fix:1、添加项目。2、基本箭头生成

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2026-06-12 18:10:00 +08:00
commit 2d5012e37e
6588 changed files with 665673 additions and 0 deletions
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using UnityEngine;
namespace ChillConnect
{
public class PlayerPrefsConst
{
public static string IsFaceBookLogin = "IsFaceBookLogin";
public static string FacebookAvatarUrl = "FacebookAvatarUrl";
public static string CachePath = Application.persistentDataPath + "/Cache/CacheLocalPreferences.super";
}
}
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namespace ChillConnect
{
public class AdTaskData
{
public int videoCount;
public AdTaskState state = AdTaskState.None;
}
public enum AdTaskState
{
None,
Ready,
Done,
}
}
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namespace ChillConnect
{
public class InviteData
{
}
}
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namespace ChillConnect
{
public enum InviteMakeupStatus
{
None = 0,
Fail = 1,
Processing = 2,
Success = 3,
}
public class InviteMakeUpHistory
{
public int id;
public float amount;
public string method;
public long makeupTimestamp;
public string email;
public string phone;
public InviteMakeupStatus status;
public int serverOrderId;
}
}
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namespace ChillConnect
{
public enum InviteRecordOrigin
{
InvitePlayer,
InviteBonus,
}
public class InviteRecord
{
public float amount;
public long time_stamp;
public string title;
public long uid;
public InviteRecordOrigin origin;
public string icon;
}
}
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fileFormatVersion: 2
guid: 28d57e0821234a75ae07aff540f7f638
timeCreated: 1681804569
@@ -0,0 +1,8 @@
namespace ChillConnect
{
public class KeyValue
{
public string key;
public object value;
}
}
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using System.Collections.Generic;
namespace ChillConnect
{
public class MakeupTaskData
{
public int tableId;
public int id;
public string amountStr;
public decimal amount;
public long makeupTime;
public int videoCount;
public int inlineInitNum;
public int inlineNum;
public string orderID;
public MakeupTaskStatus status;
public long order_time = 0;
public int WatchVideoSpeedNum = 0;
public int loginSpeedNum = 0;
public int activeMinute = 0;
public int activeSpeedNum = 0;
public long ch_time;
public string ExchangeAccount;
public string ExchangeName;
public string short_name;
public string long_name;
public List<makeupRdData> rdData;
public makeupRdData lastRdData;
public int LvVideoCount;
public void SetStatus(MakeupTaskStatus _status)
{
status = _status;
}
public string GetAmountStr()
{
if (amount <= 0)
{
return amountStr;
}
else
{
return GameHelper.Get101Str(amount);
}
}
}
public enum MakeupTaskStatus
{
None,
Task,
Level,
Inline,
editAccount,
ticket,
code,
}
public class makeupRdData
{
public int coupon_mount;
public string code;
public bool isClaimed;
}
}
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using System.Collections.Generic;
namespace ChillConnect
{
// public class
public class UserData
{
public long uid;
public string name;
public int headId;
public int points;
public float bonus;
public int[][] add_points_time; // 每个时间段获得的积分时间
public int[][] remaining_time; // 每个时间段剩余的时间
public int hourPoints;
public int dayPoints;
public int weekPoints;
public int lastHourPoints;
public int lastDayPoints;
public int lastWeekPoints;
public Dictionary<long, addPointsData> addPointsDic = new Dictionary<long, addPointsData>();
}
public class RankRewardData
{
public int rank;
public rankType type;
public float bonus;
public string time;
}
public class addPointsData
{
public int points;
public addPointType type;
}
public enum rankType {
hour = 1,
day = 2,
week = 3
}
public enum addPointType {
eliminate = 1,
ads = 2,
buy = 3,
}
}
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namespace ChillConnect
{
public class UrlData
{
public int progress;
}
}
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namespace ChillConnect
{
public static partial class CtrlMsg
{
private static uint CtrlMsgLogic = 200000;
public static uint NewDays = ++CtrlMsgLogic;
public static uint WatchVideoFinish = ++CtrlMsgLogic;
public static uint ConsumeResources = ++CtrlMsgLogic;
public static uint GameNewDays = ++CtrlMsgLogic;
public static uint WatchIntVideoFinish = ++CtrlMsgLogic;
public static readonly uint Preferences_InitComplete = ++CtrlMsgLogic;
public static readonly uint Game_StartBefore = ++CtrlMsgLogic;
public static readonly uint Module_GiftSwitchChange = ++CtrlMsgLogic;
public static readonly uint Webview_PageState = ++CtrlMsgLogic;
public static readonly uint Webview_PageFinish = ++CtrlMsgLogic;
public static readonly uint Webview_Open = ++CtrlMsgLogic;
public static uint ServerNewDays = ++CtrlMsgLogic;
public static readonly uint NewConfigRead = ++CtrlMsgLogic;
}
}
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fileFormatVersion: 2
guid: ac4e4915625e4e5bbf86dde8b9bbe00b
timeCreated: 1681804977
@@ -0,0 +1,62 @@
namespace ChillConnect
{
public static partial class GameMsg
{
public static readonly uint OpenGame = ++Cursor_BASE;
public static readonly uint Update111Completed = ++Cursor_BASE;
public static readonly uint BackMainScene = ++Cursor_BASE;
public static readonly uint Update101Completed = ++Cursor_BASE;
public static readonly uint Update102 = ++Cursor_BASE;
public static uint Slot_refresh = ++Cursor_BASE;
public static uint Remake_state = ++Cursor_BASE;
public static readonly uint MakeupSuccess = ++Cursor_BASE;
public static readonly uint Update102Completed = ++Cursor_BASE;
public static uint PaySuccess = ++Cursor_BASE;
public static uint Ad_success = ++Cursor_BASE;
public static uint UpdateHotFixMax = ++Cursor_BASE;
public static uint UpdateHotFixProgress = ++Cursor_BASE;
public static readonly uint RefreshMakeupData = ++Cursor_BASE;
public static uint Gold_refresh = ++Cursor_BASE;
public static uint Sheep_item_refresh = ++Cursor_BASE;
public static uint card_click = ++Cursor_BASE;
public static uint UpdateCurrency102 = ++Cursor_BASE;
public static uint RefreshADTask = ++Cursor_BASE;
public static readonly uint GetReward = ++Cursor_BASE;
public static readonly uint ProcessReward = ++Cursor_BASE;
public static readonly uint Update101 = ++Cursor_BASE;
public static readonly uint MakeUpConfirmUIClosed = ++Cursor_BASE;
public static readonly uint Update111 = ++Cursor_BASE;
public static uint reset_game = ++Cursor_BASE;
public static uint GetTaskReward = ++Cursor_BASE;
public static uint pack_close = ++Cursor_BASE;
public static uint RefreshRedDot = ++Cursor_BASE;
public static uint resetH5progress = ++Cursor_BASE;
public static uint RefreshGame = ++Cursor_BASE;
public static uint RewardUIClosed = ++Cursor_BASE;
public static uint H5ViewClickBtn = ++Cursor_BASE;
public static uint apple_pay_success = ++Cursor_BASE;
public static uint ExitGame = ++Cursor_BASE;
public static uint UpdateNoads = ++Cursor_BASE;
public static uint Network_reconnection = ++Cursor_BASE;
public static uint RefreshSaveingPot = ++Cursor_BASE;
public static uint resurgence = ++Cursor_BASE;
public static uint resurgence_close = ++Cursor_BASE;
public static uint rewardMul_close = ++Cursor_BASE;
public static uint ThreeDaysGiftUIClose = ++Cursor_BASE;
public static uint sendLog = ++Cursor_BASE;
public static uint noads_refresh = ++Cursor_BASE;
public static uint hideBroadCast = ++Cursor_BASE;
public static uint showBroadCast = ++Cursor_BASE;
public static uint updateRecordList = ++Cursor_BASE;
public static uint faq_refresh = ++Cursor_BASE;
public static uint add_points = ++Cursor_BASE;
public static uint RefreshHallRank = ++Cursor_BASE;
public static uint CloseMask = ++Cursor_BASE;
}
}
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fileFormatVersion: 2
guid: e353f03ecaf641c788d83ecb0c4c8f97
timeCreated: 1681804796
@@ -0,0 +1,12 @@
namespace ChillConnect
{
public partial class NetworkMsg
{
private static uint MsgRootLogic = 100000;
public static uint GetConfig = ++MsgRootLogic;
public static uint Login = ++MsgRootLogic;
public static uint SavePlayData = ++MsgRootLogic;
public static uint GetPlayData = ++MsgRootLogic;
public static uint NotNetwork = ++MsgRootLogic;
}
}
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fileFormatVersion: 2
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timeCreated: 1681977528
@@ -0,0 +1,139 @@
namespace ChillConnect
{
public static partial class UICtrlMsg
{
private static uint cursor_OpenClose = 130000;
public static uint GameLoginUI_Close = ++cursor_OpenClose;
public static uint MakeupRecordUI_Open = ++cursor_OpenClose;
public static uint MakeupRecordUI_Close = ++cursor_OpenClose;
public static uint FirstRewardUI_Open = ++cursor_OpenClose;
public static uint FirstRewardUI_Close = ++cursor_OpenClose;
public static uint RateUsDialogUI_Open = ++cursor_OpenClose;
public static uint RateUsDialogUI_Close = ++cursor_OpenClose;
public static uint OpenBgUI_Open = ++cursor_OpenClose;
public static uint OpenBgUI_Close = ++cursor_OpenClose;
public static uint FXWndUI_Open = ++cursor_OpenClose;
public static uint FXWndUI_Close = ++cursor_OpenClose;
public static uint RewardAniUI_Open = ++cursor_OpenClose;
public static uint RewardAniUI_Close = ++cursor_OpenClose;
public static uint NetLoadingUI_Open = ++cursor_OpenClose;
public static uint NetLoadingUI_Close = ++cursor_OpenClose;
public static uint SCTipsUI_Open = ++cursor_OpenClose;
public static uint SCTipsUI_Close = ++cursor_OpenClose;
public static uint GameLoginUI_Open = ++cursor_OpenClose;
public static uint RewardboxUI_Open = ++cursor_OpenClose;
public static uint RewardboxUI_Close = ++cursor_OpenClose;
public static uint RewardUI_Open = ++cursor_OpenClose;
public static uint RewardUI_Close = ++cursor_OpenClose;
public static uint ArrowGameUI_Open = ++cursor_OpenClose;
public static uint ArrowGameUI_Close = ++cursor_OpenClose;
public static uint NewTaskUI_Open = ++cursor_OpenClose;
public static uint MenuUI_Open = ++cursor_OpenClose;
public static uint MenuUI_Close = ++cursor_OpenClose;
public static uint PlayUI_Close = ++cursor_OpenClose;
public static uint NewTaskUI_Close = ++cursor_OpenClose;
public static uint PrivacyUI_Open = ++cursor_OpenClose;
public static uint PrivacyUI_Close = ++cursor_OpenClose;
public static uint PlayUIFX = ++cursor_OpenClose;
public static uint RainPlayUI_Open = ++cursor_OpenClose;
public static uint RainPlayUI_Close = ++cursor_OpenClose;
public static uint OpenGameUI_Open = ++cursor_OpenClose;
public static uint OpenGameUI_Close = ++cursor_OpenClose;
public static uint RegulationUI_Open = ++cursor_OpenClose;
public static uint RegulationUI_Close = ++cursor_OpenClose;
public static uint CoinWnd_newUI_Open = ++cursor_OpenClose;
public static uint CoinWnd_newUI_Close = ++cursor_OpenClose;
public static uint SheepwindowUI_Open = ++cursor_OpenClose;
public static uint SheepwindowUI_Close = ++cursor_OpenClose;
public static uint BuyslotUI_Open = ++cursor_OpenClose;
public static uint BuyslotUI_Close = ++cursor_OpenClose;
public static uint BuygoldUI_Open = ++cursor_OpenClose;
public static uint BuygoldUI_Close = ++cursor_OpenClose;
public static uint BuyConfirmUI_Open = ++cursor_OpenClose;
public static uint BuyConfirmUI_Close = ++cursor_OpenClose;
public static uint LevelSuccessUI_Open = ++cursor_OpenClose;
public static uint LevelSuccessUI_Close = ++cursor_OpenClose;
public static uint ChoosePropUI_Open = ++cursor_OpenClose;
public static uint ChoosePropUI_Close = ++cursor_OpenClose;
public static uint AdcomingUI_Open = ++cursor_OpenClose;
public static uint AdcomingUI_Close = ++cursor_OpenClose;
public static uint PassunlockUI_Open = ++cursor_OpenClose;
public static uint PassunlockUI_Close = ++cursor_OpenClose;
public static uint GetTaskRewardUI_Open = ++cursor_OpenClose;
public static uint GetTaskRewardUI_Close = ++cursor_OpenClose;
public static uint PayloadingUI_Open = ++cursor_OpenClose;
public static uint PayloadingUI_Close = ++cursor_OpenClose;
public static uint BackgroundUI_Open = ++cursor_OpenClose;
public static uint BackgroundUI_Close = ++cursor_OpenClose;
public static uint MainUI_Open = ++cursor_OpenClose;
public static uint MainUI_Close = ++cursor_OpenClose;
public static uint PlayBgUI_Close = ++cursor_OpenClose;
public static uint EggUI_Open = ++cursor_OpenClose;
public static uint EggUI_Close = ++cursor_OpenClose;
public static uint WheelUI_Open = ++cursor_OpenClose;
public static uint WheelUI_Close = ++cursor_OpenClose;
public static uint PassViewUI_Open = ++cursor_OpenClose;
public static uint PassViewUI_Close = ++cursor_OpenClose;
public static uint SignInUI_Open = ++cursor_OpenClose;
public static uint SignInUI_Close = ++cursor_OpenClose;
public static uint MakeupConfirmUI_Close = ++cursor_OpenClose;
public static uint MakeupConfirmUI_Open = ++cursor_OpenClose;
public static uint H5UI_Open = ++cursor_OpenClose;
public static uint H5UI_Close = ++cursor_OpenClose;
public static uint PackrewardUI_Open = ++cursor_OpenClose;
public static uint PackrewardUI_Close = ++cursor_OpenClose;
public static uint GameMenuUI_Open = ++cursor_OpenClose;
public static uint GameMenuUI_Close = ++cursor_OpenClose;
public static uint PixPayUI_Open = ++cursor_OpenClose;
public static uint PixPayUI_Close = ++cursor_OpenClose;
public static uint PersonViewUI_Open = ++cursor_OpenClose;
public static uint PersonViewUI_Close = ++cursor_OpenClose;
public static uint TipsViewUI_Open = ++cursor_OpenClose;
public static uint TipsViewUI_Close = ++cursor_OpenClose;
public static uint LevelRewardUI_Open = ++cursor_OpenClose;
public static uint LevelRewardUI_Close = ++cursor_OpenClose;
public static uint SaveingPotUI_Open = ++cursor_OpenClose;
public static uint SaveingPotUI_Close = ++cursor_OpenClose;
public static uint ResurgenceUI_Open = ++cursor_OpenClose;
public static uint ResurgenceUI_Close = ++cursor_OpenClose;
public static uint ThreeDaysGiftUI_Open = ++cursor_OpenClose;
public static uint ThreeDaysGiftUI_Close = ++cursor_OpenClose;
public static uint RewardMulNewUI_Open = ++cursor_OpenClose;
public static uint RewardMulNewUI_Close = ++cursor_OpenClose;
public static uint BroadcastUI_Open = ++cursor_OpenClose;
public static uint BroadcastUI_Close = ++cursor_OpenClose;
public static uint RecordViewUI_Open = ++cursor_OpenClose;
public static uint RecordViewUI_Close = ++cursor_OpenClose;
public static uint FAQUI_Open = ++cursor_OpenClose;
public static uint FAQUI_Close = ++cursor_OpenClose;
public static uint AddViewoffUI_Open = ++cursor_OpenClose;
public static uint AddViewoffUI_Close = ++cursor_OpenClose;
public static uint RankUI_Open = ++cursor_OpenClose;
public static uint RankUI_Close = ++cursor_OpenClose;
public static uint RankRewardUI_Open = ++cursor_OpenClose;
public static uint RankRewardUI_Close = ++cursor_OpenClose;
public static uint RankRuleUI_Open = ++cursor_OpenClose;
public static uint RankRuleUI_Close = ++cursor_OpenClose;
public static uint GoldRewardUI_Open = ++cursor_OpenClose;
public static uint GoldRewardUI_Close = ++cursor_OpenClose;
public static uint AddviewnewUI_Open = ++cursor_OpenClose;
public static uint AddviewnewUI_Close = ++cursor_OpenClose;
public static uint PettyAwardUI_Open = ++cursor_OpenClose;
public static uint PettyAwardUI_Close = ++cursor_OpenClose;
public static uint StatementViewUI_Open = ++cursor_OpenClose;
public static uint StatementViewUI_Close = ++cursor_OpenClose;
}
}
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fileFormatVersion: 2
guid: ad3273bae87648ac8ff70eb4d402ae33
timeCreated: 1692760582
@@ -0,0 +1,23 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace IgnoreOPS
{
public class ADTaskModel: ConfigModel<ADTaskModel, ADTask>
{
public ADTaskModel(string key) : base(key)
{
}
}
public class ADTask
{
public int id;
public string text_read;
public int tol_num;
public int reward_num;
public bool is_get;
public int[] Boost;
public int[] weight;
}
}
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using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace IgnoreOPS
{
public class AppOpenAdModel : ConfigModel<AppOpenAdModel, SplashAD>
{
public AppOpenAdModel(string key) : base(key)
{
}
}
public class SplashAD
{
public int Retention_Days;
public int Retention_Rate;
public int upperlimit;
}
}
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using System.Collections.Generic;
using SGModule.ApplePay;
// using SGModule.ApplePay;
using SGModule.ConfigLoader;
namespace IgnoreOPS
{
public class ApplePayModel : ConfigModel<ApplePayModel, ApplePay>
{
public ApplePayModel(string key) : base(key)
{
}
}
public class ApplePay
{
public int id;
public string payKey;
public string sku;
}
public class ApplePayModel2: ConfigModel<ApplePayModel2>
{
public ApplePayModel2(string key) : base(key)
{
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d7483ae0a4f54470be28efe68d32e46a
timeCreated: 1748240480
@@ -0,0 +1,30 @@
using System.Collections.Generic;
namespace IgnoreOPS
{
public class BoardModel
{
public List<Board> dataList;
}
public class Board
{
public int[][] vector2;
public int[] offset;
}
public class StackedModel
{
public List<Stacked> dataList;
}
public class Stacked
{
public int[] site;
public int[] offset;
public int num;
}
}
// "{\"level\":1,\"board\":[{\"vector2\":[[1,0,0,0,0,0],[1,0,0,0,0,0],[1,1,1,0,0,0],[0,1,1,1,1,1],[0,1,1,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0]],\"offset\":[0,0,0,0]},{\"vector2\":[[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,1,1,1,0],[0,0,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0]],\"offset\":[0,1,0,0]},{\"vector2\":[[0,0,0,0,0,0],[0,0,0,0,0,0],[0,1,0,0,0,0],[0,1,0,0,0,0],[0,1,0,0,0,0],[0,0,0,0,0,0],[0,0,0,0,0,0]],\"offset\":[1,0,0,0]}],\"stacked\":[{\"site\":[1,6],\"offset\":[0,1,0,0],\"num\":6},{\"site\":[7,6],\"offset\":[0,0,0,1],\"num\":5}],\"item_type\":3}"
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@@ -0,0 +1,98 @@
using SGModule.ConfigLoader;
namespace IgnoreOPS
{
public class CommonModel : ConfigModel<CommonModel>
{
public int InitialNum;
public int[] inlineLoginDown;
public int inlineMin;
public int Purchaseprops;
public int Smallrewardsrate;
public int rewardrate;
public int RevivalCoins;
public int[] wheelTimes;
public int[] flyAdTime;
public int flyCD;
public float[] flyReward;
public int Dailyrefreshtimes;
public int[] darkWVRefreshtime;
public int[] darkWVDailyrefreshtimes;
public int H5Refreshtime;
public int flyCtRate;
public int otherH5switch;
public int darkThoughProbability;
public int ThroughRewardCD;
public float Passportgift;
public float Passportgift2;
public float addspace;
public float addspace2;
public float AddDiscount;
public float AddDiscount2;
public int WwalaccelerationCD;
public int purchase1;
public int purchase2;
public int[] inlineInitNum;
public int playtimes;
public int interstitialtype;
public int lobbyrewrdtime;
public int roomrewardrate;
public int Activetimes;
public int[] propCoord;
public int adrate;
public int PiggyPropCD;
public int roomrate;
public float afSendLimit;
public float afSendNum;
public int rewardinsertion;
public int propswitch;
public int flyswitch;
public int exchangeCD = 120;
public int WVswitch;
public int[] WVClickAddTime;
public int[] eggReward;
public int eggCD;
public string contactUs;
public int PayRate;
public int PiggyBankSwitch;
public int FailedGiftCD;
public int FailedGiftProgress;
public int loginhallrate;
public int AddSpaceLevel;
public int AddDiscountLevel;
public int AddDiscountCD;
public int[] basePoint;
public string[] TimeSlot;
public int RobotNum;
public int HourTime;
public int eliminatePoints;
public int[] adsPoints;
public int USDPoints;
public int RemoveADsPackDuration;
public int ExpiryUnlock;
public int BalanceExpired;
public int[] BalanceExchange;
public int[] PotExchange;
public int TurnOffRewardsRate;
public int TurnOffRewardsCD;
public int TurnOffRewardslimit;
public int FreeClaims;
public int BonusInside;
public int TurnOffPackRate;
public int ExchangeModeToggle;
public int RemoveADsPackPopup;
public int ExchangeProcessMode;
public int CHProcessMode;
public int SplashSwitch;
public int SmallReward;
public int ProcessingTime;
public int[] WVOffset;
public CommonModel(string key) : base(key)
{
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 954729fa345c44828d10b961f984abec
timeCreated: 1692604823
@@ -0,0 +1,5 @@
using System.Collections.Generic;
namespace ChillConnect
{
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,22 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace IgnoreOPS
{
public class DurationtasksModel : ConfigModel<DurationtasksModel, Durationtasks>
{
public DurationtasksModel(string key) : base(key)
{
}
}
public class Durationtasks
{
public int id;
public string text_read;
public int tol_num;
public int reward_num;
public bool is_get;
public int[] Boost;
public int[] weight;
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,17 @@
using System.Collections.Generic;
namespace IgnoreOPS
{
public class EndlessTreasureModel
{
public List<EndlessTreasure> dataList;
}
public class EndlessTreasure
{
public int id;
public int[] rewardType;
public int[] reward;
public bool is_AD;
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,21 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace IgnoreOPS
{
public class ExchangeDesModel : ConfigModel<ExchangeDesModel, ExchangeDes>
{
public ExchangeDesModel(string key) : base(key)
{
}
}
public class ExchangeDes
{
public string des_key;
public string Mode_0;
public string Mode_1;
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,24 @@
using System.Collections.Generic;
using System.Linq;
using SGModule.ConfigLoader;
namespace IgnoreOPS
{
public class GameConfigModel : ConfigModel<GameConfigModel, GameBoard>
{
public Dictionary<int, List<GameBoard>> game_conf = new Dictionary<int, List<GameBoard>>();
public GameConfigModel(string key) : base(key)
{
}
}
public class GameBoard
{
public int level;
public string board;
public string stacked;
public int item_type;
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,29 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace IgnoreOPS
{
public class LargerewardNumModel : ConfigModel<LargerewardNumModel, LargerewardNum>
{
public LargerewardNumModel(string key) : base(key)
{
}
}
public class LargerewardNum
{
public int id;
public float[] nor_1;
public float[] nor_2;
public float[] nor_3;
public float rv_1;
public float rv_2;
public float rv_3;
public int[] Boost_1;
public int[] Boost_2;
public int[] Boost_3;
public int[] weight_1;
public int[] weight_2;
public int[] weight_3;
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,67 @@
using System.Collections.Generic;
using System.Linq;
using SGModule.ConfigLoader;
namespace IgnoreOPS
{
public class MakeupModel : ConfigModel<MakeupModel, Makeup>
{
public MakeupModel(string key) : base(key)
{
}
public Makeup GetData(int id)
{
return DataList.FirstOrDefault(makeup => makeup.id == id);
}
}
public class Makeup
{
public int id;
public int item_need;
public bool is_onetime;
public int task_need;
public int ad_need;
public int item;
public int levels_need;
public int AD_Down;
public int AD_Limit_times;
public int Login_Limit_times;
public int Active_time;
public int Active_time_Down;
public int Active_Limit_times;
}
public class MakeupModel_2 : ConfigModel<MakeupModel_2, Makeup_2>
{
public MakeupModel_2(string key) : base(key)
{
}
public Makeup_2 GetData(int id)
{
return DataList.FirstOrDefault(makeup2 => makeup2.id == id);
}
}
public class Makeup_2
{
public int id;
public int item_need;
public bool is_onetime;
public int task_need;
public int ad_need;
public int item;
public int levels_need;
public int AD_Down;
public int AD_Limit_times;
public int Login_Limit_times;
public int Active_time;
public int Active_time_Down;
public int Active_Limit_times;
public int Reset_time;
public float ADIncrease;
public int PayIncrease;
}
}
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@@ -0,0 +1,20 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace IgnoreOPS
{
public class OnlineRewardsModel : ConfigModel<OnlineRewardsModel, OnlineRewards>
{
public OnlineRewardsModel(string key) : base(key)
{
}
}
public class OnlineRewards
{
public int OnlineLimitNum;
public int OnlineCountTime;
public int OnlineAward;
}
}
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@@ -0,0 +1,23 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace IgnoreOPS
{
public class PassingTaskModel : ConfigModel<PassingTaskModel, PassingTask>
{
public PassingTaskModel(string key) : base(key)
{
}
}
public class PassingTask
{
public int id;
public string text_read;
public int tol_num;
public int reward_num;
public bool is_get;
public int[] Boost;
public int[] weight;
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,61 @@
using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace IgnoreOPS
{
public class PassportrewardsModel : ConfigModel<PassportrewardsModel, Passportrewards>
{
public PassportrewardsModel(string key) : base(key)
{
}
}
public class Passportrewards
{
public int id;
public int Eliminating_quantity;
public int Free_rewards_num;
public int Free_rewards_type;
public int Paid_rewards_num;
public int Paid_rewards_type;
public int Passportrewards_CD;
public int[] Boost;
public int[] weight;
}
public class PaidcoinsModel : ConfigModel<PaidcoinsModel, Paidcoins>
{
public PaidcoinsModel(string key) : base(key)
{
}
}
public class Paidcoins
{
public int id;
public int Actual_coins;
public int Discount_rate;
public float Payment_amount;
public float Payment_amount2;
public bool is_paid;
public int receive_CD;
public string SKU;
}
public class MultigiftModel : ConfigModel<MultigiftModel, Multigift>
{
public MultigiftModel(string key) : base(key)
{
}
}
public class Multigift
{
public float Paid_price;
public float Paid_price2;
public int coins_quantity;
public int[] props_type;
public int[] props_quantity;
}
}
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using System.Collections.Generic;
using SGModule.ConfigLoader;
namespace IgnoreOPS
{
public class RankHourRewardsModel : ConfigModel<RankHourRewardsModel, RankRewards>
{
public RankHourRewardsModel(string key) : base(key)
{
}
}
public class RankDayRewardsModel : ConfigModel<RankDayRewardsModel, RankRewards>
{
public RankDayRewardsModel(string key) : base(key)
{
}
}
public class RankWeekRewardsModel : ConfigModel<RankWeekRewardsModel, RankRewards>
{
public RankWeekRewardsModel(string key) : base(key)
{
}
}
public class RankRewards
{
public int id;
public int rank;
public int award;
}
}
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