fix:1、添加项目。2、基本箭头生成

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2026-06-12 18:10:00 +08:00
commit 2d5012e37e
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public static partial class DataKeys
{
public const string UserID = "UserID";
public const string FirstLogin = "FirstLogin";
public const string currency101 = "currency101";
public const string currency102 = "currency102";
public const string maxCurrency101 = "maxCurrency101";
public const string nextOpenWheelStampTime = "nextOpenWheelStampTime";
public const string thisDayWatchSlyderVideoNum = "thisDayWatchSlyderVideoNum";
public const string playerName = "playerName";
public const string playerAvatarId = "playerAvatarId";
public const string signState = "signState";
public const string gameOfCount = "gameOfCount";
public const string gameLevel = "gameLevel";
public const string resurrectionState = "resurrectionState"; //复活状态:4种,数字3为可以用广告和金币复活,2为只能用广告,1为只能用金币。0为不能复活
public const string exchangeAccount = "exchangeAccount";
public const string exchangeName = "exchangeName";
public const string isShowRewardFly101 = "isShowRewardFly101";
public const string isShowRewardFly102 = "isShowRewardFly102";
public const string playReawrd111 = "playReawrd111";
public const string isShowRewardFly111 = "isShowRewardFly111";
public const string isShowOpenReward = "isShowOpenReward";
public const string isLastH5Tab = "isLastH5Tab";
public const string adCashFlyShowTime = "adCashFlyShowTime";
public const string h5StayTime = "h5StayTime";
public const string videoWatchCount = "videoWatchCount";
public const string makeupTaskHistory = "makeupTaskHistory";
public const string makeupTaskH5Time = "makeupTaskH5Time";
public const string gameStartCount = "gameStartCount";
public const string loginGameTodayTimes = "loginGameTodayTimes";
public const string date = "date";
public const string ch_level = "ch_level";
public const string SaveObject = "SaveObject";
public const string LevelData = "LevelData";
public const string AvailableDiceRolls = "AvailableDiceRolls"; // 可摇骰子次数
public const string RankData = "RankData";
public const string ApplePayTransactionID = "ApplePayTransactionID"; //ios购买后的非消耗性订单id
public const string NewWatchCd = "NewWatchCd";
}
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using System.Collections.Generic;
using System.Diagnostics;
using Assets.Scripts;
using ChillConnect;
using IgnoreOPS;
using SGModule.DataStorage;
public static partial class DataMgr
{
public static string long_name;
public static string short_name;
private static DataStorage<T> BindDataStorage<T>(string key, string messageKey = null, T @default = default)
{
return new DataStorage<T>(key, @default, (oldValue, newValue) =>
{
// 构造 ChangeValue 对象
if (messageKey == DataKeys.signState)
{
int a = 0;
}
var changeValue = new ChangeValue<T>
{
oldValue = oldValue,
newValue = newValue
};
if (messageKey.IsNullOrWhiteSpace())
{
return;
}
// 调用特定类型的分发器
PreferencesDispatcher<T>.Instance.Dispatch(messageKey, changeValue);
// 调用全局数据分发器(如果需要)
DataDispatcher.Instance.Dispatch(messageKey);
});
}
#region ValueType
public static DataStorage<bool> FirstLogin = new(DataKeys.FirstLogin, true);
public static DataStorage<long> UserID = BindDataStorage(DataKeys.UserID, @default: -1L);
public static DataStorage<long> NextOpenWheelStampTime = BindDataStorage<long>(DataKeys.nextOpenWheelStampTime);
public static DataStorage<int> ThisDayWatchSlyderVideoNum = BindDataStorage<int>(DataKeys.thisDayWatchSlyderVideoNum);
public static DataStorage<int> Coin = BindDataStorage<int>(DataKeys.currency101, DataMsg.currency101);
public static DataStorage<decimal> Ticket = BindDataStorage<decimal>(DataKeys.currency102, DataMsg.currency102);
public static DataStorage<int> MaxCurrency101 = BindDataStorage<int>(DataKeys.maxCurrency101);
public static DataStorage<string> PlayerName = BindDataStorage<string>(DataKeys.playerName, DataMsg.playerName);
public static DataStorage<int> PlayerAvatarId = BindDataStorage<int>(DataKeys.playerAvatarId, DataMsg.playerAvatarId);
public static DataStorage<int> GameOfCount = BindDataStorage<int>(DataKeys.gameOfCount);
public static DataStorage<int> GameLevel = BindDataStorage(DataKeys.gameLevel, @default: 1);
public static DataStorage<int> ResurrectionState = BindDataStorage<int>(DataKeys.resurrectionState, null, 3);
public static DataStorage<string> ExchangeAccount = BindDataStorage<string>(DataKeys.exchangeAccount);
public static DataStorage<string> ExchangeName = BindDataStorage<string>(DataKeys.exchangeName);
public static DataStorage<bool> IsShowRewardFly101 = BindDataStorage<bool>(DataKeys.isShowRewardFly101, DataMsg.isShowRewardFly101);
public static DataStorage<bool> IsShowRewardFly102 = BindDataStorage<bool>(DataKeys.isShowRewardFly102);
public static DataStorage<decimal> PlayReawrd111 = BindDataStorage<decimal>(DataKeys.playReawrd111, DataMsg.playReawrd111);
public static DataStorage<bool> IsShowRewardFly111 = BindDataStorage<bool>(DataKeys.isShowRewardFly111, DataMsg.isShowRewardFly111);
public static DataStorage<bool> IsShowOpenReward = BindDataStorage<bool>(DataKeys.isShowOpenReward);
public static DataStorage<bool> IsLastH5Tab = BindDataStorage<bool>(DataKeys.isLastH5Tab);
public static DataStorage<long> AdCashFlyShowTime = BindDataStorage<long>(DataKeys.adCashFlyShowTime);
public static DataStorage<int> H5StayTime = BindDataStorage<int>(DataKeys.h5StayTime);
public static DataStorage<int> VideoWatchCount = BindDataStorage<int>(DataKeys.videoWatchCount);
public static DataStorage<decimal> MakeupTaskH5Time = BindDataStorage<decimal>(DataKeys.makeupTaskH5Time);
public static DataStorage<int> GameStartCount = BindDataStorage<int>(DataKeys.gameStartCount);
public static DataStorage<int> LoginGameTodayTimes = BindDataStorage<int>(DataKeys.loginGameTodayTimes);
public static DataStorage<string> Date = BindDataStorage<string>(DataKeys.date);
public static DataStorage<int> ChLevel = BindDataStorage<int>(DataKeys.ch_level);
public static DataStorage<string> LevelData = new(DataKeys.LevelData, cloudSave: false);
public static DataStorage<int> AvailableDiceRolls = BindDataStorage<int>(DataKeys.AvailableDiceRolls);
#endregion
#region RefType
public static DataStorage<List<long>> SignState = BindDataStorage(DataKeys.signState, @default: new List<long>());
public static DataStorage<List<MakeupTaskData>> MakeupTaskHistory = BindDataStorage(DataKeys.makeupTaskHistory, @default: new List<MakeupTaskData>());
public static DataStorage<Saveobject> SaveObject = BindDataStorage(DataKeys.SaveObject, @default: new Saveobject());
public static DataStorage<List<string>> ApplePayTransactionID = BindDataStorage(DataKeys.ApplePayTransactionID, @default: new List<string>());
public static DataStorage<List<int>> NewWatchCd = new(DataKeys.NewWatchCd,defaultValue: new List<int>(),cloudSave: false);
#endregion
}
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public static class DataMsg {
public const string currency101 = "Preferences_currency101";
public const string currency102 = "Preferences_currency102";
public const string playerName = "Preferences_playerName";
public const string playerAvatarId = "Preferences_playerAvatarId";
public const string isShowRewardFly101 = "Preferences_isShowRewardFly101";
public const string playReawrd111 = "Preferences_playReawrd111";
public const string isShowRewardFly111 = "Preferences_isShowRewardFly111";
}
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using System.Collections.Generic;
using ChillConnect;
using SGModule.NetKit;
namespace Assets.Scripts {
public class PreferencesDataReadyCtrl : BaseCtrl {
private readonly List<uint> msgList = new();
public void PreferenceDataReady(object objs = null) {
InspectionNewDay();
DataMgr.GameStartCount.Value++;
}
public void InspectionNewDay() {
var login_time = LoginKit.Instance.LoginModel.LoginTime;
var data = DateTimeManager.Instance.GetDateTime(login_time);
var dateStr = DateTimeManager.Instance.DateTimeToYYYYMMDD(data);
if (!DataMgr.Date.Value.Equals(dateStr)) {
DataMgr.Date.Value = dateStr;
msgList.Add(CtrlMsg.NewDays);
DataMgr.LoginGameTodayTimes.Value = 1;
}
else {
DataMgr.LoginGameTodayTimes.Value++;
}
}
public void SendCtrlMsg(object args = null) {
for (var i = 0; i < msgList.Count; i++) {
ctrlDispatcher.Dispatch(msgList[i]);
}
msgList.Clear();
}
#region
protected override void OnInit() {
}
protected override void OnDispose() {
}
#endregion
#region
protected override void AddListener() {
ctrlDispatcher.AddListener(CtrlMsg.Preferences_InitComplete, PreferenceDataReady);
ctrlDispatcher.AddListener(CtrlMsg.Game_StartBefore, SendCtrlMsg);
}
protected override void RemoveListener() {
ctrlDispatcher.RemoveListener(CtrlMsg.Preferences_InitComplete, PreferenceDataReady);
ctrlDispatcher.RemoveListener(CtrlMsg.Game_StartBefore, SendCtrlMsg);
}
#endregion
}
}
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