fix:1、添加项目。2、基本箭头生成

This commit is contained in:
2026-06-12 18:10:00 +08:00
commit 2d5012e37e
6588 changed files with 665673 additions and 0 deletions
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namespace ChillConnect
{
public class OpenGameCtrl : BaseCtrl
{
public static OpenGameCtrl Instance { get; private set; }
private OpenGameModel model;
#region
protected override void OnInit()
{
Instance = this;
//model = ModuleManager.Instance..GetModel(ModelConst.OpenGameModel) as OpenGameModel;
}
protected override void OnDispose()
{
Instance = null;
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
}
}
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@@ -0,0 +1,43 @@
namespace ChillConnect
{
public class OpenGameModel : BaseModel
{
#region
protected override void OnInit()
{
}
protected override void OnDispose()
{
}
// protected override void OnReset()
// {
// }
#endregion
#region
// protected override void OnReadData()
// {
// }
#endregion
#region
// protected override void WriteLocalStorage()
// {
// }
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
}
}
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@@ -0,0 +1,132 @@
using System;
using DG.Tweening;
using FGUI.Game_04;
using Spine.Unity;
namespace ChillConnect
{
public class OpenGameUI : BaseUI
{
private OpenGameUICtrl ctrl;
private OpenGameModel model;
private com_open ui;
private Action closeCallback;
private bool need_show = true;
public OpenGameUI(OpenGameUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.OpenGameUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "Game_04";
uiInfo.assetName = "com_open";
uiInfo.layerType = UILayerType.Popup;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = false;
}
#region
protected override void OnInit()
{
// model = ModuleManager.Instance.GetModel(ModelConst.OpenGameModel) as OpenGameModel;
}
protected override void OnClose()
{
}
protected override void OnBind()
{
ui = baseUI as com_open;
}
protected override void OnOpenBefore(object args)
{
if (args != null) need_show = (bool)args;
string stage = GameHelper.gameType == 0 ? "Lv." + GameHelper.GetLevel() : "";
ui.text_level.text = stage;
InitView();
DOVirtual.DelayedCall(0.7f, () => { GameDispatcher.Instance.Dispatch(GameMsg.reset_game, args); });
if (AudioManager.Instance.IsOpenEffect)
{
AudioManager.Instance.PlayDynamicEffect(AudioConst.game_open);
}
}
protected override void OnOpen(object args)
{
}
protected override void OnHide()
{
}
protected override void OnDisplay(object args)
{
}
#endregion
#region
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
//初始化页面逻辑
private void InitView()
{
// var sk = FXManager.Instance.SetFx<SkeletonAnimation>(ui.anim, Fx_Type.fx_open, ref closeCallback);
// sk.state.SetAnimation(0, "animation", false);
// DOVirtual.DelayedCall(2.8f, () =>
// {
// ui.bg.visible = false;
// });
ui.t0.Play();
DOVirtual.DelayedCall(1.5f, () =>
{
// ui.anim.visible = false;
if (need_show&&GameHelper.IsGiftSwitch()) {
if (GameHelper.IsShowLevelTips())
{
// ui.tips_node.visible = false;
DOVirtual.DelayedCall(0.2f, ()=>{
// ui.tips_node.visible = true;
var meteor1 = FXManager.Instance.SetFx<SkeletonAnimation>(ui.tips_node, Fx_Type.fx_tips, ref closeCallback);
meteor1.state.SetAnimation(0, "animation", false);
meteor1.state.Complete += a =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close);
};
});
}
else
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close);
}
} else {
DOVirtual.DelayedCall(0.4f, () =>
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Close);
});
}
});
}
}
}
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@@ -0,0 +1,71 @@
namespace ChillConnect
{
public class OpenGameUICtrl : BaseUICtrl
{
private OpenGameUI ui;
private OpenGameModel model;
private uint openUIMsg = UICtrlMsg.OpenGameUI_Open;
private uint closeUIMsg = UICtrlMsg.OpenGameUI_Close;
#region
protected override void OnInit()
{
//model = ModuleManager.Instance.GetModel(ModelConst.OpenGameModel) as OpenGameModel;
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
if (ui == null)
{
ui = new OpenGameUI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui != null && !ui.isClose)
{
ui.Close();
}
ui = null;
}
#endregion
#region
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
}
}
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