fix:1、添加项目。2、基本箭头生成
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@@ -0,0 +1,103 @@
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using System;
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using UnityEngine;
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// using FGUI.G002_main;
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using Spine.Unity;
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using DG.Tweening;
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namespace ChillConnect
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{
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public class StatementViewUI : BaseUI
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{
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private StatementViewUICtrl ctrl;
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private StatementViewModel model;
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private FGUI.Lobby_03.com_statement ui;
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private Action closeCallback;
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private Action open_sign;
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private bool is_get = false;
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public StatementViewUI(StatementViewUICtrl ctrl) : base(ctrl)
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{
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uiName = UIConst.StatementViewUI;
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this.ctrl = ctrl;
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}
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protected override void SetUIInfo(UIInfo uiInfo)
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{
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uiInfo.packageName = "Lobby_03";
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uiInfo.assetName = "com_statement";
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uiInfo.layerType = UILayerType.Popup;
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uiInfo.isNeedOpenAnim = false;
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uiInfo.isNeedCloseAnim = false;
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uiInfo.isNeedUIMask = true;
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}
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#region 生命周期
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protected override void OnInit()
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{
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model = ModuleManager.Instance.GetModel(ModelConst.StatementViewModel) as StatementViewModel;
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}
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protected override void OnClose()
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{
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//open_sign();
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}
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protected override void OnBind()
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{
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ui = baseUI as FGUI.Lobby_03.com_statement;
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}
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protected override void OnOpenBefore(object args)
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{
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InitView();
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}
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protected override void OnOpen(object args)
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{
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//open_sign = (System.Action)args;
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}
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protected override void OnHide()
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{
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}
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protected override void OnDisplay(object args)
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{
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}
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#endregion
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#region 消息
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protected override void AddListener()
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{
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}
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protected override void RemoveListener()
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{
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}
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#endregion
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//初始化页面逻辑
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private void InitView()
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{
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ui.list.scrollPane.onScrollEnd.Add(OnListScroll);
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ui.btn_back.SetClick(CtrlCloseUI);
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}
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private void OnListScroll()
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{
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var pageIndex = ui.list.scrollPane.currentPageX;
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if (pageIndex == 0)
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{
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ui.state1.state.selectedIndex = 1;
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ui.state2.state.selectedIndex = 0;
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}else if (pageIndex == 1)
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{
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ui.state1.state.selectedIndex = 0;
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ui.state2.state.selectedIndex = 1;
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}
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}
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}
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}
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