fix:1、添加项目。2、基本箭头生成
This commit is contained in:
@@ -0,0 +1,24 @@
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using ChillConnect;
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using UnityEngine;
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public sealed class AnimationCurveData : ScriptableObject
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{
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private static AnimationCurveData instance;
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public static AnimationCurveData Instance
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{
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get
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{
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if (instance == null)
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{
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instance = LoadKit.Instance.LoadAsset<AnimationCurveData>("Data.ScriptableObjectData",
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"AnimationCurveData");
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}
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return instance;
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}
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}
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public AnimationCurve LuckySpinAniCurve;
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: b0a921ff368c47588249df420aa52091
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timeCreated: 1704964086
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@@ -0,0 +1,32 @@
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using System;
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using System.Text;
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namespace FutureCore
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{
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public static class Base64EncodeUtil
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{
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public static string Base64Encode(string source)
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{
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return Base64Encode(Encoding.UTF8, source);
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}
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public static string Base64Decode(string result)
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{
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return Base64Decode(Encoding.UTF8, result);
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}
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public static string Base64Encode(Encoding encoding, string source)
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{
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byte[] bytes = encoding.GetBytes(source);
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string encode = Convert.ToBase64String(bytes);
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return encode;
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}
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public static string Base64Decode(Encoding encoding, string result)
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{
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byte[] bytes = Convert.FromBase64String(result);
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string decode = encoding.GetString(bytes);
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return decode;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 7cb6f0cfcd844347bfe34d48a1f77555
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timeCreated: 1693215248
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@@ -0,0 +1,18 @@
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using UnityEngine;
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namespace ChillConnect
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{
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public static class ChillConnectConstant
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{
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public const string croas = "Assets/ChillConnectAssets/";
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public const string setbun = ".assetbundle";
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public static readonly string tbund = $"{Application.dataPath}/../AssetBundle/{undles}";
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public static readonly string fgklpk = "|";
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public const string undles = "AssetBundles";
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public const string nifest = ".manifest";
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public static readonly string lesest = $"{undles}{nifest}";
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public const string zyzootx = "ChillConnectFile.txt";
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public const string nifldg = "[ ChillConnect ]";
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public const string admsie = "4s2f6ac15sa6ds45";
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 73ce1d7d9d7bd5245878994917b71208
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,205 @@
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using UnityEngine.Events;
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namespace ChillConnect
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{
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using System;
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using UnityEngine;
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using System.Collections.Generic;
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public delegate void onLoaded(AssetBundle param);
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public class ChillConnectInfo
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{
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public string assetBundleName;
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public List<string> parentABNameList = new();
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public long assetBundleSize;
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public AssetBundle assetBundle { get; internal set; }
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public ChillConnectState assetBundleState;
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public onLoaded ONLoaded;
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public long waitUnloadCurrentTime;
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public Action<Action<bool>> unloadAction;
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public Action<bool> unloadCompletedAction;
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public int waitUnloadTime;
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public static List<string> StatisticsCacheAssetList = new List<string>();
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private static bool isStatisticsCacheAssetList = false;
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public int ReferencedCount { get; set; }
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public float LastReferencedTimestamp { get; set; }
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public ChillConnectInfo(string assetBundleName, UnityAction<AssetBundle> onCompletedLoaded)
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{
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this.assetBundleName = assetBundleName;
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assetBundleState = ChillConnectState.STATE_LOADING;
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Referenced(assetBundleName);
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LastReferencedTimestamp = Time.realtimeSinceStartup;
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if (onCompletedLoaded != null)
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{
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ONLoaded += a => onCompletedLoaded(a);
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}
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}
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#region 引用关系
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public int GetReferenced()
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{
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return ReferencedCount;
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}
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public void Referenced(string parentAbName)
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{
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parentAbName = parentAbName.ToLower();
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if (!parentABNameList.Contains(parentAbName))
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{
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ReferencedCount++;
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parentABNameList.Add(parentAbName);
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#if UNITY_EDITOR
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#endif
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}
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}
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public void UnReferenced(string parentAbName)
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{
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if (parentABNameList.Contains(parentAbName))
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{
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ReferencedCount--;
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parentABNameList.Remove(parentAbName);
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#if UNITY_EDITOR
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#endif
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}
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}
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public void CleanReferenced()
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{
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ReferencedCount = 0;
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}
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#endregion
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public void callRes(string parentAbName, UnityAction<AssetBundle> action)
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{
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switch (assetBundleState)
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{
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case ChillConnectState.STATE_NONE:
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break;
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case ChillConnectState.STATE_LOADING:
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ONLoaded += a => { action(a); };
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break;
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case ChillConnectState.STATE_LOADED:
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Referenced(parentAbName);
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action(this.assetBundle);
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break;
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}
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}
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public void onLoaded(string parentAbName, AssetBundle assetBundle)
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{
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Referenced(parentAbName);
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this.assetBundle = assetBundle;
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this.assetBundleState = ChillConnectState.STATE_LOADED;
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ONLoaded(assetBundle);
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ONLoaded = null;
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OnAddtStatisticsCacheAssetList(assetBundle.name);
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}
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public void Unload(bool isThorough)
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{
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CleanReferenced();
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if (assetBundle != null)
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assetBundle.Unload(isThorough);
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assetBundle = null;
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}
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private void OnAddtStatisticsCacheAssetList(string assetBundleName)
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{
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if (!isStatisticsCacheAssetList) return;
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if (!StatisticsCacheAssetList.Contains(assetBundleName))
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{
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StatisticsCacheAssetList.Add(assetBundleName);
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}
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}
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public static void OnStartStatisticsCacheAssetList()
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{
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isStatisticsCacheAssetList = true;
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StatisticsCacheAssetList.Clear();
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}
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public static string[] OnStopStatisticsCacheAssetList()
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{
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isStatisticsCacheAssetList = false;
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string[] tempList = StatisticsCacheAssetList.GetRange(0, StatisticsCacheAssetList.Count).ToArray();
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StatisticsCacheAssetList.Clear();
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return tempList;
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}
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public void UpdateWaitUnloadCurrentTime()
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{
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waitUnloadCurrentTime = new DateTimeOffset(DateTime.UtcNow).ToUnixTimeSeconds();
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}
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public long GetWaitUpdateTimeTD()
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{
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var tempTime = new DateTimeOffset(DateTime.UtcNow).ToUnixTimeSeconds();
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return tempTime - waitUnloadCurrentTime;
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}
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public void SetUnloadAction(Action<Action<bool>> action, Action<bool> onCompletedAction)
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{
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this.unloadAction = action;
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this.unloadCompletedAction = onCompletedAction;
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}
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public void InvokeUnloadAction()
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{
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unloadAction?.Invoke(unloadCompletedAction);
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}
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public void SetWaitUnloadTime(int time)
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{
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waitUnloadTime = time;
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}
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public int GetWaitUnloadTime()
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{
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return waitUnloadTime;
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}
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public void SetAssetBundleSize(long size)
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{
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if (size > 0)
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{
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assetBundleSize = size;
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}
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}
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public long GetSize()
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{
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return assetBundleSize;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7f8e1bf1569620a45ba3a117072e9b57
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,853 @@
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namespace ChillConnect
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{
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using System;
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using System.IO;
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using UnityEngine;
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using System.Linq;
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using System.Text;
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using UnityEngine.Events;
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using System.Collections;
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using System.Collections.Generic;
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using Object = UnityEngine.Object;
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using System.Security.Cryptography;
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public class ChillConnectKit : Singleton<ChillConnectKit>, ILoadAsset
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{
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private const bool IsMD5Encrypt = false;
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private string _assetBundleRootPath = ChillConnectFileKit.GetFilePath();
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private static readonly Dictionary<string, ChillConnectInfo> _cacheAssetBundleInfoDict =
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new Dictionary<string, ChillConnectInfo>();
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private static readonly Dictionary<string, string[]> _cacheDependencyDict = new Dictionary<string, string[]>();
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private static readonly List<ChillConnectInfo> _waitUnloadList = new List<ChillConnectInfo>();
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private static AssetBundleManifest _manifest;
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private static readonly Dictionary<string, string> decryptAssetBundleDict = new Dictionary<string, string>();
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private const int UnloadWaitTime = 30;
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#region 加载AssetBundle的基础方法
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public IEnumerator LoadABFromFileAsync(string assetBundlePath, string bundlePassword,
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UnityAction<AssetBundle> onCompleted)
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{
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yield return LoadDecryptAssetBundle(assetBundlePath, bundlePassword, onCompleted);
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}
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private IEnumerator LoadDecryptAssetBundle(string assetBundlePath, string bundlePassword,
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UnityAction<AssetBundle> onCompleted)
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{
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string decryptPath;
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if (decryptAssetBundleDict.TryGetValue(assetBundlePath, out var outPath) && File.Exists(outPath))
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{
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decryptPath = outPath;
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}
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else
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{
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var cachePath1 = Path.Combine(UnityEngine.Application.persistentDataPath, "Jarvis");
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if (!Directory.Exists(cachePath1))
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{
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Directory.CreateDirectory(cachePath1);
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}
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var cachePath = Path.Combine(cachePath1, $"decryptedBundle{Guid.NewGuid():N}");
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using (Stream stream1 = File.OpenWrite(cachePath))
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{
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var decryptedData = AESForFileKit.DecryptToBytes(assetBundlePath, bundlePassword, out var dataSize);
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yield return stream1.WriteAsync(decryptedData, 0, dataSize);
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}
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decryptPath = cachePath;
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decryptAssetBundleDict.TryAdd(assetBundlePath, decryptPath);
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}
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var request = AssetBundle.LoadFromFileAsync(decryptPath);
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yield return request;
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onCompleted?.Invoke(request.assetBundle);
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}
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private AssetBundle LoadDecryptAssetBundleSync(string assetBundlePath, string bundlePassword)
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{
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string decryptPath;
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if (decryptAssetBundleDict.TryGetValue(assetBundlePath, out var outPath) && File.Exists(outPath))
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{
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decryptPath = outPath;
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}
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else
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{
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var decryptedData = AESForFileKit.DecryptToBytes(assetBundlePath, bundlePassword, out var dataSize);
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var cachePath1 = Path.Combine(UnityEngine.Application.persistentDataPath, "Jarvis");
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if (!Directory.Exists(cachePath1))
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{
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Directory.CreateDirectory(cachePath1);
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}
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var cachePath = Path.Combine(cachePath1, $"decryptedBundle{Guid.NewGuid():N}");
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while (File.Exists(cachePath))
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{
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File.Delete(cachePath);
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cachePath = Path.Combine(cachePath1, $"decryptedBundle{Guid.NewGuid():N}");
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}
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using (Stream stream = File.OpenWrite(cachePath))
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{
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stream.Write(decryptedData, 0, dataSize);
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stream.Close();
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}
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decryptPath = cachePath;
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decryptAssetBundleDict.TryAdd(assetBundlePath, decryptPath);
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}
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var assetBundle = AssetBundle.LoadFromFile(decryptPath);
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return assetBundle;
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}
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private IEnumerator LoadAssetFromAssetBundle<T>(AssetBundle assetBundle, string assetName,
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UnityAction<T> onLoadCompleted) where T : Object
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{
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T resultAsset = null;
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if (typeof(T) == typeof(Sprite))
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{
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var texture2D = assetBundle.LoadAsset<Texture2D>(assetName);
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if (texture2D != null)
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{
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var sprite = Sprite.Create(texture2D,
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new Rect(0, 0, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f));
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resultAsset = sprite as T;
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}
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else
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{
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string[] assetNameArray = assetName.Split('.');
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if (assetNameArray.Length > 1)
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{
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var resultAsset1 = assetBundle.LoadAssetWithSubAssets<T>(assetNameArray[0]);
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resultAsset = Array.Find(resultAsset1, item => item.name == assetNameArray[1]);
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}
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else
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{
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}
|
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}
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}
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else
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{
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var assetLoadRequest = assetBundle.LoadAssetAsync<T>(assetName);
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yield return assetLoadRequest;
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var gameObject = assetLoadRequest.asset;
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if (gameObject == null)
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{
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var subAssetLoadRequest = assetBundle.LoadAssetWithSubAssetsAsync<T>(assetName);
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yield return subAssetLoadRequest;
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resultAsset = subAssetLoadRequest.asset as T;
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}
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else
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{
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resultAsset = gameObject as T;
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}
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}
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onLoadCompleted?.Invoke(resultAsset);
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}
|
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|
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private void LoadAssetInternal(string assetBundleName, UnityAction<AssetBundle> onCompleted)
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{
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var assetBundlePath = GenerateAssetBundlePath(assetBundleName);
|
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GetAssetBundle(assetBundlePath, assetBundleName, onCompleted);
|
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}
|
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public AssetBundle GetAssetBundle(string assetBundlePath, string assetBundleName)
|
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{
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assetBundleName = assetBundleName.ToLower();
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CrazyAsyKit.StopAction(assetBundleName + "Unload");
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UnWaitUnload(assetBundleName);
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if (IsCacheAssetBundle(assetBundleName))
|
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{
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CacheDependency(assetBundleName, new[] { assetBundleName });
|
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var ChillConnectInfo = GetCacheAssetBundle(assetBundleName);
|
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return ChillConnectInfo?.assetBundle;
|
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}
|
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else
|
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{
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var ChillConnectInfo = new ChillConnectInfo(assetBundleName, null);
|
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CacheAssetBundle(assetBundleName, ChillConnectInfo);
|
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var isFileLoadType = File.Exists(assetBundlePath);
|
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if (isFileLoadType)
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{
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GetAssetBundleDependency(assetBundleName);
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var assetBundle =
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LoadDecryptAssetBundleSync(assetBundlePath, ChillConnectConstant.admsie);
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ChillConnectInfo.assetBundle = assetBundle;
|
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return assetBundle;
|
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}
|
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}
|
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return null;
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}
|
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public void GetAssetBundle(string assetBundlePath, string assetBundleName, UnityAction<AssetBundle> onCompleted)
|
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{
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assetBundleName = assetBundleName.ToLower();
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CrazyAsyKit.StopAction(assetBundleName + "Unload");
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UnWaitUnload(assetBundleName);
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if (IsCacheAssetBundle(assetBundleName))
|
||||
{
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CacheDependency(assetBundleName, new[] { assetBundleName });
|
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|
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var ChillConnectInfo = GetCacheAssetBundle(assetBundleName);
|
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ChillConnectInfo?.callRes(assetBundleName, onCompleted);
|
||||
}
|
||||
else
|
||||
{
|
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var ChillConnectInfo = new ChillConnectInfo(assetBundleName, onCompleted);
|
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CacheAssetBundle(assetBundleName, ChillConnectInfo);
|
||||
var isFileLoadType = File.Exists(assetBundlePath);
|
||||
CrazyAsyKit.StartCoroutine(GetAssetBundleDependency(assetBundleName, delegate
|
||||
{
|
||||
if (isFileLoadType)
|
||||
{
|
||||
CrazyAsyKit.StartCoroutine(LoadABFromFileAsync(assetBundlePath,
|
||||
ChillConnectConstant.admsie, bundle =>
|
||||
{
|
||||
if (bundle == null)
|
||||
{
|
||||
Debug.LogError("加载AssetBundle 失败:" + assetBundleName);
|
||||
UnCacheAssetBundle(assetBundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
ChillConnectInfo abInfo = GetCacheAssetBundle(assetBundleName);
|
||||
#if UNITY_EDITOR
|
||||
FileInfo file = new FileInfo(assetBundlePath);
|
||||
|
||||
abInfo.SetAssetBundleSize(file.Length);
|
||||
#endif
|
||||
abInfo.onLoaded(assetBundleName, bundle);
|
||||
}
|
||||
}));
|
||||
}
|
||||
else
|
||||
{
|
||||
CrazyAsyKit.StartCoroutine(LoadABFromFileAsync(assetBundlePath,
|
||||
ChillConnectConstant.admsie, delegate (AssetBundle bundle)
|
||||
{
|
||||
if (bundle == null)
|
||||
{
|
||||
Debug.LogError("加载AssetBundle 失败:" + assetBundleName);
|
||||
UnCacheAssetBundle(assetBundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
var abInfoV = GetCacheAssetBundle(assetBundleName);
|
||||
var file = new FileInfo(assetBundlePath);
|
||||
abInfoV.SetAssetBundleSize(file.Length);
|
||||
abInfoV.onLoaded(assetBundleName, bundle);
|
||||
}
|
||||
}));
|
||||
}
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
#region AssetBundle 包的依赖相关
|
||||
|
||||
private IEnumerator GetAssetBundleDependency(string assetBundleName, Action action)
|
||||
{
|
||||
assetBundleName = assetBundleName.ToLower();
|
||||
|
||||
var allDependencies = new List<string>() { assetBundleName };
|
||||
allDependencies.AddRange(GetABDependency(assetBundleName));
|
||||
var index = 0;
|
||||
CacheDependency(assetBundleName, allDependencies.ToArray());
|
||||
var allDepends = allDependencies.Where(dependencyAbName => dependencyAbName != assetBundleName).ToList();
|
||||
|
||||
foreach (var dependencyAbName in allDepends)
|
||||
{
|
||||
yield return LoadDependencyAssetBundle(assetBundleName, dependencyAbName, delegate { index++; });
|
||||
}
|
||||
|
||||
while (index != allDepends.Count)
|
||||
{
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
|
||||
action?.Invoke();
|
||||
}
|
||||
|
||||
private void GetAssetBundleDependency(string assetBundleName)
|
||||
{
|
||||
assetBundleName = assetBundleName.ToLower();
|
||||
|
||||
var allDependencies = new List<string>() { assetBundleName };
|
||||
allDependencies.AddRange(GetABDependency(assetBundleName));
|
||||
CacheDependency(assetBundleName, allDependencies.ToArray());
|
||||
var allDepends = allDependencies.Where(dependencyAbName => dependencyAbName != assetBundleName).ToList();
|
||||
|
||||
foreach (var dependencyAbName in allDepends)
|
||||
{
|
||||
LoadDependencyAssetBundleSync(assetBundleName, dependencyAbName);
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator LoadDependencyAssetBundle(string parentAssetBundleName, string assetBundleName,
|
||||
UnityAction<AssetBundle> onCompleted)
|
||||
{
|
||||
assetBundleName = assetBundleName.ToLower();
|
||||
var assetBundlePath = GenerateAssetBundlePath(assetBundleName, IsMD5Encrypt);
|
||||
|
||||
CrazyAsyKit.StopAction(assetBundleName + "Unload");
|
||||
UnWaitUnload(assetBundleName);
|
||||
|
||||
if (IsCacheAssetBundle(assetBundleName))
|
||||
{
|
||||
CacheAssetBundle(assetBundleName, null, true);
|
||||
var ChillConnectInfo = GetCacheAssetBundle(assetBundleName);
|
||||
ChillConnectInfo?.callRes(parentAssetBundleName, onCompleted);
|
||||
}
|
||||
else
|
||||
{
|
||||
var ChillConnectInfo = new ChillConnectInfo(assetBundleName, onCompleted);
|
||||
CacheAssetBundle(assetBundleName, ChillConnectInfo);
|
||||
if (File.Exists(assetBundlePath))
|
||||
{
|
||||
yield return LoadABFromFileAsync(assetBundlePath, ChillConnectConstant.admsie,
|
||||
delegate (AssetBundle bundle)
|
||||
{
|
||||
if (bundle == null)
|
||||
{
|
||||
Debug.LogError("加载AssetBundle 失败:" + assetBundleName);
|
||||
UnCacheAssetBundle(assetBundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
GetCacheAssetBundle(assetBundleName).onLoaded(parentAssetBundleName, bundle);
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
CrazyAsyKit.StartCoroutine(LoadABFromFileAsync(assetBundlePath,
|
||||
ChillConnectConstant.admsie, delegate (AssetBundle bundle)
|
||||
{
|
||||
if (bundle == null)
|
||||
{
|
||||
Debug.LogError("加载AssetBundle 失败:" + assetBundleName);
|
||||
UnCacheAssetBundle(assetBundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
GetCacheAssetBundle(assetBundleName).onLoaded(parentAssetBundleName, bundle);
|
||||
}
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private AssetBundle LoadDependencyAssetBundleSync(string parentAssetBundleName, string assetBundleName)
|
||||
{
|
||||
assetBundleName = assetBundleName.ToLower();
|
||||
var assetBundlePath = GenerateAssetBundlePath(assetBundleName, IsMD5Encrypt);
|
||||
CrazyAsyKit.StopAction(assetBundleName + "Unload");
|
||||
UnWaitUnload(assetBundleName);
|
||||
|
||||
if (IsCacheAssetBundle(assetBundleName))
|
||||
{
|
||||
CacheAssetBundle(assetBundleName, null, true);
|
||||
var assetBundleInfos = GetCacheAssetBundle(assetBundleName);
|
||||
return assetBundleInfos?.assetBundle;
|
||||
}
|
||||
|
||||
var ChillConnectInfo = new ChillConnectInfo(assetBundleName, null);
|
||||
CacheAssetBundle(assetBundleName, ChillConnectInfo);
|
||||
if (File.Exists(assetBundlePath))
|
||||
{
|
||||
GetAssetBundleDependency(assetBundleName);
|
||||
var assetBundle =
|
||||
LoadDecryptAssetBundleSync(assetBundlePath, ChillConnectConstant.admsie);
|
||||
ChillConnectInfo.assetBundle = assetBundle;
|
||||
return assetBundle;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
private string[] GetABDependency(string assetBundleName)
|
||||
{
|
||||
assetBundleName = assetBundleName.ToLower();
|
||||
return GetManifest().GetDirectDependencies(assetBundleName);
|
||||
}
|
||||
|
||||
#region 依赖关系相关
|
||||
|
||||
private bool IsCacheDependency(string assetBundleName)
|
||||
{
|
||||
if (_cacheDependencyDict == null || _cacheDependencyDict.Count == 0) return false;
|
||||
assetBundleName = assetBundleName.ToLower();
|
||||
var isDependency = _cacheDependencyDict.ContainsKey(assetBundleName);
|
||||
|
||||
return isDependency;
|
||||
}
|
||||
|
||||
|
||||
private bool IsOtherDependency(string assetBundleName)
|
||||
{
|
||||
assetBundleName = assetBundleName.ToLower();
|
||||
var isDependency = false;
|
||||
if (_cacheDependencyDict == null || _cacheDependencyDict.Count == 0) return false;
|
||||
foreach (var keyValuePair in _cacheDependencyDict)
|
||||
{
|
||||
isDependency = keyValuePair.Value.Contains(assetBundleName);
|
||||
if (isDependency)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return isDependency;
|
||||
}
|
||||
|
||||
private void CacheDependency(string assetBundleName, string[] assetBundleNameArray)
|
||||
{
|
||||
assetBundleName = assetBundleName.ToLower();
|
||||
if (!IsCacheDependency(assetBundleName))
|
||||
{
|
||||
for (int i = 0; i < assetBundleNameArray.Length; i++)
|
||||
{
|
||||
assetBundleNameArray[i] = assetBundleNameArray[i].ToLower();
|
||||
}
|
||||
|
||||
_cacheDependencyDict.Add(assetBundleName, assetBundleNameArray);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void UnCacheDependency(string assetBundleName)
|
||||
{
|
||||
assetBundleName = assetBundleName.ToLower();
|
||||
if (IsCacheDependency(assetBundleName))
|
||||
{
|
||||
_cacheDependencyDict.Remove(assetBundleName);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private string[] GetCacheDependency(string assetBundleName)
|
||||
{
|
||||
assetBundleName = assetBundleName.ToLower();
|
||||
string[] dependencyList = { };
|
||||
if (IsCacheDependency(assetBundleName))
|
||||
{
|
||||
dependencyList = _cacheDependencyDict[assetBundleName];
|
||||
}
|
||||
|
||||
return dependencyList;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#region 管理已加载的AssetBundle文件
|
||||
|
||||
private void CacheAssetBundle(string assetBundleName, ChillConnectInfo assetBundleInfoV,
|
||||
bool isDependency = false)
|
||||
{
|
||||
assetBundleName = assetBundleName.ToLower();
|
||||
if (IsCacheAssetBundle(assetBundleName))
|
||||
{
|
||||
if (isDependency)
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_cacheAssetBundleInfoDict.Add(assetBundleName, assetBundleInfoV);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void UnCacheAssetBundle(string assetBundleName)
|
||||
{
|
||||
if (IsCacheAssetBundle(assetBundleName))
|
||||
{
|
||||
_cacheAssetBundleInfoDict.Remove(assetBundleName.ToLower());
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private ChillConnectInfo GetCacheAssetBundle(string assetBundleName)
|
||||
{
|
||||
ChillConnectInfo assetBundle = null;
|
||||
if (IsCacheAssetBundle(assetBundleName))
|
||||
{
|
||||
assetBundle = _cacheAssetBundleInfoDict[assetBundleName.ToLower()];
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
|
||||
return assetBundle;
|
||||
}
|
||||
|
||||
|
||||
private bool IsCacheAssetBundle(string assetBundleName)
|
||||
{
|
||||
assetBundleName = assetBundleName.ToLower();
|
||||
if (_cacheAssetBundleInfoDict == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _cacheAssetBundleInfoDict.ContainsKey(assetBundleName);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region 卸载AssetBundle相关
|
||||
|
||||
#region 卸载AssetBundle相关信息管理
|
||||
|
||||
private bool WaitUnload(ChillConnectInfo assetBundleInfoV)
|
||||
{
|
||||
var isInWait = IsWaitUnload(assetBundleInfoV.assetBundleName);
|
||||
if (isInWait) return true;
|
||||
assetBundleInfoV.UpdateWaitUnloadCurrentTime();
|
||||
_waitUnloadList.Add(assetBundleInfoV);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool IsWaitUnloadKey(string assetBundleName)
|
||||
{
|
||||
var isWaitUnload = false;
|
||||
if (_waitUnloadList == null || _waitUnloadList.Count <= 0) return false;
|
||||
foreach (var bundleInfo in _waitUnloadList)
|
||||
{
|
||||
if (bundleInfo == null || !string.IsNullOrEmpty(bundleInfo.assetBundleName)) continue;
|
||||
if (!bundleInfo.assetBundleName.Equals(assetBundleName)) continue;
|
||||
isWaitUnload = true;
|
||||
break;
|
||||
}
|
||||
|
||||
return isWaitUnload;
|
||||
}
|
||||
|
||||
|
||||
private bool IsWaitUnload(string assetBundleName)
|
||||
{
|
||||
var isWaitUnload = false;
|
||||
if (_waitUnloadList == null || _waitUnloadList.Count == 0) return false;
|
||||
if (!IsWaitUnloadKey(assetBundleName))
|
||||
{
|
||||
foreach (var waitUnloadAssetBundle in _waitUnloadList)
|
||||
{
|
||||
if (waitUnloadAssetBundle == null ||
|
||||
!string.IsNullOrEmpty(waitUnloadAssetBundle.assetBundleName)) continue;
|
||||
isWaitUnload = GetABDependency(waitUnloadAssetBundle.assetBundleName).Contains(assetBundleName);
|
||||
if (isWaitUnload)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
isWaitUnload = true;
|
||||
}
|
||||
|
||||
return isWaitUnload;
|
||||
}
|
||||
|
||||
|
||||
private bool UnWaitUnload(string assetBundleName)
|
||||
{
|
||||
var isRemove = false;
|
||||
|
||||
foreach (var bundleInfo in _waitUnloadList)
|
||||
{
|
||||
if (bundleInfo == null) continue;
|
||||
if (!bundleInfo.assetBundleName.Equals(assetBundleName)) continue;
|
||||
isRemove = _waitUnloadList.Remove(bundleInfo);
|
||||
break;
|
||||
}
|
||||
|
||||
return isRemove;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
public void UnloadAssetBundle(string assetBundleName,
|
||||
bool ignoreDependency = false,
|
||||
int unloadWaitTime = 0,
|
||||
Action<bool> onCompleted = null)
|
||||
{
|
||||
if (string.IsNullOrEmpty(assetBundleName))
|
||||
{
|
||||
onCompleted?.Invoke(false);
|
||||
return;
|
||||
}
|
||||
|
||||
bool unloadSucceed;
|
||||
if (IsCacheAssetBundle(assetBundleName))
|
||||
{
|
||||
var abInfo = GetCacheAssetBundle(assetBundleName);
|
||||
if (abInfo == null)
|
||||
{
|
||||
onCompleted?.Invoke(false);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (WaitUnload(abInfo) && !ignoreDependency)
|
||||
{
|
||||
unloadSucceed = false;
|
||||
|
||||
UnCacheDependency(assetBundleName);
|
||||
|
||||
onCompleted?.Invoke(unloadSucceed);
|
||||
}
|
||||
else
|
||||
{
|
||||
CrazyAsyKit.StopAction(assetBundleName + "Unload");
|
||||
CrazyAsyKit.StartAction(assetBundleName + "Unload", delegate
|
||||
{
|
||||
unloadSucceed = IsCacheAssetBundle(assetBundleName) &&
|
||||
UnloadAssetBundleInternal(assetBundleName, ignoreDependency);
|
||||
|
||||
UnWaitUnload(assetBundleName);
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
#endif
|
||||
|
||||
onCompleted?.Invoke(unloadSucceed);
|
||||
}, unloadWaitTime);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
onCompleted?.Invoke(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private bool UnloadAssetBundleInternal(string assetBundleName, bool isIgnoreDependency = false,
|
||||
bool isThorough = false)
|
||||
{
|
||||
var ChillConnectInfo = GetCacheAssetBundle(assetBundleName);
|
||||
if (ChillConnectInfo == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
var dependencyArray = GetCacheDependency(assetBundleName);
|
||||
|
||||
|
||||
UnCacheDependency(assetBundleName);
|
||||
|
||||
|
||||
if (!isIgnoreDependency)
|
||||
{
|
||||
if (IsOtherDependency(assetBundleName))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
UnCacheAssetBundle(assetBundleName);
|
||||
|
||||
|
||||
ChillConnectInfo.Unload(isThorough);
|
||||
|
||||
|
||||
foreach (var dependencyAssetBundleName in dependencyArray)
|
||||
{
|
||||
if (dependencyAssetBundleName == assetBundleName)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
if (!IsOtherDependency(dependencyAssetBundleName))
|
||||
{
|
||||
UnloadAssetBundleInternal(dependencyAssetBundleName, false, isThorough);
|
||||
}
|
||||
else
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#region 封装直接加载资源的方法
|
||||
|
||||
public T GetAsset<T>(string assetBundleName, string assetName) where T : Object
|
||||
{
|
||||
var assetBundlePath = GenerateAssetBundlePath(assetBundleName);
|
||||
var assetBundle = GetAssetBundle(assetBundlePath, assetBundleName);
|
||||
|
||||
return assetBundle.LoadAsset<T>(assetName);
|
||||
}
|
||||
|
||||
|
||||
public void GetAsset<T>(string assetBundleName, string assetName, UnityAction<T> onCompleted) where T : Object
|
||||
{
|
||||
LoadAssetInternal(assetBundleName, delegate (AssetBundle bundle)
|
||||
{
|
||||
if (bundle == null)
|
||||
{
|
||||
Debug.LogError("加载AssetBundle 失败:" + assetBundleName);
|
||||
}
|
||||
else
|
||||
{
|
||||
CrazyAsyKit.StartCoroutine(LoadAssetFromAssetBundle(bundle, assetName, onCompleted));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
public void InitManifest(string assetBundleManifestName, UnityAction<bool> onCompleted)
|
||||
{
|
||||
CrazyAsyKit.StopAction(assetBundleManifestName + "Unload");
|
||||
if (UnWaitUnload(assetBundleManifestName))
|
||||
{
|
||||
}
|
||||
var assetBundles =
|
||||
AssetBundle.LoadFromFile($"{ChillConnectFileKit.GetFilePath()}{ChillConnectConstant.undles}");
|
||||
var manifest = assetBundles.LoadAsset<AssetBundleManifest>("assetbundlemanifest");
|
||||
_manifest = manifest;
|
||||
onCompleted?.Invoke(manifest != null);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void RecycleAssetBundle(string assetBundleName, UnityAction onCompleted = null)
|
||||
{
|
||||
if (IsCacheAssetBundle(assetBundleName))
|
||||
{
|
||||
var abInfo = GetCacheAssetBundle(assetBundleName);
|
||||
abInfo.UnReferenced(assetBundleName);
|
||||
|
||||
RecycleAssetBundleDependency(assetBundleName, UnloadWaitTime);
|
||||
|
||||
if (abInfo.GetReferenced() <= 0)
|
||||
{
|
||||
UnloadAssetBundle(assetBundleName, false, UnloadWaitTime);
|
||||
}
|
||||
}
|
||||
|
||||
onCompleted?.Invoke();
|
||||
}
|
||||
|
||||
private void RecycleAssetBundleDependency(string abName, int waitTime)
|
||||
{
|
||||
var otherAbName = GetCacheDependency(abName);
|
||||
if (otherAbName.Length <= 0) return;
|
||||
foreach (var dependAbName in otherAbName)
|
||||
{
|
||||
if (dependAbName == abName) continue;
|
||||
var dependAbInfo = GetCacheAssetBundle(dependAbName);
|
||||
if (dependAbInfo == null) continue;
|
||||
dependAbInfo.UnReferenced(abName);
|
||||
|
||||
|
||||
if (dependAbInfo.GetReferenced() <= 0)
|
||||
{
|
||||
UnloadAssetBundle(dependAbName, false, waitTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#region 其他方法
|
||||
|
||||
private string GenerateAssetBundlePath(string assetBundleName, bool isMD5 = false, bool isManifest = false,
|
||||
bool isAddABSuffix = true)
|
||||
{
|
||||
var fileName = assetBundleName.ToLower();
|
||||
if (isMD5)
|
||||
{
|
||||
fileName = MD5String(fileName) + ".data";
|
||||
}
|
||||
|
||||
var filePath = _assetBundleRootPath.Replace("file:///", "") + assetBundleName.ToLower();
|
||||
if (isAddABSuffix)
|
||||
{
|
||||
filePath += ChillConnectConstant.setbun;
|
||||
}
|
||||
|
||||
if (!isManifest)
|
||||
return filePath;
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
return filePath;
|
||||
}
|
||||
|
||||
return filePath;
|
||||
}
|
||||
|
||||
private static string MD5String(string str)
|
||||
{
|
||||
using var md5 = MD5.Create();
|
||||
var hash = md5.ComputeHash(Encoding.GetEncoding("utf-8").GetBytes(str));
|
||||
var tmp = new StringBuilder();
|
||||
foreach (var i in hash)
|
||||
{
|
||||
tmp.Append(i.ToString("x2"));
|
||||
}
|
||||
|
||||
return tmp.ToString();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void RecycleAsset(string assetUrl, UnityAction onCompleted)
|
||||
{
|
||||
RecycleAssetBundle(assetUrl, onCompleted);
|
||||
}
|
||||
|
||||
private AssetBundleManifest GetManifest()
|
||||
{
|
||||
if (_manifest == null)
|
||||
{
|
||||
Debug.LogError("AssetBundleManifest is null");
|
||||
var assetBundles =
|
||||
AssetBundle.LoadFromFile($"{ChillConnectFileKit.GetFilePath()}{ChillConnectConstant.undles}");
|
||||
var manifest = assetBundles.LoadAsset<AssetBundleManifest>("assetbundlemanifest");
|
||||
_manifest = manifest;
|
||||
}
|
||||
|
||||
return _manifest;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0049894e09758c34fb23600e4571504e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,10 @@
|
||||
|
||||
namespace ChillConnect
|
||||
{
|
||||
public enum ChillConnectState
|
||||
{
|
||||
STATE_NONE,
|
||||
STATE_LOADING,
|
||||
STATE_LOADED,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5e6f867b844a92f4e8799eeb338a9aa2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using DG.Tweening;
|
||||
using FairyGUI;
|
||||
using ChillConnect;
|
||||
|
||||
|
||||
public static class CommonExpand
|
||||
{
|
||||
public static GTweener FadeIn(this GObject obj, float duration = 0.3f, float delay = 0)
|
||||
{
|
||||
return CommonHelper.FadeIn(obj, duration, delay);
|
||||
}
|
||||
|
||||
public static GTweener FadeOut(this GObject obj, float duration = 0.3f, float delay = 0)
|
||||
{
|
||||
return CommonHelper.FadeOut(obj, duration, delay);
|
||||
}
|
||||
|
||||
public static void SetClick(this GObject button, Action action, bool isNetworkCheck = false,
|
||||
bool isQuickClickCheck = true)
|
||||
{
|
||||
CommonHelper.InitGButton(button, action, isNetworkCheck, isQuickClickCheck);
|
||||
}
|
||||
|
||||
public static void SafeKill(this Tween tween)
|
||||
{
|
||||
if (tween != null && tween.IsActive())
|
||||
{
|
||||
tween.Kill();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 774c7c1119b44f86819883ab6e9240ec
|
||||
timeCreated: 1681803724
|
||||
@@ -0,0 +1,207 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using FairyGUI;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace ChillConnect
|
||||
{
|
||||
public enum CountDownType
|
||||
{
|
||||
Second,
|
||||
Minute,
|
||||
Hour,
|
||||
Day
|
||||
}
|
||||
|
||||
public class CountDownKit
|
||||
{
|
||||
private int countDownTime;
|
||||
private int leftTime = 0;
|
||||
private GTextField textGComponent;
|
||||
private GProgressBar barGComponent;
|
||||
private Text textComponent;
|
||||
private CountDownType countDownType = CountDownType.Second;
|
||||
private Dictionary<int, Action> onTriggerEventDict = new Dictionary<int, Action>();
|
||||
private Tween timer;
|
||||
private Action onCompletedEvent;
|
||||
private long endTime;
|
||||
private bool isDependenceServerTime = true;
|
||||
|
||||
public CountDownKit SetTime(int second)
|
||||
{
|
||||
countDownTime = second;
|
||||
leftTime = countDownTime;
|
||||
return this;
|
||||
}
|
||||
|
||||
public CountDownKit SetCountDownType(CountDownType countDownType)
|
||||
{
|
||||
this.countDownType = countDownType;
|
||||
return this;
|
||||
}
|
||||
|
||||
public CountDownKit SetText(GTextField gText)
|
||||
{
|
||||
textComponent = null;
|
||||
textGComponent = gText;
|
||||
return this;
|
||||
}
|
||||
|
||||
public CountDownKit SetBar(GProgressBar gProgressBar)
|
||||
{
|
||||
barGComponent = null;
|
||||
barGComponent = gProgressBar;
|
||||
return this;
|
||||
}
|
||||
|
||||
public int interval = 1;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
endTime = (int)(DateTimeManager.Instance.GetServerCurrTimestamp() / 1000) + leftTime;
|
||||
UpdateView();
|
||||
timer = DOVirtual.DelayedCall(interval, () =>
|
||||
{
|
||||
leftTime -= interval;
|
||||
if (isDependenceServerTime)
|
||||
{
|
||||
var current = DateTimeManager.Instance.GetServerCurrTimestamp() / 1000;
|
||||
if (endTime <= current)
|
||||
{
|
||||
leftTime = 0;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateView();
|
||||
if (leftTime <= 0)
|
||||
{
|
||||
Stop();
|
||||
OnCompleted();
|
||||
}
|
||||
else
|
||||
{
|
||||
OnTrigger();
|
||||
}
|
||||
}, true).SetLoops(-1);
|
||||
}
|
||||
|
||||
private void UpdateView()
|
||||
{
|
||||
UpdateText();
|
||||
UpdateBar();
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
{
|
||||
if (timer != null)
|
||||
{
|
||||
timer.Pause();
|
||||
}
|
||||
}
|
||||
|
||||
public void Resume()
|
||||
{
|
||||
if (timer != null)
|
||||
{
|
||||
timer.Play();
|
||||
}
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
if (timer != null && timer.IsActive())
|
||||
{
|
||||
timer?.Kill();
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDestroy()
|
||||
{
|
||||
Stop();
|
||||
leftTime = 0;
|
||||
|
||||
textGComponent = null;
|
||||
|
||||
textComponent = null;
|
||||
onTriggerEventDict = null;
|
||||
onCompletedEvent = null;
|
||||
}
|
||||
|
||||
public void ConsumeTime(int consumeTime)
|
||||
{
|
||||
leftTime -= consumeTime;
|
||||
UpdateView();
|
||||
if (leftTime <= 0)
|
||||
{
|
||||
Stop();
|
||||
OnCompleted();
|
||||
}
|
||||
else
|
||||
{
|
||||
OnTrigger();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTrigger()
|
||||
{
|
||||
if (onTriggerEventDict.ContainsKey(leftTime))
|
||||
{
|
||||
onTriggerEventDict[leftTime]?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearTriggerEvent()
|
||||
{
|
||||
onTriggerEventDict.Clear();
|
||||
}
|
||||
|
||||
public CountDownKit SetCompletedEvent(Action onCompleted)
|
||||
{
|
||||
onCompletedEvent = onCompleted;
|
||||
return this;
|
||||
}
|
||||
|
||||
private void OnCompleted()
|
||||
{
|
||||
onCompletedEvent?.Invoke();
|
||||
}
|
||||
|
||||
private void UpdateText()
|
||||
{
|
||||
if (textGComponent != null)
|
||||
{
|
||||
textGComponent.text = CommonHelper.TimeFormat(leftTime, countDownType);
|
||||
}
|
||||
|
||||
if (textComponent != null)
|
||||
{
|
||||
textComponent.text = CommonHelper.TimeFormat(leftTime, countDownType);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateBar()
|
||||
{
|
||||
if (barGComponent != null)
|
||||
{
|
||||
if (barGComponent.max == 0)
|
||||
{
|
||||
barGComponent.max = countDownTime;
|
||||
}
|
||||
|
||||
barGComponent.TweenValue(leftTime, 1);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetLeftTime()
|
||||
{
|
||||
return leftTime;
|
||||
}
|
||||
|
||||
public CountDownKit SetServerTimeDependence(bool _isDependenceServerTime)
|
||||
{
|
||||
isDependenceServerTime = _isDependenceServerTime;
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34ed4a143324499ab1864f3c64019e16
|
||||
timeCreated: 1681804392
|
||||
@@ -0,0 +1,145 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
public class FXPool<T> : IDisposable where T : Enum
|
||||
{
|
||||
private Dictionary<T, List<Object>> PoolDic;
|
||||
private Dictionary<T, Transform> PollPar;
|
||||
private List<T> temp;
|
||||
private Transform objectPoolPar;
|
||||
public Func<T, Object> NewObjFunc;
|
||||
public Action<T, Object> RecObjFunc;
|
||||
public Action<T, Object> GetObjFunc;
|
||||
|
||||
public FXPool(Transform _objectPoolPar = null)
|
||||
{
|
||||
objectPoolPar = _objectPoolPar;
|
||||
if (objectPoolPar == null)
|
||||
{
|
||||
objectPoolPar = new GameObject("ObjectPool").transform;
|
||||
objectPoolPar.localPosition = Vector3.zero;
|
||||
objectPoolPar.localEulerAngles = Vector3.zero;
|
||||
}
|
||||
|
||||
PoolDic = new Dictionary<T, List<Object>>();
|
||||
PollPar = new Dictionary<T, Transform>();
|
||||
temp = new List<T>();
|
||||
}
|
||||
|
||||
public Obj GetObject<Obj>(T key) where Obj : Object
|
||||
{
|
||||
Obj obj = null;
|
||||
if (!PoolDic.ContainsKey(key))
|
||||
{
|
||||
AddKey(key);
|
||||
}
|
||||
|
||||
if (PoolDic[key].Count > 0)
|
||||
{
|
||||
obj = PoolDic[key][0] as Obj;
|
||||
PoolDic[key].RemoveAt(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
obj = LoadObject<Obj>(key);
|
||||
}
|
||||
|
||||
GetObjFunc?.Invoke(key, obj);
|
||||
return obj;
|
||||
}
|
||||
|
||||
private void AddKey(T key)
|
||||
{
|
||||
PoolDic.Add(key, new List<Object>());
|
||||
Transform par = new GameObject(key.ToString()).transform;
|
||||
par.SetParent(objectPoolPar);
|
||||
par.localScale = Vector3.one;
|
||||
par.localPosition = Vector3.zero;
|
||||
par.localEulerAngles = Vector3.zero;
|
||||
PollPar.Add(key, par.transform);
|
||||
}
|
||||
|
||||
private Obj LoadObject<Obj>(T key) where Obj : UnityEngine.Object
|
||||
{
|
||||
Obj obj = NewObjFunc?.Invoke(key) as Obj;
|
||||
if (obj != null)
|
||||
{
|
||||
GameObject go = obj as GameObject ?? (obj as Component).gameObject;
|
||||
|
||||
if (PollPar.TryGetValue(key, out Transform par) && go != null)
|
||||
{
|
||||
go.transform.SetParent(par);
|
||||
}
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
public void RecObject(T key, Object obj)
|
||||
{
|
||||
if (obj == null) return;
|
||||
if (!PoolDic.ContainsKey(key))
|
||||
{
|
||||
PoolDic.Add(key, new List<Object>());
|
||||
}
|
||||
|
||||
GameObject go = obj as GameObject ?? (obj as Component).gameObject;
|
||||
if (PollPar.TryGetValue(key, out Transform par))
|
||||
{
|
||||
go.transform.parent = (par);
|
||||
}
|
||||
|
||||
RecObjFunc?.Invoke(key, obj);
|
||||
PoolDic[key].Add(obj);
|
||||
}
|
||||
|
||||
public void RemoveKey(T key)
|
||||
{
|
||||
if (PoolDic.ContainsKey(key))
|
||||
{
|
||||
foreach (Object item in PoolDic[key])
|
||||
{
|
||||
if (item != null)
|
||||
{
|
||||
GameObject go = item as GameObject;
|
||||
if (go == null)
|
||||
{
|
||||
Component cot = item as Component;
|
||||
go = cot.gameObject;
|
||||
}
|
||||
|
||||
GameObject.Destroy(go);
|
||||
}
|
||||
}
|
||||
|
||||
PoolDic[key].Clear();
|
||||
PoolDic.Remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveAll()
|
||||
{
|
||||
temp.Clear();
|
||||
foreach (var item in PoolDic)
|
||||
{
|
||||
temp.Add(item.Key);
|
||||
}
|
||||
|
||||
foreach (var item in temp)
|
||||
{
|
||||
RemoveKey(item);
|
||||
}
|
||||
|
||||
temp.Clear();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
RemoveAll();
|
||||
PoolDic = null;
|
||||
PollPar = null;
|
||||
temp = null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3de141293f3240ffbdc26570a545e96c
|
||||
timeCreated: 1681806263
|
||||
@@ -0,0 +1,72 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Security.Cryptography;
|
||||
|
||||
public class MD5Kit
|
||||
{
|
||||
|
||||
public static string GetFileMD5(string file)
|
||||
{
|
||||
try
|
||||
{
|
||||
var fs = new FileStream(file, FileMode.Open);
|
||||
MD5 md5 = new MD5CryptoServiceProvider();
|
||||
var retVal = md5.ComputeHash(fs);
|
||||
fs.Close();
|
||||
|
||||
var sb = new StringBuilder();
|
||||
foreach (var str in retVal)
|
||||
{
|
||||
sb.Append(str.ToString("X2"));
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception("GetFileMD5 fail error: " + ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取字符串的MD5值
|
||||
/// </summary>
|
||||
public static string GetStringMD5(string str)
|
||||
{
|
||||
if (string.IsNullOrEmpty(str))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
MD5 md5 = new MD5CryptoServiceProvider();
|
||||
byte[] bytResult = md5.ComputeHash(Encoding.UTF8.GetBytes(str));
|
||||
string strResult = BitConverter.ToString(bytResult);
|
||||
strResult = strResult.Replace("-", string.Empty);
|
||||
return strResult;
|
||||
}
|
||||
|
||||
|
||||
public static string MD5String1(string text)
|
||||
{
|
||||
var buffer = Encoding.Default.GetBytes(text);
|
||||
var check = new MD5CryptoServiceProvider();
|
||||
var somme = check.ComputeHash(buffer);
|
||||
var result = new StringBuilder();
|
||||
foreach (var a in somme)
|
||||
{
|
||||
var value = a.ToString("X");
|
||||
if (a < 16)
|
||||
{
|
||||
result.Append(0);
|
||||
result.Append(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
result.Append(value);
|
||||
}
|
||||
}
|
||||
|
||||
return result.ToString().ToLower();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a5697bf9fd10d9548977711311a96a00
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user