fix:1、添加项目。2、基本箭头生成

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2026-06-12 18:10:00 +08:00
commit 2d5012e37e
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using ChillConnect;
using Roy;
using SGModule.DataStorage;
using SGModule.NetKit;
public static partial class DataMgr {
public static void InitPreferences(string jsonStr) {
DataManager.Instance.AddSaveCallback(CloudDataSaver.UpdateData);
var loginModel = LoginKit.Instance.LoginModel;
// Debug.Log($"barry init Preferences-----0--{loginModel.uid}--{userID}");
if (loginModel.NewPlayer || loginModel.Uid != UserID.Value) {
// Debug.Log($"barry init Preferences----1---");
DataManager.Instance.ClearAllData();
UserID.Value = loginModel.Uid;
GameHelper.InitNewWatchCDList(true);
}
GameHelper.InitNewWatchCDList();
// ObjectExtensionsTest.AsTestRun();
// Debug.Log($"barry init Preferences----2---{jsomnStr}");
DataManager.Instance.ImportFromJson(jsonStr, loginModel.PlayDataVer);
// UserCoreMgr.Instance.LoadItemData();
// ItemManager.GetInstance.LoadItemData();
}
}
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externalObjects: {}
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namespace ChillConnect
{
using System;
using FairyGUI;
using Spine.Unity;
using UnityEngine;
using System.Collections.Generic;
using Object = UnityEngine.Object;
public class FXManager : BaseUnityManager<FXManager>
{
private string fxPath = "Effect/sys/";
FXPool<Fx_Type> fx_ObjMonoObjPool;
private Transform goWrapperPar;
public override void Init()
{
base.Init();
GameObject obj = new GameObject("FX_Pool");
obj.transform.parent = transform;
obj.transform.localPosition = Vector3.zero;
obj.transform.localEulerAngles = Vector3.zero;
fx_ObjMonoObjPool = new FXPool<Fx_Type>(obj.transform);
fx_ObjMonoObjPool.NewObjFunc = NewObjFunc;
fx_ObjMonoObjPool.GetObjFunc = GetObjFunc;
fx_ObjMonoObjPool.RecObjFunc = RecObjFunc;
}
private void RecObjFunc(Fx_Type arg1, Object arg2)
{
var componet = arg2 as Component;
if (componet)
componet.gameObject.SetActive(false);
else
{
(arg2 as GameObject).SetActive(false);
}
}
private void GetObjFunc(Fx_Type arg1, Object arg2)
{
var componet = arg2 as Component;
if (componet)
componet.gameObject.SetActive(true);
else
{
(arg2 as GameObject).SetActive(true);
}
}
private Object NewObjFunc(Fx_Type arg)
{
if ((int)arg < 100)
{
var go = LoadKit.Instance.LoadGameObjectAndCloneSync("Effect.spine." + arg, arg.ToString());
SkeletonAnimation sk = go.GetComponent<SkeletonAnimation>();
return sk;
}
else
{
fxPath = "Effect.sys." + arg;
var go = LoadKit.Instance.LoadGameObjectAndCloneSync(fxPath, arg.ToString());
ParticleSystem particleSystem = go.GetComponent<ParticleSystem>();
if (particleSystem == null)
{
particleSystem = go.GetComponentInChildren<ParticleSystem>();
}
if (particleSystem != null)
{
foreach (var item in particleSystem.GetComponentsInChildren<ParticleSystem>())
{
var main = item.main;
main.scalingMode = ParticleSystemScalingMode.Hierarchy;
}
particleSystem.transform.localScale = Vector3.one * 100;
return particleSystem;
}
return go;
}
}
public T GetFx<T>(Fx_Type fx_Type) where T : Object
{
T obj = fx_ObjMonoObjPool.GetObject<T>(fx_Type);
SkeletonAnimation ani = obj as SkeletonAnimation;
if (ani != null)
{
ani.gameObject.layer = 0;
ani.ClearState();
ani.transform.localPosition = Vector3.zero;
ani.transform.localEulerAngles = Vector3.zero;
}
return obj;
}
public void RecFx<T>(Fx_Type fx_Type, T obj) where T : Object
{
fx_ObjMonoObjPool.RecObject(fx_Type, obj);
}
public List<GameObject> gameObjects = new List<GameObject>();
public override void Dispose()
{
base.Dispose();
fx_ObjMonoObjPool.Dispose();
}
private Queue<GoWrapper> goWrapperQueue = new Queue<GoWrapper>();
public T SetFx<T>(GGraph gp, Fx_Type fx_Type, ref Action Rec) where T : Component
{
var fx = GetFx<T>(fx_Type);
if (fx != null)
{
var goWrapper = new GoWrapper(fx.gameObject);
gp.SetNativeObject(goWrapper);
fx.transform.localPosition = Vector3.zero;
fx.transform.localScale = Vector3.one * 100;
fx.transform.localEulerAngles = Vector3.zero;
Rec += () =>
{
goWrapper.wrapTarget = null;
gp.SetNativeObject(null);
RecFx(fx_Type, fx);
};
}
return fx;
}
public GameObject SetFx(GGraph gp, Fx_Type fx_Type, ref Action Rec, bool supportStencil = false)
{
GameObject fx = GetFx<GameObject>(fx_Type);
if (fx != null)
{
var goWrapper = new GoWrapper(fx.gameObject);
gp.SetNativeObject(goWrapper);
fx.transform.localPosition = Vector3.zero;
fx.transform.localScale = Vector3.one * 100;
fx.transform.localEulerAngles = Vector3.zero;
Rec += () =>
{
goWrapper.wrapTarget = null;
gp.SetNativeObject(null);
RecFx(fx_Type, fx);
};
}
return fx;
}
}
public enum Fx_Type
{
None = -1,
gamwin,
fx_broad,
fx_login_light,
fx_login_bird,
fx_coin,
fx_hand_pre,
fx_disaappear_1,
fx_disaappear_2,
fx_first_reward,
fx_egg,
fx_egg_light,
fx_gift_bg,
fx_lock_light,
fx_removeAD,
fx_removeAD_bg,
fx_saving,
fx_sign1,
fx_lock,
fx_open,
fx_lose,
fx_three_gift,
fx_petty_reward,
fx_tips,
fx_wheel,
fx_win,
fx_winstar,
fx_proplight,
fx_addeffect,
fx_addeffect_1,
fx_free_idle = 104,
fx_ui_jinbi_click = 107,
}
}
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fileFormatVersion: 2
guid: 9cde96b619c044d99e1f59d178df68cd
timeCreated: 1681806251
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using DG.Tweening;
using IgnoreOPS;
using SGModule.Net;
namespace ChillConnect
{
using System;
using UnityEngine;
using System.Collections.Generic;
using Unity.VisualScripting;
using FairyGUI;
using SGModule.ApplePay;
using Newtonsoft.Json;
using SGModule.NetKit;
using Assets.Scripts;
using SGModule.Common;
public class HallManager : BaseUnityManager<HallManager>
{
public event Action UpdateSecondEvent;
public event Action UpdateFiveSecondEvent;
private float _secondTime;
private float _secondTime1;
private LoginModel loginModel;
private bool isGameStart;
private GameDataSystem gameDataSys;
private WindowSystem windowSys;
private RewardSystem rewardSys;
private ConsumeSystem consumeSys;
private bool isFirstEnter = true;
public int enterHallTimes = 0;
public bool isShowRankView = false;
public event Action UpdateEvent;
// public int countTimes = 0;
public override void Init()
{
CtrlDispatcher.Instance.AddListener(CtrlMsg.Game_Start, OnGameStart);
GameDispatcher.Instance.AddListener(GameMsg.OpenGame, EnterGame);
GameDispatcher.Instance.AddListener(GameMsg.BackMainScene, EnterHall);
AppDispatcher.Instance.AddListener(MainThreadMsg.App_Focus_True, BackToGame);
SetSoundVolume();
InitSystem();
}
private void InitSystem()
{
gameDataSys = new GameDataSystem();
windowSys = new WindowSystem();
rewardSys = new RewardSystem();
consumeSys = new ConsumeSystem();
}
void BackToGame(object obj = null)
{
if (MaxPayManager.isPay)
{
MaxPayManager.isPay = false;
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Close);
MaxPayManager.Instance.PaySuccess();
}
var last_time = PlayerPrefs.GetInt("Dayreftimes", 0);
DateTime newDate = TimeZone.CurrentTimeZone.ToLocalTime(new DateTime(1970, 1, 1));
newDate = newDate.AddSeconds(GameHelper.GetNowTime(true));
// Debug.Log($"barry newdate==== {newDate}");
var newDays = newDate.Day;
}
private void OnGameStart(object obj)
{
var lang = PlayerPrefsKit.ReadString("LangIdKey");
if (lang.IsNullOrWhiteSpace())
{
lang = "en";
}
Debug.Log(ConfigSystem.GetConfig<CommonModel>().ExchangeModeToggle + "//////////////////////");
//初始化商品
// PurchasingManager.Instance.InitProduct();
var appleData = new ApplePayData
{
sku = "",
amount = 0,
currency = "USD",
shopName = "",
type = ""
};
// ApplePayManager.Instance.InitProduct(ConfigSystem.GetConfig<ApplePayModel2>().DataList,
// ConfigManager.GameConfig.packageName, PurchasingManager.ApplePaySuccessCallback(appleData));
Debug.Log(JsonConvert.SerializeObject(ConfigSystem.GetConfig<ApplePayModel>().DataList));
UIManager.Instance.SetSwitchLanguage(lang);
EnterHall(true);
isGameStart = true;
TrackKit.TrackLoginFunnel(LoginFunnelEventType.EnterHall);
// Debug.Log("?????????????????" + PurchasingManager.GetPaySku(PayType.pack_reward));
// Debug.Log(JsonConvert.SerializeObject(ConfigSystem.GetConfig<ApplePayModel>().DataList));
// bool enterGame = CommonHelper.GetBoolByChance(ConfigSystem.GetConfig<CommonModel>().roomrate / 100f);
// if (GameHelper.IsGiftSwitch() && enterGame)
// {
// EnterGame(enterGame);
// }
// DOVirtual.DelayedCall(1f, PurchasingManager.StartPay);
}
private void SetSoundVolume()
{
float last_sound = PlayerPrefs.GetFloat("soundVolume", 1.0f);
// Debug.Log($"barry last_sound=== " + last_sound);
GRoot.inst.soundVolume = last_sound;
AudioManager.Instance.SetBGMSound();
}
private void EnterHall(object obj = null)
{
// int index = obj != null ? (int)obj : 2;
enterHallTimes++;
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PlayUI_Close);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RewardAniUI_Close);
AudioManager.Instance.StopBGM();
AudioManager.Instance.PlayBGM(AudioConst.MainBg);
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MainUI_Open);
if (GameHelper.IsGiftSwitch() && (obj != null))
{
int h5rate = GameHelper.GetCommonModel().loginhallrate;
int roomrate = GameHelper.GetCommonModel().roomrate;
// if (UnityEngine.Random.Range(1, 100) < h5rate) {
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.H5UI_Open);
// } else
if (UnityEngine.Random.Range(1, 100) < roomrate)
{//进入玩法
GameHelper.is_first_login = false;
// OnClickPlay();
if (!SaveData.GetSaveObject().have_slot && (DateTime.Now.Day != PlayerPrefs.GetInt("off_new", 0)))
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MainUI_Open);
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddviewnewUI_Open);
PlayerPrefs.SetInt("off_new", DateTime.Now.Day);
}
if (!SaveData.GetSaveObject().have_slot && UnityEngine.Random.Range(0, 100) < ConfigSystem.GetConfig<CommonModel>().BonusInside)
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MainUI_Open);
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.AddviewnewUI_Open);
}
else
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RainPlayUI_Open, true);
}
}
else
{
GameHelper.is_first_login = false;
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MainUI_Open, true);
}
}
else
{
GameHelper.is_first_login = false;
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MainUI_Open);
}
if (GameHelper.IsGiftSwitch()) UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.BroadcastUI_Open);
GameHelper.PlayGameTimeEvent(1);
}
private void EnterGame(object obj)
{
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.MainUI_Close);
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.RainPlayUI_Open);
AudioManager.Instance.StopBGM();
AudioManager.Instance.PlayBGM(AudioConst.GameBg);
}
#region
public void GetGalleryNet(int imageID, Action<bool> action = null)
{
// StartCoroutine(TextureHelper.GetGalleryFromNet(imageID, action));
}
#endregion
public void Update()
{
if (!isGameStart) return;
UpdateEvent?.Invoke();
_secondTime += Time.deltaTime;
_secondTime1 += Time.deltaTime;
if (_secondTime >= 1)
{
_secondTime = 0;
UpdateSecondEvent?.Invoke();
}
if (_secondTime1 >= 5)
{
_secondTime1 = 0;
UpdateFiveSecondEvent?.Invoke();
}
}
public void AddChangeGiftSwitch(Action action)
{
}
public void RemoveChangeGiftSwitch(Action action)
{
}
void OnApplicationQuit()
{
// DataMgr.ImmediateSendSave();
}
private bool isInH5;
public void SetInH5(bool isInH5)
{
this.isInH5 = isInH5;
}
}
}
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fileFormatVersion: 2
guid: 7b0f6f2d2a8a4351902376d77d27b4e8
timeCreated: 1681804729
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using UnityEngine;
namespace ChillConnect
{
public class NetworkManager : BaseUnityManager<NetworkManager>
{
#if GAME_RELEASE
public static string crazyUrl => true ? DomainReleaseUrl : DomainDebugUrl;
#else
public static string crazyUrl => false ? DomainReleaseUrl : DomainDebugUrl;
#endif
public const string DomainRelease = "chillconnect.fun";
//is debug test--------
public const string DomainDebugUrl = @"https://api.jsoncompare.online/";
public static readonly string DomainReleaseUrl = $"https://{DomainRelease}/api/";
public static bool isWatchedAD = false;
public const string identifier = "com.matchgame.captaindicedubloons";
private LoginSystem loginSystem;
private ConfigSystem configSystem;
private PlayDataSystem playDataSystem;
public static bool haveSimCard = false;
public override void Init()
{
InitSystem();
}
private void InitSystem()
{
loginSystem = new LoginSystem();
configSystem = new ConfigSystem();
playDataSystem = new PlayDataSystem();
}
}
}
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fileFormatVersion: 2
guid: 54f9fcd655e04ba99afa430eec09c068
timeCreated: 1681976638