group_tips.visible = false;
|
||||
// Debug.Log("[UpBtnCoin] ch_time expired, hide group_tips");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
time_number++;
|
||||
// Debug.Log($"[UpBtnCoin] time_number: {time_number}");
|
||||
|
||||
var btnMoney2 = ui.btn_money as com_money;
|
||||
if (btnMoney2 != null && btnMoney2.group_tips != null)
|
||||
{
|
||||
if (time_number > 15)
|
||||
{
|
||||
btnMoney2.group_tips.visible = true;
|
||||
// Debug.Log("[UpBtnCoin] time_number > 15, show group_tips");
|
||||
}
|
||||
if (time_number > 20)
|
||||
{
|
||||
btnMoney2.group_tips.visible = false;
|
||||
time_number = 0;
|
||||
// Debug.Log("[UpBtnCoin] time_number > 20, hide group_tips and reset counter");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private int time_number = 0;
|
||||
|
||||
void OnRefreshMakeupData(object obj)
|
||||
{
|
||||
}
|
||||
|
||||
private void InitData()
|
||||
{
|
||||
model.showCoin = DataMgr.Coin.Value;
|
||||
model.showDollar = DataMgr.Ticket.Value;
|
||||
}
|
||||
|
||||
private Action closeCallback;
|
||||
|
||||
private List<btn_level_play> btn_play_list;
|
||||
private void InitView()
|
||||
{
|
||||
// var anim_paly = FXManager.Instance.SetFx<SkeletonAnimation>(ui.btn_play.GetChild("btn_parent") as GGraph,
|
||||
// Fx_Type.fx_btn_play, ref closeCallback);
|
||||
// anim_paly.state.SetAnimation(0, "animation", true);
|
||||
|
||||
btn_play_list = new List<btn_level_play> { ui.com_level.btn_play1, ui.com_level.btn_play2, ui.com_level.btn_play3, ui.com_level.btn_play4, ui.com_level.btn_play5 };
|
||||
|
||||
InitBtn();
|
||||
Set101();
|
||||
Set102();
|
||||
SetName(ui.text_name);
|
||||
RefreshRed();
|
||||
SetBtnAds();
|
||||
UpdataAvatar();
|
||||
|
||||
|
||||
ui.btn_sign.SetClickDownEffect(1.0f);
|
||||
ui.btn_sign.SetClick(OnClickTreasure);
|
||||
|
||||
ui.btn_spin.SetClick(() =>
|
||||
{
|
||||
OnClickLuckySpin();
|
||||
});
|
||||
ui.bnt_luck_gift.SetClick(() =>
|
||||
{
|
||||
OnClickShop();
|
||||
});
|
||||
ui.btn_shop.SetClick(() =>
|
||||
{
|
||||
OnClickShop();
|
||||
});
|
||||
|
||||
// ui.head_red.visible = PlayerPrefs.GetInt("player_head_red", 0) == 0;
|
||||
ui.btn_head.SetClick(() =>
|
||||
{
|
||||
// if (PlayerPrefs.GetInt("player_head_red", 0) == 0) PlayerPrefs.SetInt("player_head_red", 1);
|
||||
// ui.head_red.visible = PlayerPrefs.GetInt("player_head_red", 0) == 0;
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MenuUI_Open);
|
||||
});
|
||||
|
||||
var btnCoin = ui.btn_gold as com_gold;
|
||||
btnCoin.text_gold.text = $"{DataMgr.Coin.Value:N0}";
|
||||
btnCoin.SetClick(OnClickShop);
|
||||
|
||||
ad_times = PlayerPrefs.GetInt("main_ad_times", 0);
|
||||
ad_numbers = PlayerPrefs.GetInt("main_ad_numbers", 1);
|
||||
|
||||
if (HallManager.Instance.enterHallTimes == 1)
|
||||
{
|
||||
reCreatPur();
|
||||
}
|
||||
|
||||
ui.state.selectedIndex = GameHelper.IsGiftSwitch() ? 1 : 0;
|
||||
|
||||
if (ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 0 || !GameHelper.IsGiftSwitch())
|
||||
{
|
||||
ui.btn_saveingpot.visible = false;
|
||||
}
|
||||
|
||||
ui.btn_saveingpot.SetClick(() =>
|
||||
{
|
||||
uiCtrlDispatcher.Dispatch(UICtrlMsg.SaveingPotUI_Open);
|
||||
});
|
||||
|
||||
ui.btn_statement.visible = GameHelper.IsGiftSwitch();
|
||||
ui.btn_statement.SetClick(() =>
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.StatementViewUI_Open);
|
||||
});
|
||||
|
||||
ui.btn_petty.visible = GameHelper.IsGiftSwitch();
|
||||
ui.btn_petty.SetClick(() =>
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PettyAwardUI_Open);
|
||||
});
|
||||
|
||||
if (!GameHelper.IsGiftSwitch() && ConfigSystem.GetConfig<CommonModel>().WVswitch == 0)
|
||||
{
|
||||
ui.btn_wv.visible = false;
|
||||
}
|
||||
|
||||
ui.btn_wv.SetClick(() =>
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.H5UI_Open);
|
||||
});
|
||||
|
||||
// btn_noads.SetClick(() =>
|
||||
// {
|
||||
// if (!SaveData.GetSaveObject().is_get_packreward && !SaveData.GetSaveObject().is_get_removead)
|
||||
// {
|
||||
// if (btn_noads.GetChild("img_ad").visible)
|
||||
// {
|
||||
// PackRewardData param = new PackRewardData();
|
||||
// param.isAutoPop = false;
|
||||
// param.isNeedScroll = true;
|
||||
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PackrewardUI_Open, param);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PackrewardUI_Open);
|
||||
// }
|
||||
//
|
||||
// }
|
||||
// else if (SaveData.GetSaveObject().is_get_packreward)
|
||||
// {
|
||||
// PackRewardData param = new PackRewardData();
|
||||
// param.isAutoPop = false;
|
||||
// param.isNeedScroll = true;
|
||||
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PackrewardUI_Open, param);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PackrewardUI_Open);
|
||||
// }
|
||||
// GameHelper.showGameUI = false;
|
||||
// });
|
||||
|
||||
if (ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1 && GameHelper.IsGiftSwitch())
|
||||
{
|
||||
bool isPopPot = false;
|
||||
if (GameHelper.GetLoginModel().NewPlayer)
|
||||
{
|
||||
isPopPot = true;
|
||||
uiCtrlDispatcher.Dispatch(UICtrlMsg.SaveingPotUI_Open);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (DateTime.Now.Day != PlayerPrefs.GetInt("pot_day", 0))
|
||||
{
|
||||
isPopPot = true;
|
||||
uiCtrlDispatcher.Dispatch(UICtrlMsg.SaveingPotUI_Open);
|
||||
PlayerPrefs.SetInt("pot_day", DateTime.Now.Day);
|
||||
}
|
||||
}
|
||||
|
||||
if (!isPopPot)
|
||||
{
|
||||
var data = SaveData.GetRankData().rankRewardData;
|
||||
if (data.Count > 0 && !HallManager.Instance.isShowRankView)
|
||||
{
|
||||
HallManager.Instance.isShowRankView = true;
|
||||
uiCtrlDispatcher.Dispatch(UICtrlMsg.RankRewardUI_Open);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// checkThreeGift();
|
||||
// ui.btn_failpack.SetClick(() =>
|
||||
// {
|
||||
// float progress = showResurgence();
|
||||
//
|
||||
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ResurgenceUI_Open, progress);
|
||||
// });
|
||||
|
||||
ui.btn_three_day.SetClick(() =>
|
||||
{
|
||||
// uiCtrlDispatcher.Dispatch(UICtrlMsg.ThreeDaysGiftUI_Open);
|
||||
});
|
||||
|
||||
ui.btn_battle.SetClick(() =>
|
||||
{
|
||||
OnClickPass();
|
||||
});
|
||||
|
||||
ui.btn_faq.SetClick(() =>
|
||||
{
|
||||
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.FAQUI_Open);
|
||||
});
|
||||
ui.btn_rank.SetClick(() =>
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RankUI_Open);
|
||||
});
|
||||
ui.btn_restore.SetClick(() =>
|
||||
{
|
||||
ApplePayManager.Instance.AppleRestore((success, message) =>
|
||||
{
|
||||
if (success)
|
||||
{
|
||||
GameHelper.ShowTips("Restore Purchases Success!");
|
||||
// SaveData.GetSaveObject().is_get_packreward = success;
|
||||
SaveData.GetSaveObject().have_slot = success;
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.noads_refresh);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Debug.Log("[barry] restore failed: " + success);
|
||||
GameHelper.ShowTips("There are no recoverable transactions");
|
||||
}
|
||||
});
|
||||
});
|
||||
ui.btn_task.SetClick(() => { OnClickTask(false); });
|
||||
ui.btn_start.SetClick(() =>
|
||||
{
|
||||
// if (GameHelper.IsGiftSwitch() && !SaveData.GetSaveObject().have_slot && (DateTime.Now.Day != PlayerPrefs.GetInt("off_new", 0)))
|
||||
// {
|
||||
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddviewnewUI_Open);
|
||||
// PlayerPrefs.SetInt("off_new", DateTime.Now.Day);
|
||||
// }
|
||||
// else if (GameHelper.IsGiftSwitch() && !SaveData.GetSaveObject().have_slot && UnityEngine.Random.Range(0, 100) < ConfigSystem.GetConfig<CommonModel>().BonusInside)
|
||||
// {
|
||||
// uiCtrlDispatcher.Dispatch(UICtrlMsg.AddviewnewUI_Open);
|
||||
// }
|
||||
// else
|
||||
OnClickPlay();
|
||||
});
|
||||
ui.btn_setting.SetClick(() =>
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PersonViewUI_Open);
|
||||
});
|
||||
}
|
||||
private void OnClickTask(bool isLevel)
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.NewTaskUI_Open, isLevel);
|
||||
}
|
||||
private void InitBtn()
|
||||
{
|
||||
int level_ = GameHelper.GetLevel();
|
||||
int start_level = 0;
|
||||
if (level_ >= 3)
|
||||
{
|
||||
start_level = level_ - 2;
|
||||
ui.com_level.state.selectedIndex = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.com_level.state.selectedIndex = level_ - 1;
|
||||
start_level = 1;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
int lv = start_level + i;
|
||||
btn_play_list[i].text_level.text = lv.ToString();
|
||||
if (lv < level_)
|
||||
{
|
||||
btn_play_list[i].state.selectedIndex = 2;
|
||||
}
|
||||
else if (lv == level_)
|
||||
{
|
||||
btn_play_list[i].state.selectedIndex = 1;
|
||||
btn_play_list[i].SetClick(() =>
|
||||
{
|
||||
// if (GameHelper.IsGiftSwitch() && !SaveData.GetSaveObject().have_slot && (DateTime.Now.Day != PlayerPrefs.GetInt("off_new", 0)))
|
||||
// {
|
||||
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddviewnewUI_Open);
|
||||
// PlayerPrefs.SetInt("off_new", DateTime.Now.Day);
|
||||
// }
|
||||
// else if (GameHelper.IsGiftSwitch() && !SaveData.GetSaveObject().have_slot && UnityEngine.Random.Range(0, 100) < ConfigSystem.GetConfig<CommonModel>().BonusInside)
|
||||
// {
|
||||
// uiCtrlDispatcher.Dispatch(UICtrlMsg.AddviewnewUI_Open);
|
||||
// }
|
||||
// else
|
||||
OnClickPlay();
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
btn_play_list[i].state.selectedIndex = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
void SetBtnAds(object a = null)
|
||||
{
|
||||
// if (SaveData.GetSaveObject().is_get_removead && SaveData.GetSaveObject().is_get_packreward)
|
||||
// {
|
||||
|
||||
// btn_noads.visible = false;
|
||||
// }
|
||||
|
||||
if (!SaveData.GetSaveObject().is_get_removead && !SaveData.GetSaveObject().is_get_packreward)
|
||||
{
|
||||
btn_noads.t0.Play(-1, 0, null);
|
||||
}
|
||||
else if (SaveData.GetSaveObject().is_get_removead && SaveData.GetSaveObject().is_get_packreward)
|
||||
{
|
||||
btn_noads.t0.Stop();
|
||||
// btn_noads.visible = false;
|
||||
btn_noads.img_pack.visible = false;
|
||||
btn_noads.img_ad.visible = true;
|
||||
}
|
||||
else if (SaveData.GetSaveObject().is_get_packreward)
|
||||
{
|
||||
btn_noads.t0.Stop();
|
||||
btn_noads.t1.Play();
|
||||
//btn_noads.state.selectedIndex = 0;
|
||||
btn_noads.img_pack.visible = false;
|
||||
btn_noads.img_ad.visible = true;
|
||||
|
||||
}
|
||||
else if (SaveData.GetSaveObject().is_get_removead)
|
||||
{
|
||||
btn_noads.t0.Stop();
|
||||
btn_noads.t1.Play();
|
||||
btn_noads.img_pack.visible = true;
|
||||
btn_noads.img_ad.visible = false;
|
||||
//btn_noads.state.selectedIndex = 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void RefreshRed(object isShow = null)
|
||||
{
|
||||
ui.btn_battle.GetChild("red").visible = SaveData.battlepassred();
|
||||
ui.btn_task.GetChild("red").visible = SaveData.timetaskred() || SaveData.passtaskred() || SaveData.AdTaskred();
|
||||
ui.btn_rank.GetChild("red").visible = SaveData.GetRankData().rankRewardData.Count > 0;
|
||||
}
|
||||
|
||||
private bool signRed()
|
||||
{
|
||||
for (var i = 0; i < 7; i++)
|
||||
{
|
||||
var signDays = DataMgr.SignState.Value.Count;
|
||||
var isToday = false;
|
||||
if (signDays > 0)
|
||||
{
|
||||
isToday = GameHelper.InToday(DataMgr.SignState.Value[signDays - 1], 0, true);
|
||||
}
|
||||
if (i == signDays)
|
||||
{
|
||||
if (signDays > 0 && isToday)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
// sk.SetActive(true);
|
||||
// sk.state.SetAnimation(0, "signin1_6", true);
|
||||
// btnSign.status.selectedIndex = btn_sign.State_today;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void checkThreeGift(object obj = null)
|
||||
{
|
||||
var isToday = GameHelper.InToday(SaveData.GetSaveObject().last_got_three_gift_time, 0, true);
|
||||
int three_gift_got_index = SaveData.GetSaveObject().three_gift_got_index;
|
||||
if (three_gift_got_index > (int)rewardState.day3)
|
||||
{
|
||||
ui.btn_three_day.visible = false;
|
||||
}
|
||||
else if (!isToday)
|
||||
{
|
||||
ui.btn_three_day.GetChild("red").visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.btn_three_day.GetChild("red").visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
float showResurgence()
|
||||
{
|
||||
string jsonFilePath = Path.Combine(Application.persistentDataPath, "RainData1.json");
|
||||
string jsonstr = "";
|
||||
if (File.Exists(jsonFilePath))
|
||||
{
|
||||
jsonstr = File.ReadAllText(jsonFilePath);
|
||||
//return JsonUtility.FromJson<MyData>(json);
|
||||
}
|
||||
|
||||
List<List<Card_item>> card_item_list = JsonConvert.DeserializeObject<List<List<Card_item>>>(jsonstr);
|
||||
|
||||
|
||||
int surplus_item = 0;
|
||||
for (int i = 0; i < card_item_list.Count; i++)
|
||||
{
|
||||
for (int j = 0; j < card_item_list[i].Count; j++)
|
||||
{
|
||||
// if (card_item_list[i][j].sheep_card.IsDestroyed() || card_item_list[i][j].sheep_card == null) continue;
|
||||
surplus_item++;
|
||||
}
|
||||
}
|
||||
|
||||
return 1 - (float)surplus_item / (SaveData.GetSaveObject().all_card_numbers * 3);
|
||||
}
|
||||
|
||||
void UpdateEvent()
|
||||
{
|
||||
long t = SaveData.GetSaveObject().failed_pack_time;
|
||||
|
||||
if (t > GameHelper.GetNowTime())
|
||||
{
|
||||
ui.btn_failpack.visible = true;
|
||||
long time_ = t * 1000 - GameHelper.getNowTimeByMillisecond();
|
||||
DateTime oldDate = new DateTime(1970, 1, 1);
|
||||
oldDate = oldDate.AddMilliseconds(time_);
|
||||
ui.btn_failpack.GetChild("lab_time").text = DateTimeManager.Instance.DateTimeToFFFString(oldDate);
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.btn_failpack.visible = false;
|
||||
HallManager.Instance.UpdateEvent -= UpdateEvent;
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdataAvatar(object obj = null)
|
||||
{
|
||||
var head = ui.btn_head as btn_head;
|
||||
GameHelper.SetSelfAvatar(head.load_avatar);
|
||||
|
||||
// if (btn_play_list.Count == 0) return;
|
||||
// for (int i = 0; i < btn_play_list.Count; i++)
|
||||
// {
|
||||
// var head1 = btn_play_list[i].btn_hall_head.btn_head as btn_head;
|
||||
// GameHelper.SetSelfAvatar(head1.load_avatar);
|
||||
|
||||
// }
|
||||
;
|
||||
}
|
||||
void reCreatPur(object a = null)
|
||||
{
|
||||
// PurchasingManager.Instance.startPay();
|
||||
}
|
||||
|
||||
private void OnClickLuckySpin()
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.WheelUI_Open);
|
||||
}
|
||||
|
||||
private void OnClickTreasure()
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SignInUI_Open);
|
||||
}
|
||||
|
||||
private void OnClickShop()
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BuygoldUI_Open);
|
||||
}
|
||||
|
||||
private void OnClickSetting()
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MenuUI_Open);
|
||||
}
|
||||
|
||||
private void OnClickPass()
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PassViewUI_Open);
|
||||
}
|
||||
|
||||
private void OnClickPlay()
|
||||
{
|
||||
GameHelper.gameType = 0;
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.OpenGame);
|
||||
}
|
||||
|
||||
public void OnUpdate101(object obj = null)
|
||||
{
|
||||
Set101();
|
||||
}
|
||||
|
||||
public void OnUpdate102(object obj = null)
|
||||
{
|
||||
Set102();
|
||||
}
|
||||
|
||||
public void Set101(decimal coin = -1)
|
||||
{
|
||||
if (coin < 0)
|
||||
{
|
||||
coin = DataMgr.Coin.Value;
|
||||
}
|
||||
var btnCoin = ui.btn_gold as com_gold;
|
||||
btnCoin.text_gold.text = $"{coin:N0}";
|
||||
}
|
||||
|
||||
public void Set102()
|
||||
{
|
||||
decimal coin = DataMgr.Ticket.Value;
|
||||
|
||||
com_money com_money = ui.btn_money as com_money;
|
||||
com_money.text_gold.text = coin.ToString("0.00");
|
||||
com_money.SetClick(() =>
|
||||
{
|
||||
var makeupTaskData = DataMgr.MakeupTaskHistory.Value.Last();
|
||||
var vo = ConfigSystem.GetConfig<MakeupModel>().GetData(makeupTaskData.tableId);
|
||||
//DataMgr.Ticket.Value=99999;
|
||||
//makeupTaskData.videoCount = 50;
|
||||
if (vo == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var leftCash = (double)Math.Max(vo.item_need - DataMgr.Coin.Value, 0);
|
||||
//com_box.text_more.SetVar("left", GameHelper.Get101Str((decimal)leftCash)).FlushVars();
|
||||
// com_box.pb_num.max = vo.item_need;
|
||||
// com_box.pb_num.value = vo.item_need - leftCash;
|
||||
// pbTxt.text =
|
||||
// $"{GameHelper.Get101Str((decimal)(vo.item_need - leftCash))}/{GameHelper.Get101Str((decimal)com_box.pb_num.max)}";
|
||||
GameHelper.showGameUI = false;
|
||||
uiCtrlDispatcher.Dispatch(UICtrlMsg.MakeupConfirmUI_Open, makeupTaskData);
|
||||
});
|
||||
}
|
||||
|
||||
private void OnChangeName(ChangeValue<string> obj)
|
||||
{
|
||||
GameHelper.SetName(ui.text_name);
|
||||
}
|
||||
|
||||
private void SetName(GTextField gTextField)
|
||||
{
|
||||
GameHelper.SetName(gTextField);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c3aca551ceb44e4f80986c9da6881522
|
||||
timeCreated: 1671086538
|
||||
@@ -1,167 +0,0 @@
|
||||
using IgnoreOPS;
|
||||
using SGModule.Net;
|
||||
using SGModule.NetKit;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class HallUICtrl : BaseUICtrl
|
||||
{
|
||||
private HallUI ui;
|
||||
private HallModel model;
|
||||
#if GAME_RELEASE
|
||||
private readonly float _countTime = 5 * 60.0f;
|
||||
#else
|
||||
private readonly float _countTime = 1 * 60.0f;
|
||||
#endif
|
||||
private uint openUIMsg = UICtrlMsg.MainUI_Open;
|
||||
private uint closeUIMsg = UICtrlMsg.MainUI_Close;
|
||||
|
||||
#region 生命周期
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
model = moduleManager.GetModel(ModelConst.HallModel) as HallModel;
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
HallManager.Instance.UpdateSecondEvent -= RefreshConfig;
|
||||
}
|
||||
|
||||
public override void OpenUI(object args = null)
|
||||
{
|
||||
if (ui == null)
|
||||
{
|
||||
ui = new HallUI(this);
|
||||
ui.Open(args);
|
||||
}
|
||||
}
|
||||
|
||||
public override void CloseUI(object args = null)
|
||||
{
|
||||
if (ui != null && !ui.isClose)
|
||||
{
|
||||
ui.Close();
|
||||
}
|
||||
|
||||
ui = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
|
||||
public override uint GetOpenUIMsg(string uiName)
|
||||
{
|
||||
return openUIMsg;
|
||||
}
|
||||
|
||||
public override uint GetCloseUIMsg(string uiName)
|
||||
{
|
||||
return closeUIMsg;
|
||||
}
|
||||
|
||||
protected override void AddListener()
|
||||
{
|
||||
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
|
||||
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
|
||||
GameDispatcher.Instance.AddListener(GameMsg.Update101, OnUpdate101);
|
||||
GameDispatcher.Instance.AddListener(GameMsg.Update101Completed, OnUpdate101Completed);
|
||||
GameDispatcher.Instance.AddListener(GameMsg.Update102, OnUpdate102);
|
||||
GameDispatcher.Instance.AddListener(GameMsg.Update102Completed, OnUpdate102Completed);
|
||||
HallManager.Instance.UpdateSecondEvent += RefreshConfig;
|
||||
|
||||
}
|
||||
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
|
||||
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
|
||||
GameDispatcher.Instance.RemoveListener(GameMsg.Update101, OnUpdate101);
|
||||
GameDispatcher.Instance.RemoveListener(GameMsg.Update102, OnUpdate102);
|
||||
GameDispatcher.Instance.RemoveListener(GameMsg.Update101Completed, OnUpdate101Completed);
|
||||
GameDispatcher.Instance.RemoveListener(GameMsg.Update102Completed, OnUpdate102Completed);
|
||||
HallManager.Instance.UpdateSecondEvent -= RefreshConfig;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
protected override void AddServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void RemoveServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void OnUpdate101(object obj)
|
||||
{
|
||||
ui?.OnUpdate101(obj);
|
||||
}
|
||||
|
||||
private void OnUpdate101Completed(object obj = null)
|
||||
{
|
||||
// if (!DataMgr.IsShowRewardFly101)
|
||||
// {
|
||||
// var value = DataMgr.Coin.Value;
|
||||
// model.showCoin = value;
|
||||
// ui?.Set101();
|
||||
|
||||
// // var cardRedeemNewVOModel = ConfigSystem.GetConfig<CardRedeemNewModel>();
|
||||
// // if (DataMgr.CoinMakeupTaskHistory.Count == 1)
|
||||
// // {
|
||||
// // var vo = cardRedeemNewVOModel.DataList.First();
|
||||
// // }
|
||||
// }
|
||||
}
|
||||
|
||||
private void OnUpdate102(object obj)
|
||||
{
|
||||
ui?.OnUpdate102(obj);
|
||||
}
|
||||
|
||||
private void OnUpdate102Completed(object obj = null)
|
||||
{
|
||||
// if (!DataMgr.IsShowRewardFly102)
|
||||
// {
|
||||
// var value = DataMgr.Ticket.Value;
|
||||
// model.showDollar = value;
|
||||
|
||||
// if (DataMgr.MakeupTaskHistory.Value.Count == 1)
|
||||
// {
|
||||
|
||||
|
||||
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
private int _lastUpdateTime;
|
||||
|
||||
private void RefreshConfig()
|
||||
{
|
||||
_lastUpdateTime++;
|
||||
// Debug.Log($"barry RefreshConfig======= {_lastUpdateTime}");
|
||||
if (_lastUpdateTime <= _countTime) return;
|
||||
_lastUpdateTime = 0;
|
||||
NetKit.Instance.Post<LoginModel>("settingRefresh", null, response =>
|
||||
{
|
||||
var savedCfgName = PlayerPrefs.GetString("configFileName");
|
||||
if (!response.IsSuccess) return;
|
||||
|
||||
if (savedCfgName.Equals(response.Data.Setting)) return;
|
||||
// Debug.Log($"barry===== setting==== {obj.setting}" );
|
||||
var loginData = GameHelper.GetLoginModel();
|
||||
loginData.Setting = response.Data.Setting;
|
||||
|
||||
NetworkDispatcher.Instance.Dispatch(NetworkMsg.GetConfig, 2);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 27962707aa6b41ea8d03411c27188be0
|
||||
timeCreated: 1671086538
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 74b14dc12a002f64b812f52d5eeca13c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,42 +0,0 @@
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class RainPlayCtrl : BaseCtrl
|
||||
{
|
||||
public static RainPlayCtrl Instance { get; private set; }
|
||||
|
||||
private RainPlayModel model;
|
||||
|
||||
#region 生命周期
|
||||
protected override void OnInit()
|
||||
{
|
||||
Instance = this;
|
||||
//model = ModuleManager.Instance..GetModel(ModelConst.RainPlayModel) as RainPlayModel;
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
protected override void AddListener()
|
||||
{
|
||||
|
||||
}
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void AddServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
protected override void RemoveServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dccdf152f07be452bbd8727e8a8aa708
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,46 +0,0 @@
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class RainPlayModel : BaseModel
|
||||
{
|
||||
#region 生命周期
|
||||
|
||||
public decimal showDollar;
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
}
|
||||
|
||||
// protected override void OnReset()
|
||||
// {
|
||||
// }
|
||||
// #endregion
|
||||
|
||||
// #region 读取数据
|
||||
// protected override void OnReadData()
|
||||
// {
|
||||
// }
|
||||
// #endregion
|
||||
|
||||
// #region 本地存储
|
||||
// protected override void WriteLocalStorage()
|
||||
// {
|
||||
|
||||
// }
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
protected override void AddListener()
|
||||
{
|
||||
|
||||
}
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eb3e7a6ac36b945dcb2b6b04634732d7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 901f044832e634fd69e12ec14f995ac7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,267 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
// using AppsFlyerSDK;
|
||||
using IgnoreOPS;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class RainPlayUICtrl : BaseUICtrl
|
||||
{
|
||||
private RainPlayUI ui;
|
||||
private RainPlayModel model;
|
||||
|
||||
private uint openUIMsg = UICtrlMsg.RainPlayUI_Open;
|
||||
private uint closeUIMsg = UICtrlMsg.RainPlayUI_Close;
|
||||
|
||||
#region 生命周期
|
||||
protected override void OnInit()
|
||||
{
|
||||
//model = ModuleManager.Instance.GetModel(ModelConst.RainPlayModel) as RainPlayModel;
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OpenUI(object args = null)
|
||||
{
|
||||
if (ui == null)
|
||||
{
|
||||
ui = new RainPlayUI(this);
|
||||
ui.Open(args);
|
||||
}
|
||||
}
|
||||
|
||||
public override void CloseUI(object args = null)
|
||||
{
|
||||
if (ui != null && !ui.isClose)
|
||||
{
|
||||
ui.Close();
|
||||
}
|
||||
ui = null;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
public override uint GetOpenUIMsg(string uiName)
|
||||
{
|
||||
return openUIMsg;
|
||||
}
|
||||
public override uint GetCloseUIMsg(string uiName)
|
||||
{
|
||||
return closeUIMsg;
|
||||
}
|
||||
|
||||
protected override void AddListener()
|
||||
{
|
||||
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
|
||||
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
|
||||
GameDispatcher.Instance.AddListener(GameMsg.apple_pay_success, pay_success);
|
||||
|
||||
}
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
|
||||
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
|
||||
GameDispatcher.Instance.RemoveListener(GameMsg.apple_pay_success, pay_success);
|
||||
|
||||
}
|
||||
|
||||
protected override void AddServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
protected override void RemoveServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private bool CheckIsOpen(string name)
|
||||
{
|
||||
var isOpen = UIManager.Instance.IsExistUI(name);
|
||||
|
||||
return isOpen;
|
||||
}
|
||||
|
||||
void pay_success(object str)
|
||||
{
|
||||
string type = (string)str;
|
||||
string purch_number = "";
|
||||
if (type.Contains("buy_gold"))
|
||||
{
|
||||
if (type.StartsWith("buy_gold"))
|
||||
{
|
||||
int startIndex = "buy_gold".Length;
|
||||
string suffix = type[startIndex..]; // 截取 "gold" 后的所有字符
|
||||
int suffix_num = int.Parse(suffix);
|
||||
purch_number = ConfigSystem.GetConfig<PaidcoinsModel>().DataList[suffix_num].Payment_amount2.ToString();
|
||||
|
||||
if (!CheckIsOpen(UIConst.BuygoldUI))
|
||||
{
|
||||
List<Paidcoins> list = ConfigSystem.GetConfig<PaidcoinsModel>().DataList;
|
||||
// GetPayReward(gold_num);
|
||||
DataMgr.Coin.Value += list[suffix_num].Actual_coins;
|
||||
SaveData.GetSaveObject().gold_shop_time[suffix_num] = (int)GameHelper.GetNowTime();
|
||||
SaveData.saveDataFunc();
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (type == PurchasingManager.GetPaySku(PayType.buy_one))
|
||||
{
|
||||
SaveData.GetSaveObject().have_slot = true;
|
||||
SaveData.saveDataFunc();
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Slot_refresh);
|
||||
if (GameHelper.IsGiftSwitch()) GameHelper.ShowTips("Purchase successful");
|
||||
GameHelper.IsTemporaryEnd = false;
|
||||
purch_number = ConfigSystem.GetConfig<CommonModel>().addspace2.ToString();
|
||||
}
|
||||
else if (type == PurchasingManager.GetPaySku(PayType.buy_one_off))
|
||||
{
|
||||
purch_number = GameHelper.GetCommonModel().AddDiscount2.ToString();
|
||||
if (!CheckIsOpen(UIConst.AddViewoffUI))
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddViewoffUI_Close);
|
||||
SaveData.GetSaveObject().have_slot = true;
|
||||
SaveData.saveDataFunc();
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Slot_refresh);
|
||||
}
|
||||
GameHelper.IsTemporaryEnd = false;
|
||||
if (GameHelper.IsGiftSwitch()) GameHelper.ShowTips("Purchase successful");
|
||||
}
|
||||
else if (type == PurchasingManager.GetPaySku(PayType.remove_ad))
|
||||
{
|
||||
SaveData.GetSaveObject().remove_ad_time = (int)GameHelper.GetNowTime() + ConfigSystem.GetConfig<CommonModel>().RemoveADsPackDuration * 3600;
|
||||
SaveData.GetSaveObject().is_get_removead = true;
|
||||
SaveData.saveDataFunc();
|
||||
// GameHelper.AddGoldNumber(ConfigSystem.GetConfig<PaidgiftModel>().DataList[1].coins_quantity);
|
||||
// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.noads_refresh);
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads);
|
||||
if (GameHelper.IsGiftSwitch()) GameHelper.ShowTips("Purchase successful");
|
||||
purch_number = ConfigSystem.GetConfig<PaidgiftModel>().DataList[1].Paid_price2.ToString();
|
||||
}
|
||||
else if (type == PurchasingManager.GetPaySku(PayType.pack_reward))
|
||||
{
|
||||
List<Paidgift> list = ConfigSystem.GetConfig<PaidgiftModel>().DataList;
|
||||
int gold_num = list[0].coins_quantity;
|
||||
int back_num = list[0].props_quantity[1];
|
||||
int out_num = list[0].props_quantity[0];
|
||||
int refresh_num = list[0].props_quantity[2];
|
||||
|
||||
// GameHelper.AddGoldNumber(gold_num);
|
||||
GameHelper.AddItemNumber(0, out_num);
|
||||
GameHelper.AddItemNumber(1, back_num);
|
||||
GameHelper.AddItemNumber(2, refresh_num);
|
||||
SaveData.GetSaveObject().is_get_packreward = true;
|
||||
SaveData.saveDataFunc();
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.noads_refresh);
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.UpdateNoads);
|
||||
if (GameHelper.IsGiftSwitch()) GameHelper.ShowTips("Purchase successful");
|
||||
purch_number = ConfigSystem.GetConfig<PaidgiftModel>().DataList[0].Paid_price2.ToString();
|
||||
}
|
||||
else if (type == PurchasingManager.GetPaySku(PayType.battle_pass))
|
||||
{
|
||||
|
||||
SaveData.GetSaveObject().is_get_battlepass = true;
|
||||
int gold = 0;
|
||||
int out_ = 0;
|
||||
int back_ = 0;
|
||||
int refresh_ = 0;
|
||||
List<Passportrewards> Passportrewards_list = ConfigSystem.GetConfig<PassportrewardsModel>().DataList;
|
||||
for (int i = 0; i < Passportrewards_list.Count; i++)
|
||||
{
|
||||
if (GameHelper.GetBattleLv() > i || (GameHelper.GetGameExp() >= Passportrewards_list[Passportrewards_list.Count - 1].Eliminating_quantity))
|
||||
{
|
||||
if (Passportrewards_list[i].Paid_rewards_type == 0) gold += Passportrewards_list[i].Paid_rewards_num;
|
||||
else if (Passportrewards_list[i].Paid_rewards_type == 1) out_ += Passportrewards_list[i].Paid_rewards_num;
|
||||
else if (Passportrewards_list[i].Paid_rewards_type == 2) back_ += Passportrewards_list[i].Paid_rewards_num;
|
||||
else if (Passportrewards_list[i].Paid_rewards_type == 3) refresh_ += Passportrewards_list[i].Paid_rewards_num;
|
||||
SaveData.GetSaveObject().battle_pass_paylist.Add(i + 1);
|
||||
}
|
||||
else break;
|
||||
}
|
||||
|
||||
GameHelper.AddItemNumber(0, out_);
|
||||
GameHelper.AddItemNumber(1, back_);
|
||||
GameHelper.AddItemNumber(2, refresh_);
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
|
||||
SaveData.saveDataFunc();
|
||||
purch_number = ConfigSystem.GetConfig<CommonModel>().Passportgift2.ToString();
|
||||
|
||||
if (!CheckIsOpen(UIConst.PassViewUI))
|
||||
{
|
||||
// DataMgr.Coin.Value += gold;
|
||||
GetPayReward(gold);
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
|
||||
}
|
||||
}
|
||||
else if (type == PurchasingManager.GetPaySku(PayType.fail_pack))
|
||||
{
|
||||
List<Paidgift> list = ConfigSystem.GetConfig<PaidgiftModel>().DataList;
|
||||
purch_number = ConfigSystem.GetConfig<PaidgiftModel>().DataList[2].Paid_price2.ToString();
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.resurgence);
|
||||
|
||||
// DataMgr.Coin.Value += ConfigSystem.GetConfig<PaidgiftModel>().DataList[1].coins_quantity;
|
||||
// GameDispatcher.Instance.Dispatch(GameMsg.Gold_refresh);
|
||||
int back_num = list[2].props_quantity[1];
|
||||
int out_num = list[2].props_quantity[0];
|
||||
int refresh_num = list[2].props_quantity[2];
|
||||
//GameHelper.addGoldNumber(gold_num);
|
||||
int gold_num = list[2].coins_quantity;
|
||||
if (!UIManager.Instance.IsExistUI(UIConst.ResurgenceUI)) DataMgr.Coin.Value += gold_num;
|
||||
GameHelper.AddItemNumber(0, out_num);
|
||||
GameHelper.AddItemNumber(1, back_num);
|
||||
GameHelper.AddItemNumber(2, refresh_num);
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.Sheep_item_refresh);
|
||||
SaveData.saveDataFunc();
|
||||
|
||||
}
|
||||
else if (type == PurchasingManager.GetPaySku(PayType.three_days_gift))
|
||||
{
|
||||
SaveData.GetSaveObject().is_get_ThreeDaysGift = true;
|
||||
SaveData.saveDataFunc();
|
||||
purch_number = ConfigSystem.GetConfig<MultigiftModel>().DataList[0].Paid_price2.ToString();
|
||||
}
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
|
||||
|
||||
if (!GameHelper.IsAdModelOfPay() && !string.IsNullOrEmpty(purch_number) && decimal.TryParse(purch_number, out decimal revenue))
|
||||
{
|
||||
// Debug.Log("付费收益上报AF----------- " + revenue);
|
||||
// adCallbackInfo.Clear();
|
||||
// adCallbackInfo.Add("appsflyer_id", AppsFlyer.getAppsFlyerId());
|
||||
// adCallbackInfo.Add("customer_user_id", GameHelper.GetLoginModel().Uid.ToString());
|
||||
// adCallbackInfo.Add("af_currency", "USD");
|
||||
// adCallbackInfo.Add("af_revenue", revenue.ToString(CultureInfo.InvariantCulture));
|
||||
// AppsFlyer.sendEvent("af_purchase", adCallbackInfo);
|
||||
//
|
||||
// GameHelper.SendRevenueToServer(Property.Af_purchase, "af_revenue", (int)(revenue * 10000));
|
||||
//
|
||||
// RankSystemMgr.Instance.addGameExp(addPointType.buy, revenue);
|
||||
}
|
||||
}
|
||||
|
||||
private void GetPayReward(decimal goldNum)
|
||||
{
|
||||
if (goldNum == 0) return;
|
||||
|
||||
var start = new Vector2(540, 960);
|
||||
var end = new Vector2(75, 25);
|
||||
var rewardData = new RewardData();
|
||||
var rewardSingleData = new RewardSingleData(101, goldNum, RewardOrigin.AdTask)
|
||||
{
|
||||
startPosition = start,
|
||||
};
|
||||
rewardData.AddReward(rewardSingleData);
|
||||
rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
|
||||
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
|
||||
}
|
||||
public static Dictionary<string, string> adCallbackInfo = new Dictionary<string, string>();
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ad90dca2f6a8344fe8ce6cfd224043d1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f2db49b0831b1d846889c631d43efc43
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,40 +0,0 @@
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class RankCtrl : BaseCtrl
|
||||
{
|
||||
public static RankCtrl Instance { get; private set; }
|
||||
|
||||
#region 生命周期
|
||||
protected override void OnInit()
|
||||
{
|
||||
Instance = this;
|
||||
//model = ModuleManager.Instance..GetModel(ModelConst.PassunlockModel) as PassunlockModel;
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
protected override void AddListener()
|
||||
{
|
||||
|
||||
}
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void AddServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
protected override void RemoveServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 11c71e11ab8beb945abda19efa8935b0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,26 +0,0 @@
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class RankModel : BaseModel
|
||||
{
|
||||
#region 生命周期
|
||||
protected override void OnInit()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
protected override void AddListener()
|
||||
{
|
||||
|
||||
}
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23c50b236ee569c4c8456ae41e477dc6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,441 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using FairyGUI;
|
||||
using FGUI.Common_01;
|
||||
using FGUI.rank;
|
||||
using IgnoreOPS;
|
||||
using SGModule.Net;
|
||||
using SGModule.NetKit;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class RankUI : BaseUI
|
||||
{
|
||||
private RankUICtrl ctrl;
|
||||
private RankModel model;
|
||||
private com_rank_view ui;
|
||||
|
||||
public btn_watchAd btn_WatchAd;
|
||||
|
||||
List<UserData> users = new List<UserData>();
|
||||
List<UserData> topThreeList = new List<UserData>();
|
||||
rankType curType = rankType.hour;
|
||||
int selfRank;
|
||||
float selfBonus;
|
||||
long countDownTime;
|
||||
bool newRound;
|
||||
|
||||
public RankUI(RankUICtrl ctrl) : base(ctrl)
|
||||
{
|
||||
uiName = UIConst.RankUI;
|
||||
this.ctrl = ctrl;
|
||||
}
|
||||
|
||||
protected override void SetUIInfo(UIInfo uiInfo)
|
||||
{
|
||||
uiInfo.packageName = "rank";
|
||||
uiInfo.assetName = "com_rank_view";
|
||||
uiInfo.layerType = UILayerType.Popup;
|
||||
uiInfo.isNeedOpenAnim = false;
|
||||
uiInfo.isNeedCloseAnim = false;
|
||||
uiInfo.isNeedUIMask = true;
|
||||
}
|
||||
|
||||
#region 生命周期
|
||||
protected override void OnInit()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
HallManager.Instance.UpdateSecondEvent -= upTime;
|
||||
|
||||
RankSystemMgr.Instance.upRewardAndRank();
|
||||
var data = SaveData.GetRankData().rankRewardData;
|
||||
if (data.Count > 0 && !HallManager.Instance.isShowRankView) {
|
||||
HallManager.Instance.isShowRankView = true;
|
||||
uiCtrlDispatcher.Dispatch(UICtrlMsg.RankRewardUI_Open);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnBind()
|
||||
{
|
||||
ui = baseUI as com_rank_view;
|
||||
}
|
||||
|
||||
protected override void OnOpenBefore(object args)
|
||||
{
|
||||
if (Screen.safeArea.y != 0)
|
||||
{
|
||||
ui.group_top.y += 68;
|
||||
}
|
||||
TrackKit.SendEvent(Property.rank_Event,Property.RankShow);
|
||||
|
||||
HallManager.Instance.UpdateSecondEvent += upTime;
|
||||
InitView();
|
||||
if (GameHelper.GetCommonModel().PiggyBankSwitch != 1) {
|
||||
ui.pot_switch.selectedIndex = 1;
|
||||
ui.self_pot.type.selectedIndex = 2;
|
||||
ui.first_pot.type.selectedIndex = 2;
|
||||
ui.second_pot.type.selectedIndex = 2;
|
||||
ui.third_pot.type.selectedIndex = 2;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnOpen(object args)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnHide()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnDisplay(object args)
|
||||
{
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
protected override void AddListener()
|
||||
{
|
||||
GameDispatcher.Instance.AddListener(GameMsg.RefreshRedDot, RefreshRed);
|
||||
GameDispatcher.Instance.AddListener(GameMsg.RefreshSaveingPot, RefreshSaveingPot);
|
||||
GameDispatcher.Instance.AddListener(GameMsg.pack_close, RefreshRed);
|
||||
}
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
GameDispatcher.Instance.RemoveListener(GameMsg.RefreshRedDot, RefreshRed);
|
||||
GameDispatcher.Instance.RemoveListener(GameMsg.RefreshSaveingPot, RefreshSaveingPot);
|
||||
GameDispatcher.Instance.RemoveListener(GameMsg.pack_close, RefreshRed);
|
||||
}
|
||||
#endregion
|
||||
|
||||
//初始化页面逻辑
|
||||
private void InitView()
|
||||
{
|
||||
RankSystemMgr.Instance.upRewardAndRank();
|
||||
users = RankSystemMgr.Instance.getRankData(rankType.hour);
|
||||
|
||||
SaveingPotHelper.TestingClearTime();
|
||||
ui.lab_pot.text = $"{SaveData.GetSaveObject().saveingpot_ch:N}";
|
||||
showRank(curType);
|
||||
|
||||
int addPoints = RankSystemMgr.Instance.getAddPointsUI();
|
||||
if (addPoints > 0)
|
||||
{
|
||||
com_add_points add_Points = ui.add_points as com_add_points;
|
||||
add_Points.visible = true;
|
||||
add_Points.lab_addPoints.text = "+" + addPoints;
|
||||
ui.t0.Play();
|
||||
|
||||
DOTween.To(() => SaveData.GetRankData().selfUser.hourPoints - addPoints, x =>
|
||||
{
|
||||
ui.self_points.lab_value.text = x.ToString();
|
||||
}, SaveData.GetRankData().selfUser.hourPoints, 1);
|
||||
}
|
||||
|
||||
ui.btn_close.SetClick(CtrlCloseUI);
|
||||
|
||||
|
||||
ui.btn_task_tab.btn_hour.SetClick(() =>
|
||||
{
|
||||
ui.btn_task_tab.select.selectedIndex = 0;
|
||||
showRank(rankType.hour);
|
||||
});
|
||||
|
||||
ui.btn_task_tab.btn_day.SetClick(() =>
|
||||
{
|
||||
ui.btn_task_tab.select.selectedIndex = 1;
|
||||
showRank(rankType.day);
|
||||
});
|
||||
|
||||
ui.btn_task_tab.btn_week.SetClick(() =>
|
||||
{
|
||||
ui.btn_task_tab.select.selectedIndex = 2;
|
||||
showRank(rankType.week);
|
||||
});
|
||||
|
||||
ui.btn_rule.SetClick(() =>
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RankRuleUI_Open);
|
||||
});
|
||||
|
||||
ui.btn_pot.SetClick(() =>
|
||||
{
|
||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.SaveingPotUI_Open);
|
||||
});
|
||||
|
||||
var data = SaveData.GetRankData().rankRewardData;
|
||||
if (data.Count > 0)
|
||||
{
|
||||
uiCtrlDispatcher.Dispatch(UICtrlMsg.RankRewardUI_Open);
|
||||
}
|
||||
}
|
||||
|
||||
private void showRank(rankType type)
|
||||
{
|
||||
// RankSystemMgr.Instance.upRewardAndRank();
|
||||
curType = type;
|
||||
users = RankSystemMgr.Instance.getRankData(type);
|
||||
topThreeList.Clear();
|
||||
|
||||
for (int i = 0; i < users.Count; i++)
|
||||
{
|
||||
if (users[i].uid == GameHelper.GetLoginModel().Uid)
|
||||
{
|
||||
selfRank = i + 1;
|
||||
selfBonus = users[i].bonus;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (users.Count >= 3)
|
||||
{
|
||||
topThreeList.AddRange(users.GetRange(0, 3));
|
||||
users.RemoveRange(0, 3);
|
||||
}
|
||||
|
||||
ui.list_rank.itemRenderer = refreshItem;
|
||||
if (users.Count > 47)
|
||||
{
|
||||
ui.list_rank.numItems = 47;//users.Count;
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.list_rank.numItems = users.Count;
|
||||
}
|
||||
|
||||
showTopThree();
|
||||
showTime();
|
||||
showSelfInfo();
|
||||
}
|
||||
|
||||
private void showTopThree()
|
||||
{
|
||||
for (int i = 0; i < topThreeList.Count; i++)
|
||||
{
|
||||
if (curType == rankType.hour)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
ui.first_points.lab_value.text = topThreeList[i].hourPoints.ToString();
|
||||
ui.first_pot.lab_value.text = topThreeList[i].bonus.ToString();
|
||||
var head = ui.head_1 ;
|
||||
TextureHelper.SetAvatarToLoader(topThreeList[i].headId, head.load_avatar);
|
||||
ui.lab_name1.text = topThreeList[i].name;
|
||||
}
|
||||
else if (i == 1)
|
||||
{
|
||||
ui.second_points.lab_value.text = topThreeList[i].hourPoints.ToString();
|
||||
ui.second_pot.lab_value.text = topThreeList[i].bonus.ToString();
|
||||
var head = ui.head_2 ;
|
||||
TextureHelper.SetAvatarToLoader(topThreeList[i].headId, head.load_avatar);
|
||||
ui.lab_name2.text = topThreeList[i].name;
|
||||
}
|
||||
else if (i == 2)
|
||||
{
|
||||
ui.third_points.lab_value.text = topThreeList[i].hourPoints.ToString();
|
||||
ui.third_pot.lab_value.text = topThreeList[i].bonus.ToString();
|
||||
var head = ui.head_3 ;
|
||||
TextureHelper.SetAvatarToLoader(topThreeList[i].headId, head.load_avatar);
|
||||
ui.lab_name3.text = topThreeList[i].name;
|
||||
}
|
||||
}
|
||||
else if (curType == rankType.day)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
ui.first_points.lab_value.text = topThreeList[i].dayPoints.ToString();
|
||||
ui.first_pot.lab_value.text = topThreeList[i].bonus.ToString();
|
||||
var head = ui.head_1 ;
|
||||
TextureHelper.SetAvatarToLoader(topThreeList[i].headId, head.load_avatar);
|
||||
ui.lab_name1.text = topThreeList[i].name;
|
||||
}
|
||||
else if (i == 1)
|
||||
{
|
||||
ui.second_points.lab_value.text = topThreeList[i].dayPoints.ToString();
|
||||
ui.second_pot.lab_value.text = topThreeList[i].bonus.ToString();
|
||||
var head = ui.head_2 ;
|
||||
TextureHelper.SetAvatarToLoader(topThreeList[i].headId, head.load_avatar);
|
||||
ui.lab_name2.text = topThreeList[i].name;
|
||||
}
|
||||
else if (i == 2)
|
||||
{
|
||||
ui.third_points.lab_value.text = topThreeList[i].dayPoints.ToString();
|
||||
ui.third_pot.lab_value.text = topThreeList[i].bonus.ToString();
|
||||
var head = ui.head_3 ;
|
||||
TextureHelper.SetAvatarToLoader(topThreeList[i].headId, head.load_avatar);
|
||||
ui.lab_name3.text = topThreeList[i].name;
|
||||
}
|
||||
}
|
||||
else if (curType == rankType.week)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
ui.first_points.lab_value.text = topThreeList[i].weekPoints.ToString();
|
||||
ui.first_pot.lab_value.text = topThreeList[i].bonus.ToString();
|
||||
var head = ui.head_1 ;
|
||||
TextureHelper.SetAvatarToLoader(topThreeList[i].headId, head.load_avatar);
|
||||
ui.lab_name1.text = topThreeList[i].name;
|
||||
}
|
||||
else if (i == 1)
|
||||
{
|
||||
ui.second_points.lab_value.text = topThreeList[i].weekPoints.ToString();
|
||||
ui.second_pot.lab_value.text = topThreeList[i].bonus.ToString();
|
||||
var head = ui.head_2 ;
|
||||
TextureHelper.SetAvatarToLoader(topThreeList[i].headId, head.load_avatar);
|
||||
ui.lab_name2.text = topThreeList[i].name;
|
||||
}
|
||||
else if (i == 2)
|
||||
{
|
||||
ui.third_points.lab_value.text = topThreeList[i].weekPoints.ToString();
|
||||
ui.third_pot.lab_value.text = topThreeList[i].bonus.ToString();
|
||||
var head = ui.head_3;
|
||||
TextureHelper.SetAvatarToLoader(topThreeList[i].headId, head.load_avatar);
|
||||
ui.lab_name3.text = topThreeList[i].name;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void refreshItem(int index, GObject obj)
|
||||
{
|
||||
rank_item item = (rank_item)obj;
|
||||
item.lab_rank.text = (index + 4).ToString();
|
||||
item.lab_name.text = users[index].name;
|
||||
if (curType == rankType.hour)
|
||||
{
|
||||
item.lab_points.text = users[index].hourPoints.ToString();
|
||||
}
|
||||
else if (curType == rankType.day)
|
||||
{
|
||||
item.lab_points.text = users[index].dayPoints.ToString();
|
||||
}
|
||||
else if (curType == rankType.week)
|
||||
{
|
||||
item.lab_points.text = users[index].weekPoints.ToString();
|
||||
}
|
||||
item.lab_pot.text = users[index].bonus.ToString();
|
||||
if (GameHelper.GetCommonModel().PiggyBankSwitch != 1) {
|
||||
item.pot_switch.selectedIndex = 1;
|
||||
}
|
||||
var imgHead = item.btn_head;
|
||||
TextureHelper.SetAvatarToLoader(users[index].headId, imgHead.load_avatar);
|
||||
}
|
||||
|
||||
private void showSelfInfo()
|
||||
{
|
||||
|
||||
ui.lab_rank.text = selfRank.ToString();
|
||||
var head = ui.btn_head;
|
||||
GameHelper.SetSelfAvatar(head.load_avatar);
|
||||
if (curType == rankType.hour)
|
||||
{
|
||||
ui.self_points.lab_value.text = SaveData.GetRankData().selfUser.hourPoints.ToString();
|
||||
}
|
||||
else if (curType == rankType.day)
|
||||
{
|
||||
ui.self_points.lab_value.text = SaveData.GetRankData().selfUser.dayPoints.ToString();
|
||||
}
|
||||
else if (curType == rankType.week)
|
||||
{
|
||||
ui.self_points.lab_value.text = SaveData.GetRankData().selfUser.weekPoints.ToString();
|
||||
}
|
||||
ui.self_pot.lab_value.text = $"{selfBonus:N}";
|
||||
ui.lab_name.text = GameHelper.GetUserName();
|
||||
|
||||
}
|
||||
|
||||
private void showTime()
|
||||
{
|
||||
long curTime = GameHelper.GetNowTime();
|
||||
DateTime utcTime = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).AddSeconds(curTime);
|
||||
DateTime curLocalTime = utcTime.ToLocalTime();
|
||||
int year = curLocalTime.Year;
|
||||
int month = curLocalTime.Month;
|
||||
int day = curLocalTime.Day;
|
||||
int hour = curLocalTime.Hour;
|
||||
int minute = curLocalTime.Minute;
|
||||
int sec = curLocalTime.Second;
|
||||
DayOfWeek dayOfWeek = curLocalTime.DayOfWeek;
|
||||
int round = hour / ConfigSystem.GetConfig<CommonModel>().HourTime;
|
||||
string curHM = $"{hour:D2}:{minute:D2}:{sec:D2}";
|
||||
if (newRound)
|
||||
{
|
||||
curHM = $"{hour:D2}:{minute:D2}:00";
|
||||
}
|
||||
DateTime dt1 = DateTime.Parse(curHM);
|
||||
|
||||
if (curType == rankType.hour)
|
||||
{
|
||||
int endHour = (round + 1) * ConfigSystem.GetConfig<CommonModel>().HourTime;
|
||||
string endHM = $"{endHour:D2}:00:00";
|
||||
if (endHour >= 24)
|
||||
{
|
||||
endHM = "23:59:59";
|
||||
}
|
||||
DateTime dt2 = DateTime.Parse(endHM);
|
||||
TimeSpan difference = dt2 - dt1;
|
||||
countDownTime = (long)difference.TotalSeconds - 1;
|
||||
ui.lab_time.text = CommonHelper.TimeFormat((int)countDownTime, CountDownType.Hour);
|
||||
}
|
||||
else if (curType == rankType.day)
|
||||
{
|
||||
string endHM = "23:59:59";
|
||||
DateTime dt2 = DateTime.Parse(endHM);
|
||||
TimeSpan difference = dt2 - dt1;
|
||||
countDownTime = (long)difference.TotalSeconds - 1;
|
||||
ui.lab_time.text = CommonHelper.TimeFormat((int)countDownTime, CountDownType.Hour);
|
||||
}
|
||||
else if (curType == rankType.week)
|
||||
{
|
||||
// 获取本周日 23:59:59
|
||||
DateTime targetTime = RankSystemMgr.Instance.GetThisWeekdayTime(curLocalTime, DayOfWeek.Sunday, 23, 59, 59);
|
||||
TimeSpan difference = targetTime - curLocalTime;
|
||||
countDownTime = (long)difference.TotalSeconds - 1;
|
||||
|
||||
|
||||
ui.lab_time.text = CommonHelper.TimeFormat((int)countDownTime, CountDownType.Day, "D");
|
||||
}
|
||||
}
|
||||
|
||||
private void upTime()
|
||||
{
|
||||
if (countDownTime < 0)
|
||||
{
|
||||
newRound = true;
|
||||
InitView();
|
||||
|
||||
return;
|
||||
}
|
||||
countDownTime--;
|
||||
if (curType == rankType.hour)
|
||||
{
|
||||
ui.lab_time.text = CommonHelper.TimeFormat((int)countDownTime, CountDownType.Hour);
|
||||
}
|
||||
else if (curType == rankType.day)
|
||||
{
|
||||
ui.lab_time.text = CommonHelper.TimeFormat((int)countDownTime, CountDownType.Hour);
|
||||
}
|
||||
else if (curType == rankType.week)
|
||||
{
|
||||
ui.lab_time.text = CommonHelper.TimeFormat((int)countDownTime, CountDownType.Day, "D");
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshRed(object isShow = null)
|
||||
{
|
||||
SaveingPotHelper.TestingClearTime();
|
||||
ui.lab_pot.text = $"{SaveData.GetSaveObject().saveingpot_ch:N}";
|
||||
|
||||
InitView();
|
||||
}
|
||||
|
||||
private void RefreshSaveingPot(object isShow = null)
|
||||
{
|
||||
ui.lab_pot.text = $"{SaveData.GetSaveObject().saveingpot_ch:N}";
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c000a2e706e9ff545a06354d8619c54e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,70 +0,0 @@
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class RankUICtrl : BaseUICtrl
|
||||
{
|
||||
private RankUI ui;
|
||||
private RankModel model;
|
||||
|
||||
private uint openUIMsg = UICtrlMsg.RankUI_Open;
|
||||
private uint closeUIMsg = UICtrlMsg.RankUI_Close;
|
||||
|
||||
#region 生命周期
|
||||
protected override void OnInit()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OpenUI(object args = null)
|
||||
{
|
||||
if (ui == null)
|
||||
{
|
||||
ui = new RankUI(this);
|
||||
ui.Open(args);
|
||||
}
|
||||
}
|
||||
|
||||
public override void CloseUI(object args = null)
|
||||
{
|
||||
if (ui != null && !ui.isClose)
|
||||
{
|
||||
ui.Close();
|
||||
}
|
||||
ui = null;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
public override uint GetOpenUIMsg(string uiName)
|
||||
{
|
||||
return openUIMsg;
|
||||
}
|
||||
public override uint GetCloseUIMsg(string uiName)
|
||||
{
|
||||
return closeUIMsg;
|
||||
}
|
||||
|
||||
protected override void AddListener()
|
||||
{
|
||||
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
|
||||
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
|
||||
}
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
|
||||
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
|
||||
}
|
||||
|
||||
protected override void AddServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
protected override void RemoveServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b76d3ab80a72dee4ab068b22f7d705e5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5dd79be29d5579047a8fbfedca324cb3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,41 +0,0 @@
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class RankRewardCtrl : BaseCtrl
|
||||
{
|
||||
public static RankRewardCtrl Instance { get; private set; }
|
||||
|
||||
|
||||
#region 生命周期
|
||||
protected override void OnInit()
|
||||
{
|
||||
Instance = this;
|
||||
//model = ModuleManager.Instance..GetModel(ModelConst.PassunlockModel) as PassunlockModel;
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
protected override void AddListener()
|
||||
{
|
||||
|
||||
}
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void AddServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
protected override void RemoveServerListener()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user