fix:1、修复部分bug
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@@ -1481,6 +1481,7 @@ namespace ChillConnect
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}
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else
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{
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ReleaseArrowOccupied(clickArrow);
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MoveToDisappear(clickArrow);
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}
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}
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@@ -1865,7 +1866,7 @@ namespace ChillConnect
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if (CheckIsOutOfBounds(tailPos, arrow.finalMoveDir))
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{
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// ========== 以下销毁逻辑和原代码保持一致 ==========
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ReleaseArrowOccupied(arrow);
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// ReleaseArrowOccupied(arrow);
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foreach (var line in arrow.lineUnits)
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{
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@@ -1973,8 +1974,8 @@ namespace ChillConnect
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/// 消除每条线时概率获得奖励
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/// </summary>
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private void DisappearLineGetReward()
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{
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{
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return;
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if (!GameHelper.IsGiftSwitch()) return;
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bool isGet = false;
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