fix:1、添加兑换code界面。2、更改单双指的禁用和开启(打开其他界面时)
This commit is contained in:
@@ -1,14 +0,0 @@
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<linker>
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<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
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</assembly>
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<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.TextAsset" preserve="all" />
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</assembly>
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</linker>
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@@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: e2a270a37f1f2df48a410cf714642d42
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -62,5 +62,6 @@ namespace ChillConnect
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public static uint ThemeChange = ++Cursor_BASE;
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public static uint UpdateSpeed = ++Cursor_BASE;
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public static uint UseProps = ++Cursor_BASE;
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public static uint StopArrowTouch = ++Cursor_BASE;
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}
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}
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@@ -139,5 +139,7 @@ namespace ChillConnect
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public static uint GameAgainUI_Close = ++cursor_OpenClose;
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public static uint ArrowThemeUI_Open = ++cursor_OpenClose;
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public static uint ArrowThemeUI_Close = ++cursor_OpenClose;
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public static uint RedeemCodeUI_Open = ++cursor_OpenClose;
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public static uint RedeemCodeUI_Close = ++cursor_OpenClose;
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}
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}
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@@ -0,0 +1,39 @@
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
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using FairyGUI;
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using FairyGUI.Utils;
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namespace FGUI.tixian
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{
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public partial class com_redeem_code : GComponent
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{
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public GTextField text_title;
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public GButton btn_close;
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public GTextField lab_mn2;
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public GTextField lab_ticket;
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public GTextField lab_code;
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public btn_code btn_copy;
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public btn_code btn_contact_us;
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public GButton btn_back;
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public const string URL = "ui://md8tkwlzrftfel";
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public static com_redeem_code CreateInstance()
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{
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return (com_redeem_code)UIPackage.CreateObject("tixian", "com_redeem_code");
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}
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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text_title = (GTextField)GetChildAt(1);
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btn_close = (GButton)GetChildAt(2);
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lab_mn2 = (GTextField)GetChildAt(6);
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lab_ticket = (GTextField)GetChildAt(14);
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lab_code = (GTextField)GetChildAt(16);
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btn_copy = (btn_code)GetChildAt(17);
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btn_contact_us = (btn_code)GetChildAt(18);
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btn_back = (GButton)GetChildAt(22);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 413711e293fa68749b198e91ac5bb9b7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -25,6 +25,7 @@ namespace FGUI.tixian
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UIObjectFactory.SetPackageItemExtension(com_cord.URL, typeof(com_cord));
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UIObjectFactory.SetPackageItemExtension(com_rank.URL, typeof(com_rank));
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UIObjectFactory.SetPackageItemExtension(com_newRecord.URL, typeof(com_newRecord));
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UIObjectFactory.SetPackageItemExtension(com_redeem_code.URL, typeof(com_redeem_code));
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UIObjectFactory.SetPackageItemExtension(com_ticket_item.URL, typeof(com_ticket_item));
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UIObjectFactory.SetPackageItemExtension(btn_kicket.URL, typeof(btn_kicket));
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UIObjectFactory.SetPackageItemExtension(btn_code.URL, typeof(btn_code));
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@@ -459,7 +459,8 @@ namespace ChillConnect
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//is debug test--------
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// return true;//zhushi
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return true;//zhushi
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// return false;//zhushi
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// return false;//zhushi
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return GetLoginModel().IsMagic;
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}
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@@ -157,7 +157,8 @@ namespace ChillConnect
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private void EnterGame(object obj)
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MainUI_Close);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RainPlayUI_Open);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.ArrowGameUI_Open);
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// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RainPlayUI_Open);
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AudioManager.Instance.StopBGM();
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AudioManager.Instance.PlayBGM(AudioConst.GameBg);
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Binary file not shown.
@@ -12,5 +12,5 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c836612725633cc4093d7ac06e7d9ef1, type: 3}
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m_Name: GameConfig
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m_EditorClassIdentifier:
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packageName: com.matchgame.captaindicedubloons
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packageName: com.candydoggame.arrowgamebeattap
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hardwareAcceleration: 1
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@@ -59,6 +59,7 @@ namespace ChillConnect
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public const string GameAgainCtrl = "GameAgainCtrl";
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public const string ArrowThemeCtrl = "ArrowThemeCtrl";
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public const string ArrowTipsCtrl = "ArrowTipsCtrl";
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public const string RedeemCodeCtrl = "RedeemCodeCtrl";
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}
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}
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@@ -59,6 +59,7 @@ namespace ChillConnect
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public const string GameAgainModel = "GameAgainModel";
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public const string ArrowThemeModel = "ArrowThemeModel";
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public const string ArrowTipsModel = "ArrowTipsModel";
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public const string RedeemCodeModel = "RedeemCodeModel";
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}
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}
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@@ -62,6 +62,7 @@ namespace ChillConnect
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moduleManager.AddModel(ModelConst.GameAgainModel, new GameAgainModel());
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moduleManager.AddModel(ModelConst.ArrowThemeModel, new ArrowThemeModel());
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moduleManager.AddModel(ModelConst.ArrowTipsModel, new ArrowTipsModel());
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moduleManager.AddModel(ModelConst.RedeemCodeModel, new RedeemCodeModel());
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}
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@@ -122,6 +123,7 @@ namespace ChillConnect
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moduleManager.AddUICtrl(UICtrlConst.GameAgainUICtrl, new GameAgainUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.ArrowThemeUICtrl, new ArrowThemeUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.ArrowTipsUICtrl, new ArrowTipsUICtrl());
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moduleManager.AddUICtrl(UICtrlConst.RedeemCodeUICtrl, new RedeemCodeUICtrl());
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@@ -185,6 +187,7 @@ namespace ChillConnect
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moduleManager.AddCtrl(CtrlConst.GameAgainCtrl, new GameAgainCtrl());
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moduleManager.AddCtrl(CtrlConst.ArrowThemeCtrl, new ArrowThemeCtrl());
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moduleManager.AddCtrl(CtrlConst.ArrowTipsCtrl, new ArrowTipsCtrl());
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moduleManager.AddCtrl(CtrlConst.RedeemCodeCtrl, new RedeemCodeCtrl());
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}
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@@ -246,6 +249,7 @@ namespace ChillConnect
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moduleManager.AddUIType(UIConst.GameAgainUI, typeof(GameAgainUI));
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moduleManager.AddUIType(UIConst.ArrowThemeUI, typeof(ArrowThemeUI));
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moduleManager.AddUIType(UIConst.ArrowTipsUI, typeof(ArrowTipsUI));
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moduleManager.AddUIType(UIConst.RedeemCodeUI, typeof(RedeemCodeUI));
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}
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}
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@@ -58,6 +58,7 @@ namespace ChillConnect
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public const string GameAgainUI = "GameAgainUI";
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public const string ArrowThemeUI = "ArrowThemeUI";
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public const string ArrowTipsUI = "ArrowTipsUI";
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public const string RedeemCodeUI = "RedeemCodeUI";
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}
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}
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@@ -59,6 +59,7 @@ namespace ChillConnect
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public const string GameAgainUICtrl = "GameAgainUICtrl";
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public const string ArrowThemeUICtrl = "ArrowThemeUICtrl";
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public const string ArrowTipsUICtrl = "ArrowTipsUICtrl";
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public const string RedeemCodeUICtrl = "RedeemCodeUICtrl";
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}
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}
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@@ -172,8 +172,59 @@ namespace ChillConnect
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return new Vector2(x, y);
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}
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#region 全局计数式开关
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// 全局开关(true: 恢复输入 false:禁用输入)
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private void OpenOrStopGameInput(object obj = null)
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{
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if (obj != null && !(bool)obj)
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{
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// 禁用输入
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DisableGameInput();
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}
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else
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{
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// 恢复输入
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EnableGameInput();
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}
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}
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private int _inputDisableCount = 0;
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// 禁用输入
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private void DisableGameInput()
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{
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_inputDisableCount++;
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// 只有第一次禁用时执行清理
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if (_inputDisableCount == 1)
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{
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if (_viewContainer != null)
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_viewContainer.touchable = false;
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_isDraging = false;
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_isTwoFingerTouch = false;
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_lastTouchPos = Vector2.zero;
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}
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}
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// 恢复输入
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private void EnableGameInput(object obj = null)
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{
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_inputDisableCount = Mathf.Max(0, _inputDisableCount - 1);
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// 计数归0时才真正恢复
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if (_inputDisableCount == 0)
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{
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if (_viewContainer != null)
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_viewContainer.touchable = true;
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}
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}
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#endregion
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public override void OnUpdate()
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{
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// Update 里判断改为:
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if (_inputDisableCount > 0)
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return;
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// 初始化未完成,直接跳过拖拽
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if (!_initComplete)
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return;
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@@ -333,6 +384,7 @@ namespace ChillConnect
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GameDispatcher.Instance.AddListener(GameMsg.ThemeChange, SetModel);
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GameDispatcher.Instance.AddListener(GameMsg.UpdateSpeed, SetSpeed);
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GameDispatcher.Instance.AddListener(GameMsg.UseProps, SetUserPorp);
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GameDispatcher.Instance.AddListener(GameMsg.StopArrowTouch,OpenOrStopGameInput);
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}
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@@ -344,6 +396,7 @@ namespace ChillConnect
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GameDispatcher.Instance.RemoveListener(GameMsg.ThemeChange, SetModel);
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GameDispatcher.Instance.RemoveListener(GameMsg.UpdateSpeed, SetSpeed);
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GameDispatcher.Instance.RemoveListener(GameMsg.UseProps, SetUserPorp);
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GameDispatcher.Instance.RemoveListener(GameMsg.StopArrowTouch, OpenOrStopGameInput);
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@@ -38,6 +38,7 @@ namespace ChillConnect
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protected override void OnClose()
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{
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GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, true);
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}
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//
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@@ -49,6 +50,8 @@ namespace ChillConnect
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protected override void OnOpenBefore(object args)
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{
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GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, false);
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ui.btn_switch.state.selectedIndex = DataMgr.ArrowDarkTheme.Value;
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SetBtnState();
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@@ -33,6 +33,8 @@ namespace ChillConnect
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protected override void OnClose()
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{
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GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, true);
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CommonHelper.FadeOut(ui);
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}
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@@ -43,6 +45,8 @@ namespace ChillConnect
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protected override void OnOpenBefore(object args)
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{
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GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, false);
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if (args != null)
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InitView((int)args);
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}
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@@ -37,6 +37,8 @@ namespace ChillConnect
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protected override void OnClose()
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{
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GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, true);
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GameDispatcher.Instance.Dispatch(GameMsg.showBroadCast);
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}
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@@ -49,6 +51,7 @@ namespace ChillConnect
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protected override void OnOpenBefore(object args)
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{
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GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, false);
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GameDispatcher.Instance.Dispatch(GameMsg.hideBroadCast);
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// delayedCall = DOVirtual.DelayedCall(0.3f, () =>
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@@ -224,7 +224,8 @@ namespace ChillConnect
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{
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ui.btn_check_level.SetClick(() =>
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{
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GameDispatcher.Instance.Dispatch(GameMsg.OpenGame);
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//跳转游戏,本来就在游戏中
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// GameDispatcher.Instance.Dispatch(GameMsg.OpenGame);
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CtrlCloseUI();
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});
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}
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@@ -46,6 +46,8 @@ namespace ChillConnect
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protected override void OnClose()
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{
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// WebviewManager.ShezhiACT(true);
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GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, true);
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}
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protected override void OnBind()
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@@ -55,6 +57,7 @@ namespace ChillConnect
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protected override void OnOpenBefore(object args)
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{
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GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, false);
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// if (Screen.safeArea.y != 0)
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// {
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@@ -39,6 +39,8 @@ namespace ChillConnect
|
||||
|
||||
protected override void OnClose()
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{
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GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, true);
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closeCallback?.Invoke();
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}
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@@ -49,6 +51,7 @@ namespace ChillConnect
|
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protected override void OnOpenBefore(object args)
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{
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GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, false);
|
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InitView();
|
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}
|
||||
|
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
|
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guid: 625f78d565b44a3b92054107c980d93c
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timeCreated: 1782269723
|
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@@ -0,0 +1,19 @@
|
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namespace ChillConnect
|
||||
{
|
||||
public class RedeemCodeCtrl : BaseCtrl
|
||||
{
|
||||
public static RedeemCodeCtrl Instance { get; private set; }
|
||||
|
||||
private RedeemCodeModel model;
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a93167d1dab140d2917cf72e64e89770
|
||||
timeCreated: 1782269723
|
||||
@@ -0,0 +1,15 @@
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class RedeemCodeModel : BaseModel
|
||||
{
|
||||
protected override void OnInit()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 20b6c254390a48eabb165d883f54bf67
|
||||
timeCreated: 1782269723
|
||||
@@ -0,0 +1,75 @@
|
||||
using System.Collections;
|
||||
using System.Globalization;
|
||||
using DG.Tweening;
|
||||
using FairyGUI;
|
||||
using FGUI.Loading_25;
|
||||
using FGUI.tixian;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class RedeemCodeUI : BaseUI
|
||||
{
|
||||
private RedeemCodeUICtrl ctrl;
|
||||
private RedeemCodeModel model;
|
||||
private com_redeem_code ui;
|
||||
|
||||
public RedeemCodeUI(RedeemCodeUICtrl ctrl) : base(ctrl)
|
||||
{
|
||||
uiName = UIConst.RedeemCodeUI;
|
||||
this.ctrl = ctrl;
|
||||
}
|
||||
|
||||
protected override void SetUIInfo(UIInfo uiInfo)
|
||||
{
|
||||
uiInfo.packageName = "tixian";
|
||||
uiInfo.assetName = "com_redeem_code";
|
||||
uiInfo.layerType = UILayerType.Loading;
|
||||
uiInfo.isNeedOpenAnim = false;
|
||||
uiInfo.isNeedCloseAnim = false;
|
||||
uiInfo.isNeedUIMask = false;
|
||||
}
|
||||
|
||||
#region 生命周期
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, true);
|
||||
}
|
||||
|
||||
protected override void OnBind()
|
||||
{
|
||||
ui = baseUI as com_redeem_code;
|
||||
}
|
||||
|
||||
protected override void OnOpenBefore(object args)
|
||||
{
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, false);
|
||||
|
||||
}
|
||||
|
||||
protected override void OnOpen(object args)
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 消息
|
||||
|
||||
protected override void AddListener()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 02aaefad43c146b18cb726f31814007e
|
||||
timeCreated: 1782269723
|
||||
@@ -0,0 +1,64 @@
|
||||
namespace ChillConnect
|
||||
{
|
||||
public class RedeemCodeUICtrl : BaseUICtrl
|
||||
{
|
||||
private RedeemCodeUI ui;
|
||||
private RedeemCodeModel model;
|
||||
|
||||
private uint openUIMsg = UICtrlMsg.RedeemCodeUI_Open;
|
||||
private uint closeUIMsg = UICtrlMsg.RedeemCodeUI_Close;
|
||||
|
||||
#region 生命周期
|
||||
|
||||
protected override void OnInit()
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnDispose()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OpenUI(object args = null)
|
||||
{
|
||||
if (ui == null)
|
||||
{
|
||||
ui = new RedeemCodeUI(this);
|
||||
ui.Open(args);
|
||||
}
|
||||
}
|
||||
|
||||
public override void CloseUI(object args = null)
|
||||
{
|
||||
if (ui is { isClose: false })
|
||||
{
|
||||
ui.Close();
|
||||
}
|
||||
|
||||
ui = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public override uint GetOpenUIMsg(string uiName)
|
||||
{
|
||||
return openUIMsg;
|
||||
}
|
||||
|
||||
public override uint GetCloseUIMsg(string uiName)
|
||||
{
|
||||
return closeUIMsg;
|
||||
}
|
||||
|
||||
protected override void AddListener()
|
||||
{
|
||||
AppDispatcher.Instance.AddListener(AppMsg.UI_DisplayLoadingUI, OpenUI);
|
||||
}
|
||||
|
||||
protected override void RemoveListener()
|
||||
{
|
||||
AppDispatcher.Instance.RemoveListener(AppMsg.UI_DisplayLoadingUI, OpenUI);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db2d94c85bfc42988faab968658f117e
|
||||
timeCreated: 1782269723
|
||||
@@ -50,6 +50,8 @@ namespace ChillConnect
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, true);
|
||||
|
||||
AdRedeemManager.Instance.Destroy();
|
||||
HallManager.Instance.UpdateSecondEvent -= updateSpeedCD;
|
||||
HallManager.Instance.UpdateSecondEvent -= Update;
|
||||
@@ -71,6 +73,8 @@ namespace ChillConnect
|
||||
|
||||
protected override void OnOpenBefore(object args)
|
||||
{
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, false);
|
||||
|
||||
if (Screen.safeArea.y != 0)
|
||||
{//刘海屏
|
||||
ui.group_.y += Screen.safeArea.y;
|
||||
|
||||
@@ -46,6 +46,8 @@ namespace ChillConnect
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, true);
|
||||
|
||||
GameHelper.showGameUI = true;
|
||||
}
|
||||
|
||||
@@ -56,6 +58,9 @@ namespace ChillConnect
|
||||
|
||||
protected override void OnOpenBefore(object args)
|
||||
{
|
||||
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, false);
|
||||
|
||||
if (Screen.safeArea.y != 0)
|
||||
{
|
||||
ui.com_gold.y += 68;
|
||||
|
||||
@@ -38,6 +38,8 @@ namespace ChillConnect
|
||||
|
||||
protected override void OnClose()
|
||||
{
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, false);
|
||||
|
||||
//open_sign();
|
||||
}
|
||||
|
||||
@@ -48,6 +50,7 @@ namespace ChillConnect
|
||||
|
||||
protected override void OnOpenBefore(object args)
|
||||
{
|
||||
GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, false);
|
||||
|
||||
InitView();
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ PlayerSettings:
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: matchgame
|
||||
productName: "Captain\u2019s Dice & Dubloons"
|
||||
productName: 'Arrow Game: Beat Tap'
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
@@ -141,7 +141,7 @@ PlayerSettings:
|
||||
loadStoreDebugModeEnabled: 0
|
||||
visionOSBundleVersion: 1.0
|
||||
tvOSBundleVersion: 1.0
|
||||
bundleVersion: 1.0.2
|
||||
bundleVersion: 1.0.0
|
||||
preloadedAssets: []
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
@@ -163,7 +163,7 @@ PlayerSettings:
|
||||
androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
applicationIdentifier:
|
||||
Android: com.matchgame.captaindicedubloons
|
||||
Android: com.candydoggame.arrowgamebeattap
|
||||
iPhone: com.matchgame.captaindicedubloons
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
|
||||
Reference in New Issue
Block a user