fix:1、添加项目。2、基本箭头生成

This commit is contained in:
2026-06-12 18:10:00 +08:00
commit 2d5012e37e
6588 changed files with 665673 additions and 0 deletions
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/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.Pass_14
{
public partial class btn_close
{
/// <summary>
/// 0:up
/// </summary>
public int _Button_up = 0;
/// <summary>
/// 1:down
/// </summary>
public int _Button_down = 1;
/// <summary>
/// 2:over
/// </summary>
public int _Button_over = 2;
/// <summary>
/// 3:selectedOver
/// </summary>
public int _Button_selectedOver = 3;
}
}
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@@ -0,0 +1,27 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.Pass_14
{
public partial class btn_close
{
/// <summary>
/// 0:up
/// </summary>
public const int Button_up = 0;
/// <summary>
/// 1:down
/// </summary>
public const int Button_down = 1;
/// <summary>
/// 2:over
/// </summary>
public const int Button_over = 2;
/// <summary>
/// 3:selectedOver
/// </summary>
public const int Button_selectedOver = 3;
}
}
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@@ -0,0 +1,39 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.Pass_14
{
public partial class com_item_award
{
/// <summary>
/// 0:0
/// </summary>
public int _Type_0 = 0;
/// <summary>
/// 1:1
/// </summary>
public int _Type_1 = 1;
/// <summary>
/// 0:0
/// </summary>
public int _State_0 = 0;
/// <summary>
/// 1:1
/// </summary>
public int _State_1 = 1;
/// <summary>
/// 2:2
/// </summary>
public int _State_2 = 2;
/// <summary>
/// 3:3
/// </summary>
public int _State_3 = 3;
/// <summary>
/// 4:4
/// </summary>
public int _State_4 = 4;
}
}
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@@ -0,0 +1,39 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.Pass_14
{
public partial class com_item_award
{
/// <summary>
/// 0:0
/// </summary>
public const int Type_0 = 0;
/// <summary>
/// 1:1
/// </summary>
public const int Type_1 = 1;
/// <summary>
/// 0:0
/// </summary>
public const int State_0 = 0;
/// <summary>
/// 1:1
/// </summary>
public const int State_1 = 1;
/// <summary>
/// 2:2
/// </summary>
public const int State_2 = 2;
/// <summary>
/// 3:3
/// </summary>
public const int State_3 = 3;
/// <summary>
/// 4:4
/// </summary>
public const int State_4 = 4;
}
}
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@@ -0,0 +1,39 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.Pass_14
{
public partial class com_pass_item
{
/// <summary>
/// 0:0
/// </summary>
public int _State_0 = 0;
/// <summary>
/// 1:1
/// </summary>
public int _State_1 = 1;
/// <summary>
/// 2:2
/// </summary>
public int _State_2 = 2;
/// <summary>
/// 3:3
/// </summary>
public int _State_3 = 3;
/// <summary>
/// 0:empty
/// </summary>
public int _Is_full_empty = 0;
/// <summary>
/// 1:half
/// </summary>
public int _Is_full_half = 1;
/// <summary>
/// 2:full
/// </summary>
public int _Is_full_full = 2;
}
}
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@@ -0,0 +1,39 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.Pass_14
{
public partial class com_pass_item
{
/// <summary>
/// 0:0
/// </summary>
public const int State_0 = 0;
/// <summary>
/// 1:1
/// </summary>
public const int State_1 = 1;
/// <summary>
/// 2:2
/// </summary>
public const int State_2 = 2;
/// <summary>
/// 3:3
/// </summary>
public const int State_3 = 3;
/// <summary>
/// 0:empty
/// </summary>
public const int Is_full_empty = 0;
/// <summary>
/// 1:half
/// </summary>
public const int Is_full_half = 1;
/// <summary>
/// 2:full
/// </summary>
public const int Is_full_full = 2;
}
}
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@@ -0,0 +1,19 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.Pass_14
{
public partial class progress_pass
{
/// <summary>
/// 0:none
/// </summary>
public int _Show_tips_none = 0;
/// <summary>
/// 1:show
/// </summary>
public int _Show_tips_show = 1;
}
}
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@@ -0,0 +1,19 @@
/// <summary>
/// FGUI控制器自动生成
/// </summary>
namespace FGUI.Pass_14
{
public partial class progress_pass
{
/// <summary>
/// 0:none
/// </summary>
public const int Show_tips_none = 0;
/// <summary>
/// 1:show
/// </summary>
public const int Show_tips_show = 1;
}
}
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