fix:1、添加项目。2、基本箭头生成
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using System.Collections.Generic;
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using System.IO;
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using IgnoreOPS;
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using SGModule.DataStorage;
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using UnityEngine;
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namespace ChillConnect
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{
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public class SaveData
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{
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private static Saveobject _saveObject;
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public static Saveobject GetSaveObject()
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{
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if (_saveObject == null)
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{
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// if (File.Exists(jsonFilePath))
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// {
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// string jsonstr = File.ReadAllText(jsonFilePath);
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// _saveObject = JsonConvert.DeserializeObject<Saveobject>(jsonstr);
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// return _saveObject;
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// }
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// else
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// {
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// _saveObject = new Saveobject();
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// return _saveObject;
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// }
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_saveObject = DataMgr.SaveObject.Value;
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}
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return _saveObject;
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}
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private static RankData _rankdata;
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public static RankData GetRankData()
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{
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if (_rankdata == null)
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{
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_rankdata = DataManager.Instance.LoadData(DataKeys.RankData, new RankData());
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}
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return _rankdata;
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}
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public static void SaveRankFunc(bool mustSave = false)
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{
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DataManager.Instance.SaveData(DataKeys.RankData, _rankdata);
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}
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private static string jsonFilePath = Path.Combine(Application.persistentDataPath, "SaveData1.json");
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public static void saveDataFunc()
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{
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// string save = JsonConvert.SerializeObject(saveobject);
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//
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// if (File.Exists(jsonFilePath)) File.Delete(jsonFilePath);
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// File.WriteAllText(jsonFilePath, save);
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// DataManager.Instance.SaveData(DataKeys.SaveObject, _saveObject);
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DataMgr.SaveObject.Save();
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}
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public static bool battlepassred()
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{
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int pass_level = GameHelper.GetBattleLv();
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List<int> freelist = GetSaveObject().battle_pass_freelist;
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for (int i = 1; i <= ConfigSystem.GetConfig<PassportrewardsModel>().DataList.Count; i++)
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{
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if (pass_level >= i)
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{
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if (!freelist.Contains(i))
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{
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return true;
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}
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}
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}
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if (GetSaveObject().is_get_battlepass)
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{
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List<int> paylist = GetSaveObject().battle_pass_paylist;
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for (int i = 1; i <= ConfigSystem.GetConfig<PassportrewardsModel>().DataList.Count; i++)
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{
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if (pass_level >= i)
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{
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if (!paylist.Contains(i))
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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public static void AddAllLevelRewardsToLevelReward()
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{
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int maxLevel = GameHelper.GetLevel() / 10 * 10;
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var passingTaskModel = ConfigSystem.GetConfig<PassingTaskModel>();
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var saveObject = GetSaveObject();
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foreach (var task in passingTaskModel.DataList)
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{
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if (task.tol_num < maxLevel && !saveObject.level_reward.Contains(task.tol_num))
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{
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saveObject.level_reward.Add(task.tol_num);
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}
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}
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}
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public static int getAllLevelAward()
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{
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int all_reward = 0;
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int maxLevel = GameHelper.GetLevel() / 10 * 10;
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foreach (var task in ConfigSystem.GetConfig<PassingTaskModel>().DataList)
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{
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// 检查当前任务的等级是否小于 maxLevel
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if (task.tol_num < maxLevel && GameHelper.GetLevel() % 10 != 0)
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{
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if (!GetSaveObject().level_reward.Contains(task.tol_num))
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{
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all_reward += task.reward_num;
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}
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}
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}
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return all_reward;
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}
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public static int getLevelreward(int level)
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{
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int levelreward = 0;
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foreach (var task in ConfigSystem.GetConfig<PassingTaskModel>().DataList)
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{
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if (GameHelper.GetLevel() > task.tol_num)
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{
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if (level == task.tol_num && !GetSaveObject().level_reward.Contains(level))
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{
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levelreward = task.reward_num;
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break;
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}
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}
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}
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return levelreward;
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}
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public static bool passtaskred()
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{
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List<int> list = GetSaveObject().pass_task_record;
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for (int i = 0; i < ConfigSystem.GetConfig<PassingTaskModel>().DataList.Count; i++)
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{
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if (GameHelper.GetLevel() > ConfigSystem.GetConfig<PassingTaskModel>().DataList[i].tol_num)
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{
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if (!list.Contains(ConfigSystem.GetConfig<PassingTaskModel>().DataList[i].id)) return true;
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}
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}
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return false;
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}
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public static bool timetaskred()
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{
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List<int> list = GetSaveObject().time_task_record;
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for (int i = 0; i < ConfigSystem.GetConfig<DurationtasksModel>().DataList.Count; i++)
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{
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if (GameHelper.GetGameTime() >= ConfigSystem.GetConfig<DurationtasksModel>().DataList[i].tol_num * 60)
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{
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if (!list.Contains(ConfigSystem.GetConfig<DurationtasksModel>().DataList[i].id)) return true;
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}
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}
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return false;
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}
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public static bool AdTaskred()
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{
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List<int> list = GetSaveObject().ad_task_record;
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for (int i = 0; i < ConfigSystem.GetConfig<ADTaskModel>().DataList.Count; i++)
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{
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if (DataMgr.VideoWatchCount.Value >= ConfigSystem.GetConfig<ADTaskModel>().DataList[i].tol_num)
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{
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if (!list.Contains(ConfigSystem.GetConfig<ADTaskModel>().DataList[i].id)) return true;
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}
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}
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return false;
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}
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public static bool getRed()
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{
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return battlepassred();
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}
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public static float pay_time = 0;
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public static float redeem_time = 0;
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}
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public class Saveobject
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{
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public bool is_get_battlepass = false;
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public List<int> battle_pass_freelist = new List<int>();
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public List<int> battle_pass_paylist = new List<int>();
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public int[] _goldtime;
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public List<int> gold_shop_time = new List<int>();
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public bool have_slot;
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public int battle_pass_time;
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public int _watch_ad_cd;
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public List<int> pass_task_record = new List<int>();
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public List<int> time_task_record = new List<int>();
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public List<int> ad_task_record = new List<int>();
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public List<int> level_reward = new List<int>();
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/// <summary>
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/// 每一局使用道具数量([0]:out [1]:back [2]:refresh)
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/// </summary>
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public int[] usePropsNum = new int[3];
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/// <summary>
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/// 卡牌层数
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/// </summary>
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public int card_layer;
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/// <summary>
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/// 卡牌总数量
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/// </summary>
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public int all_card_numbers;
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public int login_day;
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public int login_hour;
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public int ch_people;
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public float ch_people_1;
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public float ch_people_2;
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public bool is_get_packreward;
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public bool is_get_removead;
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public bool is_autopack_show;
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public int is_autopack_show_day;
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public long start_time;
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public int clear_number;
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public int crush_egg_time;
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public int this_time_cardtype;
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public List<int> dark_Dayref;
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public ApplePayClass max_pay_object;
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public List<SaveingPotClass> saveingpot_history = new List<SaveingPotClass>();
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public float saveingpot_ch;
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public float last_saveingpot_ch;
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public long failed_pack_time;
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public int three_gift_got_index = 1;
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public long last_got_three_gift_time = 0;
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public bool is_get_ThreeDaysGift;
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public int addview_off_time;
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public int game_fail_number;
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public int game_fail_off_number;
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public long lastLoginTime = 0;
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public int remove_ad_time;
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public bool IsGetFirstReward;
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#region Game data
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public int OutPropNum;
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public int BackPropNum;
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public int RefreshPropNum;
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public int LevelNum = 1;
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public int LevelState = 3;
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public int GameDay = 0;
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public int GameExp = 0;
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public int ChLv = 0;
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public int ExchangeModeToggle = 1;
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public int chout_lv;
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public int TurnOffNumbers;
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public int TurnOffDay;
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public long TurnOffTime;
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public int LargeRewardNum;
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public int InterstitialPLayNum;
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public int GameTime;
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public long first_login_time = 0;
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public int[] TodayOpenNum = new int[2] { 0, 0 };
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public int ExchangeProcessMode = -1;
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public int CHProcessMode = -1;
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#endregion
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//小额奖励
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public int PettyState;
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public string PettyAccount;
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public string PettyFirstName;
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public string PettyLastName;
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public int PettyAmount;
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public string PettyOrderID;
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public string PettyDateTime;
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public int PettyDataLimit;
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public bool IsGetPettyReward = false;
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}
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public class RankData
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{
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public List<UserData> users = new List<UserData>();
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public UserData selfUser = new UserData();
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public List<RankRewardData> rankRewardData = new List<RankRewardData>();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: bd64b0d783e62f743973483dc780da7b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,55 @@
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using System.Collections.Generic;
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using System.IO;
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using Newtonsoft.Json;
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using UnityEngine;
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namespace ChillConnect
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{
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public class SaveLocalData
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{
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public static SaveLoacalobject saveobject;
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public static SaveLoacalobject GetSaveLocalObject()
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{
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if (saveobject == null)
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{
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if (File.Exists(jsonFilePath))
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{
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string jsonstr = File.ReadAllText(jsonFilePath);
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saveobject = JsonConvert.DeserializeObject<SaveLoacalobject>(jsonstr);
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return saveobject;
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}
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else
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{
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saveobject = new SaveLoacalobject();
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return saveobject;
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}
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}
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else return saveobject;
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}
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private static string jsonFilePath = Path.Combine(Application.persistentDataPath, "SaveLocalData1.json");
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public static void saveLocalDataFunc()
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{
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if (saveobject == null) return;
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string save = JsonConvert.SerializeObject(saveobject);
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if (save == null || save == string.Empty) return;
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if (File.Exists(jsonFilePath)) File.Delete(jsonFilePath);
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File.WriteAllText(jsonFilePath, save);
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}
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public static void clearRankData()
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{
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if (File.Exists(jsonFilePath)) File.Delete(jsonFilePath);
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File.WriteAllText(jsonFilePath, null);
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saveobject = new SaveLoacalobject();
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saveLocalDataFunc();
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}
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}
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public class SaveLoacalobject
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{
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public List<UserData> users = new List<UserData>();
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// public UserData selfUser = new UserData();
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public List<RankRewardData> rankRewardData = new List<RankRewardData>();
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ecaecb6a4d7b644f090613b849151795
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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