fix:1、结算优化
This commit is contained in:
@@ -12,7 +12,6 @@ namespace FGUI.GameResult_08
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UIObjectFactory.SetPackageItemExtension(cash_broad.URL, typeof(cash_broad));
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UIObjectFactory.SetPackageItemExtension(cash_broad.URL, typeof(cash_broad));
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UIObjectFactory.SetPackageItemExtension(com_arrow_end.URL, typeof(com_arrow_end));
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UIObjectFactory.SetPackageItemExtension(com_arrow_end.URL, typeof(com_arrow_end));
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UIObjectFactory.SetPackageItemExtension(com_arrow_end_again.URL, typeof(com_arrow_end_again));
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UIObjectFactory.SetPackageItemExtension(com_arrow_end_again.URL, typeof(com_arrow_end_again));
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UIObjectFactory.SetPackageItemExtension(btn_claim.URL, typeof(btn_claim));
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UIObjectFactory.SetPackageItemExtension(com_end.URL, typeof(com_end));
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UIObjectFactory.SetPackageItemExtension(com_end.URL, typeof(com_end));
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}
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}
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}
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}
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@@ -1,29 +0,0 @@
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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
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using FairyGUI;
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using FairyGUI.Utils;
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namespace FGUI.GameResult_08
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{
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public partial class btn_claim : GButton
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{
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public Controller state;
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public GImage ad_icon;
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public GImage img_saveingpot;
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public const string URL = "ui://8sjqw0q3rsd42i";
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public static btn_claim CreateInstance()
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{
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return (btn_claim)UIPackage.CreateObject("GameResult_08", "btn_claim");
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}
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public override void ConstructFromXML(XML xml)
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{
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base.ConstructFromXML(xml);
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state = GetControllerAt(0);
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ad_icon = (GImage)GetChildAt(1);
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img_saveingpot = (GImage)GetChildAt(2);
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}
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: e0993c012a030ad4391f9c97f177470c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -8,9 +8,9 @@ namespace FGUI.GameResult_08
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public partial class com_arrow_end : GComponent
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public partial class com_arrow_end : GComponent
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{
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{
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public GTextField title;
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public GTextField title;
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public GButton btn_back;
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public GButton btn_watchAd;
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public GButton btn_watchAd;
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public GButton btn_restart;
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public GButton btn_restart;
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public GButton btn_back;
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public const string URL = "ui://8sjqw0q3rsd42f";
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public const string URL = "ui://8sjqw0q3rsd42f";
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public static com_arrow_end CreateInstance()
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public static com_arrow_end CreateInstance()
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@@ -23,9 +23,9 @@ namespace FGUI.GameResult_08
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base.ConstructFromXML(xml);
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base.ConstructFromXML(xml);
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title = (GTextField)GetChildAt(3);
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title = (GTextField)GetChildAt(3);
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btn_back = (GButton)GetChildAt(4);
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btn_watchAd = (GButton)GetChildAt(8);
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btn_watchAd = (GButton)GetChildAt(9);
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btn_restart = (GButton)GetChildAt(9);
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btn_restart = (GButton)GetChildAt(10);
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btn_back = (GButton)GetChildAt(10);
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}
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}
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}
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}
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}
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}
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@@ -25,6 +25,7 @@ namespace FGUI.GameResult_08
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public GButton btn_claim;
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public GButton btn_claim;
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public GRichTextField text_award_2;
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public GRichTextField text_award_2;
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public GRichTextField text_award_3;
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public GRichTextField text_award_3;
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public com_arrow_end com_arrow_end;
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public Transition t0;
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public Transition t0;
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public Transition t2;
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public Transition t2;
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public const string URL = "ui://8sjqw0q3sebxk";
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public const string URL = "ui://8sjqw0q3sebxk";
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@@ -56,6 +57,7 @@ namespace FGUI.GameResult_08
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btn_claim = (GButton)GetChildAt(23);
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btn_claim = (GButton)GetChildAt(23);
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text_award_2 = (GRichTextField)GetChildAt(24);
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text_award_2 = (GRichTextField)GetChildAt(24);
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text_award_3 = (GRichTextField)GetChildAt(25);
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text_award_3 = (GRichTextField)GetChildAt(25);
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com_arrow_end = (com_arrow_end)GetChildAt(26);
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t0 = GetTransitionAt(0);
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t0 = GetTransitionAt(0);
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t2 = GetTransitionAt(1);
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t2 = GetTransitionAt(1);
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}
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}
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Binary file not shown.
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Before Width: | Height: | Size: 599 KiB After Width: | Height: | Size: 435 KiB |
Binary file not shown.
@@ -1099,6 +1099,7 @@ GameObject:
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serializedVersion: 6
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serializedVersion: 6
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m_Component:
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m_Component:
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- component: {fileID: 1361344199}
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- component: {fileID: 1361344199}
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- component: {fileID: 1361344200}
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m_Layer: 0
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m_Layer: 0
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m_Name: GameObject
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m_Name: GameObject
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -1121,6 +1122,18 @@ Transform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1361344200
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1361344198}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 36de1e54129c45dc8fc672793fee00fe, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1442936684
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--- !u!1 &1442936684
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -0,0 +1,21 @@
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using UnityEngine;
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public class InputHelper : MonoBehaviour
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{
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public static InputHelper Instance;
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private void Awake()
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{
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if (Instance == null) Instance = this;
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else Destroy(gameObject);
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}
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// 提供输入状态给UI层调用
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public int TouchCount => Input.touchCount;
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public Touch GetTouch(int index) => Input.GetTouch(index);
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public bool GetMouseButtonDown(int button) => Input.GetMouseButtonDown(button);
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public bool GetMouseButton(int button) => Input.GetMouseButton(button);
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public bool GetMouseButtonUp(int button) => Input.GetMouseButtonUp(button);
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public Vector3 MousePosition => Input.mousePosition;
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// public float GetMouseWheelDelta() => Input.GetMouseWheelDelta();
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 36de1e54129c45dc8fc672793fee00fe
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timeCreated: 1781427648
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@@ -2,6 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using DG.Tweening;
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using FairyGUI;
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using FairyGUI;
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using FGUI.Arrow_game;
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using FGUI.Arrow_game;
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using UnityEngine;
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using UnityEngine;
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@@ -160,6 +161,14 @@ namespace ChillConnect
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{
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{
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ui = baseUI as com_arrow_game;
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ui = baseUI as com_arrow_game;
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}
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}
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// 新增坐标转换方法
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private Vector2 UnityMouseToFGUIPos(Vector2 unityPos)
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{
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float x = unityPos.x;
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float y = Screen.height - unityPos.y;
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return new Vector2(x, y);
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}
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public override void OnUpdate()
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public override void OnUpdate()
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{
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{
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@@ -170,46 +179,52 @@ namespace ChillConnect
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// }
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// }
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//
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//
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// ========= 编辑器模拟触摸(仅编辑模式生效) =========
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// ========= 编辑器模拟触摸(仅编辑模式生效) =========
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// ========== 编辑器鼠标拖拽 ==========
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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//1. 鼠标左键 = 单指拖拽
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float moveThreshold = 1f; // 移动阈值,大于这个值才算有效拖动
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// Debug.Log($"Input.GetMouseButtonDown======={Input.GetMouseButtonDown(0)}");
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if (Input.GetMouseButtonDown(0))
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// 鼠标按下:仅初始化状态和起点
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if (InputHelper.Instance.GetMouseButtonDown(0))
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{
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{
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_lastTouchPos = Input.mousePosition;
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Vector2 unityPos = InputHelper.Instance.MousePosition;
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_lastTouchPos = UnityMouseToFGUIPos(unityPos);
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_isDraging = true;
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_isDraging = true;
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}
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Debug.Log("鼠标按下,开始拖拽");
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if (Input.GetMouseButton(0) && _isDraging)
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return; // 本帧直接返回,不执行拖动逻辑
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{
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Vector2 curMousePos = Input.mousePosition;
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Vector2 offset = curMousePos - _lastTouchPos;
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MoveContainer(offset);
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_lastTouchPos = curMousePos;
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}
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if (Input.GetMouseButtonUp(0))
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{
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_isDraging = false;
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}
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}
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// 2. 鼠标滚轮 = 双指缩放
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// 拖拽中:按住左键 + 拖拽标记为true
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// float scrollDelta = Input.GetMouseWheelDelta();
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if (_isDraging && InputHelper.Instance.GetMouseButton(0))
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// if (Mathf.Abs(scrollDelta) > 0)
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{
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// {
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Vector2 unityPos = InputHelper.Instance.MousePosition;
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// float curScale = _viewContainer.scaleX;
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Vector2 curMousePos = UnityMouseToFGUIPos(unityPos);
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// curScale += scrollDelta * 0.1f;
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Vector2 offset = curMousePos - _lastTouchPos;
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// curScale = Mathf.Clamp(curScale, _minScale, _maxScale);
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//
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Debug.Log($"curMousePos=={curMousePos} _lastTouchPos=={_lastTouchPos} offset=={offset}");
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// _viewContainer.scaleX = curScale;
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// _viewContainer.scaleY = curScale;
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// 只有偏移超过阈值才移动 & 更新基准点
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// _zoomSlider.value = GetSliderValueByScale(curScale);
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if (offset.magnitude > moveThreshold)
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// }
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{
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MoveContainer(offset);
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_lastTouchPos = curMousePos; // 移动后再刷新起点
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}
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}
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// 鼠标抬起,结束拖拽
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if (InputHelper.Instance.GetMouseButtonUp(0))
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{
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_isDraging = false;
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Debug.Log("鼠标抬起,结束拖拽");
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}
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#endif
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#endif
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// ========= 双指 = 缩放(优先级最高) =========
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// ========= 双指 = 缩放(优先级最高) =========
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if (Input.touchCount == 2)
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if (InputHelper.Instance.TouchCount == 2)
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{
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{
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_isDraging = false;
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_isDraging = false;
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Touch t0 = Input.GetTouch(0);
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Touch t0 = InputHelper.Instance.GetTouch(0);
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Touch t1 = Input.GetTouch(1);
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Touch t1 = InputHelper.Instance.GetTouch(1);
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float currentDis = Vector2.Distance(t0.position, t1.position);
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float currentDis = Vector2.Distance(t0.position, t1.position);
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if (!_isTwoFingerTouch)
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if (!_isTwoFingerTouch)
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@@ -236,9 +251,9 @@ namespace ChillConnect
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}
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}
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}
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}
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// ========= 单指 = 拖拽平移 =========
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// ========= 单指 = 拖拽平移 =========
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else if (Input.touchCount == 1)
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else if (InputHelper.Instance.TouchCount == 1)
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{
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{
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Touch touch = Input.GetTouch(0);
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Touch touch = InputHelper.Instance.GetTouch(0);
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Vector2 curTouchPos = touch.position;
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Vector2 curTouchPos = touch.position;
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if (touch.phase == TouchPhase.Began)
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if (touch.phase == TouchPhase.Began)
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@@ -820,6 +835,7 @@ namespace ChillConnect
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/// <summary>移动容器 + 边界限制,防止完全拖出屏幕</summary>
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/// <summary>移动容器 + 边界限制,防止完全拖出屏幕</summary>
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private void MoveContainer(Vector2 offset)
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private void MoveContainer(Vector2 offset)
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{
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{
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Debug.Log($"[arrow] 移动容器:{offset}");
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float newX = _viewContainer.x + offset.x;
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float newX = _viewContainer.x + offset.x;
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float newY = _viewContainer.y + offset.y;
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float newY = _viewContainer.y + offset.y;
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@@ -1400,7 +1416,42 @@ namespace ChillConnect
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arrow.isMoving = false;
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arrow.isMoving = false;
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}
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}
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uiCtrlDispatcher.Dispatch(UICtrlMsg.LevelSuccessUI_Open, isSuccess);
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// uiCtrlDispatcher.Dispatch(UICtrlMsg.LevelSuccessUI_Open, isSuccess);
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if (isSuccess)
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{
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GameHelper.SetLevel(GameHelper.GetLevel() + 1);
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//通关成功
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float[] cash_array = GameHelper.GetRewardValue(2);
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var temp = new SuccessData();
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temp.IsWin = true;
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temp.cash_number = cash_array[0];
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temp.rate = (int)cash_array[1];
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temp.IsLevelSuccess = true;
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temp.IsH5Reward = false;
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temp.boost_array = GameHelper.GetRewardBoost(2);
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DOVirtual.DelayedCall(0.5f, () =>
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
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});
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}
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else
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{
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//通关失败
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float[] cash_array = GameHelper.GetRewardValue(2);
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var temp = new SuccessData();
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temp.IsWin = false;
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temp.cash_number = cash_array[0];
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temp.IsLevelSuccess = true;
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temp.IsH5Reward = false;
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temp.boost_array = GameHelper.GetRewardBoost(2);
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DOVirtual.DelayedCall(0.5f, () =>
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, temp);
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});
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}
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}
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}
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// 重新开始本局
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// 重新开始本局
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@@ -51,7 +51,7 @@ namespace ChillConnect
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{
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{
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ui.btn_restart.SetClick(() =>
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ui.btn_restart.SetClick(() =>
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{
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{
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open);
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UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Open, args);
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CtrlCloseUI();
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CtrlCloseUI();
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});
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});
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@@ -10,7 +10,6 @@ using IgnoreOPS;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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||||||
using Spine.Unity;
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using Spine.Unity;
|
||||||
using UnityEngine;
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using UnityEngine;
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using btn_claim = FGUI.Common_01.btn_claim;
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|
||||||
using Random = UnityEngine.Random;
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using Random = UnityEngine.Random;
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||||||
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|
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namespace ChillConnect
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namespace ChillConnect
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||||||
@@ -19,10 +18,15 @@ namespace ChillConnect
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|||||||
{
|
{
|
||||||
private GameResultUICtrl ctrl;
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private GameResultUICtrl ctrl;
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||||||
private GameResultModel model;
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private GameResultModel model;
|
||||||
private com_arrow_end ui;
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private com_end ui;
|
||||||
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private bool IsWin;
|
||||||
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private bool IsLevelSuccess;
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||||||
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private bool IsH5Reward;
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||||||
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|
||||||
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private float AwardNum = 20;
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||||||
private Action closeCallback;
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private Action closeCallback;
|
||||||
|
|
||||||
|
private int AwardRate = 10;
|
||||||
|
|
||||||
public GameResultUI(GameResultUICtrl ctrl) : base(ctrl)
|
public GameResultUI(GameResultUICtrl ctrl) : base(ctrl)
|
||||||
{
|
{
|
||||||
@@ -33,10 +37,10 @@ namespace ChillConnect
|
|||||||
protected override void SetUIInfo(UIInfo uiInfo)
|
protected override void SetUIInfo(UIInfo uiInfo)
|
||||||
{
|
{
|
||||||
uiInfo.packageName = "GameResult_08";
|
uiInfo.packageName = "GameResult_08";
|
||||||
uiInfo.assetName = "com_arrow_end";
|
uiInfo.assetName = "com_end";
|
||||||
uiInfo.layerType = UILayerType.Popup;
|
uiInfo.layerType = UILayerType.Popup;
|
||||||
uiInfo.isNeedOpenAnim = true;
|
uiInfo.isNeedOpenAnim = false;
|
||||||
uiInfo.isNeedCloseAnim = true;
|
uiInfo.isNeedCloseAnim = false;
|
||||||
uiInfo.isNeedUIMask = true;
|
uiInfo.isNeedUIMask = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -49,21 +53,106 @@ namespace ChillConnect
|
|||||||
|
|
||||||
protected override void OnClose()
|
protected override void OnClose()
|
||||||
{
|
{
|
||||||
|
// GameHelper.SetCloseResult(false);
|
||||||
|
closeCallback?.Invoke();
|
||||||
|
// if (IsLevelSuccess && !GameHelper.is_first_login)
|
||||||
|
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open, true);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
//
|
//
|
||||||
protected override void OnBind()
|
protected override void OnBind()
|
||||||
{
|
{
|
||||||
ui = baseUI as com_arrow_end;
|
ui = baseUI as com_end;
|
||||||
}
|
}
|
||||||
private SuccessData successData_;
|
private SuccessData successData_;
|
||||||
|
|
||||||
protected override void OnOpenBefore(object args)
|
protected override void OnOpenBefore(object args)
|
||||||
{
|
{
|
||||||
((btn_claim)ui.btn_watchAd).state.selectedIndex = DataMgr.ArrowResultLevel.Value == 1 ? 1 : 0;
|
if (Screen.safeArea.y != 0)
|
||||||
((btn_claim)ui.btn_watchAd).title = DataMgr.ArrowResultLevel.Value == 1 ? "Free Revive" : "Revive";
|
{//刘海屏
|
||||||
|
ui.btn_gold.y += 68;
|
||||||
|
}
|
||||||
|
|
||||||
|
var anim_paly = FXManager.Instance.SetFx<SkeletonAnimation>(ui.btn_gold.GetChild("gold_anim") as GGraph, Fx_Type.fx_coin, ref closeCallback);
|
||||||
|
anim_paly.state.SetAnimation(0, "animation", true);
|
||||||
|
(ui.top_money as com_money).btn_ch.title = GameHelper.getDesByKey("ch_out_1");
|
||||||
|
if (GameHelper.IsGiftSwitch())
|
||||||
|
ui.switchgift.selectedIndex = 1;
|
||||||
|
|
||||||
|
ui.tips_text.text = GameHelper.getDesByKey("ww_condition_lv");
|
||||||
|
SuccessData SuccessDatas = args as SuccessData;
|
||||||
|
AwardNum = SuccessDatas.cash_number;
|
||||||
|
AwardRate = SuccessDatas.rate;
|
||||||
|
IsWin = SuccessDatas.IsWin;
|
||||||
|
|
||||||
|
IsLevelSuccess = SuccessDatas.IsLevelSuccess;
|
||||||
|
IsH5Reward = SuccessDatas.IsH5Reward;
|
||||||
|
|
||||||
|
successData_ = SuccessDatas;
|
||||||
|
if (!GameHelper.IsGiftSwitch())
|
||||||
|
{
|
||||||
|
successData_.cash_number = (int)successData_.cash_number;
|
||||||
|
successData_.rate = 2;
|
||||||
|
}
|
||||||
|
// if (IsLevelSuccess && !IsH5Reward)
|
||||||
|
// {
|
||||||
|
// UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.PayloadingUI_Open);
|
||||||
|
//
|
||||||
|
// GameHelper.PlayGameTimeEvent(1, () =>
|
||||||
|
// {
|
||||||
|
// GameHelper.RequestGameConfig();
|
||||||
|
// });
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// GameHelper.SetCloseResult(true);
|
||||||
|
// }
|
||||||
|
if (!GameHelper.IsGiftSwitch())
|
||||||
|
{
|
||||||
|
AwardNum = 20;
|
||||||
|
AwardRate = 2;
|
||||||
|
ui.btn_claim.title = "Claim(" + AwardNum + ")";
|
||||||
|
}
|
||||||
|
else ui.btn_claim.title = "Claim(" + GameHelper.getChString((decimal)AwardNum) + ")";
|
||||||
|
if (IsWin)
|
||||||
|
{
|
||||||
|
if (PlayerPrefs.GetFloat("soundVolume", 1.0f) > 0f)
|
||||||
|
{
|
||||||
|
AudioManager.Instance.PlayDynamicEffect(AudioConst.Victoriously);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
if (IsWin)
|
||||||
|
{
|
||||||
|
ui.win_lose.selectedIndex = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// ui.win_lose.selectedIndex = 0;
|
||||||
|
ui.win_lose.selectedIndex = 2;
|
||||||
|
ui.lab_lose_des.text = GameHelper.getDesByKey("game_resulte_1");
|
||||||
|
}
|
||||||
|
ui.btn_restart.SetClick(() =>
|
||||||
|
{
|
||||||
|
if (!GameHelper.GetCloseResult())
|
||||||
|
return;
|
||||||
|
GameHelper.addInterAdnumber();
|
||||||
|
if (!IsWin)
|
||||||
|
{
|
||||||
|
GameHelper.SetLevelstate(3);
|
||||||
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open, true);
|
||||||
|
GameDispatcher.Instance.Dispatch(GameMsg.sendLog, false);
|
||||||
|
GameDispatcher.Instance.Dispatch(GameMsg.reset_game, false);
|
||||||
|
}
|
||||||
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Close);
|
||||||
|
});
|
||||||
|
|
||||||
ui.btn_watchAd.SetClick(() =>
|
|
||||||
|
((btn_claim)ui.com_arrow_end.btn_watchAd).state.selectedIndex = DataMgr.ArrowResultLevel.Value == 1 ? 1 : 0;
|
||||||
|
((btn_claim)ui.com_arrow_end.btn_watchAd).title = DataMgr.ArrowResultLevel.Value == 1 ? "Free Revive" : "Revive";
|
||||||
|
|
||||||
|
ui.com_arrow_end.btn_watchAd.SetClick(() =>
|
||||||
{
|
{
|
||||||
if (DataMgr.ArrowResultLevel.Value == 1)
|
if (DataMgr.ArrowResultLevel.Value == 1)
|
||||||
{
|
{
|
||||||
@@ -72,25 +161,212 @@ namespace ChillConnect
|
|||||||
}
|
}
|
||||||
else if (DataMgr.ArrowResultLevel.Value == 0)
|
else if (DataMgr.ArrowResultLevel.Value == 0)
|
||||||
{
|
{
|
||||||
GameHelper.ShowVideoAd("gameResult", success =>
|
GameHelper.ShowVideoAd("gameResult", success =>
|
||||||
{
|
{
|
||||||
if (success)
|
if (success)
|
||||||
{
|
{
|
||||||
GameDispatcher.Instance.Dispatch(GameMsg.reset_game, true);
|
GameDispatcher.Instance.Dispatch(GameMsg.reset_game, true);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
CtrlCloseUI();
|
CtrlCloseUI();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
ui.com_arrow_end.btn_restart.SetClick(() =>
|
||||||
ui.btn_restart.SetClick(() =>
|
|
||||||
{
|
{
|
||||||
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GameAgainUI_Open);
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GameAgainUI_Open);
|
||||||
CtrlCloseUI();
|
CtrlCloseUI();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
ui.com_arrow_end.btn_back.SetClick(() =>
|
||||||
|
{
|
||||||
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.GameAgainUI_Open);
|
||||||
|
CtrlCloseUI();
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
ui.btn_mult.GetChild("title").text = "Claim X" + AwardRate;
|
||||||
|
|
||||||
|
if (SuccessDatas.IsH5Reward)
|
||||||
|
ui.com_ch.visible = false;
|
||||||
|
InitView();
|
||||||
|
if (IsWin)
|
||||||
|
{
|
||||||
|
if (GameHelper.IsGiftSwitch())
|
||||||
|
ui.text_award.text = GameHelper.Get102Str((decimal)AwardNum);
|
||||||
|
else
|
||||||
|
ui.text_award.text = ((int)AwardNum).ToString();
|
||||||
|
|
||||||
|
|
||||||
|
var sk = FXManager.Instance.SetFx<SkeletonAnimation>(ui.bg_parent, Fx_Type.fx_win, ref closeCallback);
|
||||||
|
sk.state.SetAnimation(0, "out", true);
|
||||||
|
|
||||||
|
var sk1 = FXManager.Instance.SetFx<SkeletonAnimation>(ui.bg_parent_title, Fx_Type.fx_winstar, ref closeCallback);
|
||||||
|
sk1.state.SetAnimation(0, "animation", false);
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// var sk1 = FXManager.Instance.SetFx<SkeletonAnimation>(ui.bg_parent_fail, Fx_Type.fx_fail, ref closeCallback);
|
||||||
|
// sk1.state.SetAnimation(0, "animation", true);
|
||||||
|
|
||||||
|
if (GameHelper.IsGiftSwitch())
|
||||||
|
ui.text_award.text = GameHelper.Get102Str(DataMgr.Ticket.Value);
|
||||||
|
else
|
||||||
|
ui.text_award.text = DataMgr.Coin.Value.ToString();
|
||||||
|
}
|
||||||
|
ui.com_ch.btn_cash.title = GameHelper.getDesByKey("ch_out_1");
|
||||||
|
// if (IsWin)
|
||||||
|
// {
|
||||||
|
// if (GameHelper.IsGiftSwitch()) ui.text_award.text = GameHelper.Get102Str((decimal)AwardNum);
|
||||||
|
// else ui.text_award.text = ((int)AwardNum).ToString();
|
||||||
|
|
||||||
|
// var sk = FXManager.Instance.SetFx<SkeletonAnimation>(ui.bg_parent, Fx_Type.fx_win, ref closeCallback);
|
||||||
|
// sk.state.SetAnimation(0, "out", true);
|
||||||
|
|
||||||
|
// var sk1 = FXManager.Instance.SetFx<SkeletonAnimation>(ui.bg_parent_title, Fx_Type.fx_win_title, ref closeCallback);
|
||||||
|
// sk1.state.SetAnimation(0, "animation", false);
|
||||||
|
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
|
||||||
|
// if (GameHelper.IsGiftSwitch()) ui.text_award.text = GameHelper.Get102Str(DataMgr.Ticket.Value);
|
||||||
|
// else ui.text_award.text = DataMgr.Coin.Value.ToString();
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (GameHelper.IsGiftSwitch())
|
||||||
|
{
|
||||||
|
if (SaveData.GetSaveObject().LargeRewardNum < ConfigSystem.GetConfig<CommonModel>().FreeClaims)
|
||||||
|
{
|
||||||
|
(ui.btn_mult as btn_claim3).state.selectedIndex = 1;
|
||||||
|
}
|
||||||
|
else if (ConfigSystem.GetConfig<CommonModel>().PiggyBankSwitch == 1)
|
||||||
|
{
|
||||||
|
(ui.btn_mult.GetChild("img_saveingpot") as GImage).visible = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ui.btn_gold.GetChild("text_gold").text = $"{DataMgr.Coin.Value:N0}";
|
||||||
|
ui.top_money.GetChild("text_gold").text = DataMgr.Ticket.Value.ToString();
|
||||||
|
ui.btn_mult.SetClick(() =>
|
||||||
|
{
|
||||||
|
if (!GameHelper.GetCloseResult())
|
||||||
|
return;
|
||||||
|
if (GameHelper.IsGiftSwitch())
|
||||||
|
{
|
||||||
|
if (SaveData.GetSaveObject().LargeRewardNum < ConfigSystem.GetConfig<CommonModel>().FreeClaims)
|
||||||
|
{
|
||||||
|
ui.com_ch.btn_cash.SetClick(() => { });
|
||||||
|
ui.btn_claim.SetClick(() => { });
|
||||||
|
ui.btn_mult.SetClick(() => { });
|
||||||
|
StartScroll();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GameHelper.ShowVideoAd("reward_lobby", isSuccess =>
|
||||||
|
{
|
||||||
|
if (isSuccess)
|
||||||
|
{
|
||||||
|
ui.com_ch.btn_cash.SetClick(() => { });
|
||||||
|
ui.btn_claim.SetClick(() => { });
|
||||||
|
ui.btn_mult.SetClick(() => { });
|
||||||
|
StartScroll();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
GameHelper.ShowVideoAd("reward_lobby", isSuccess =>
|
||||||
|
{
|
||||||
|
if (isSuccess)
|
||||||
|
{
|
||||||
|
ui.com_ch.btn_cash.SetClick(() => { });
|
||||||
|
ui.btn_claim.SetClick(() => { });
|
||||||
|
ui.btn_mult.SetClick(() => { });
|
||||||
|
GetReward(AwardNum * 2);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
});
|
||||||
|
ui.btn_claim.SetClick(() =>
|
||||||
|
{
|
||||||
|
if (!GameHelper.GetCloseResult())
|
||||||
|
return;
|
||||||
|
|
||||||
|
ui.com_ch.btn_cash.SetClick(() => { });
|
||||||
|
ui.btn_claim.SetClick(() => { });
|
||||||
|
ui.btn_mult.SetClick(() => { });
|
||||||
|
GetReward(AwardNum);
|
||||||
|
DOVirtual.DelayedCall(2f, () =>
|
||||||
|
{
|
||||||
|
GameHelper.addInterAdnumber();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
private bool isget;
|
||||||
|
private void GetReward(float awardNum)
|
||||||
|
{
|
||||||
|
if (isget)
|
||||||
|
return;
|
||||||
|
isget = true;
|
||||||
|
var rewardData = new RewardData();
|
||||||
|
|
||||||
|
int curr_type = 101;
|
||||||
|
Vector2 end_ = GameHelper.GetUICenterPosition(ui.btn_gold, true);
|
||||||
|
|
||||||
|
if (GameHelper.IsGiftSwitch())
|
||||||
|
{
|
||||||
|
curr_type = 102;
|
||||||
|
end_ = GameHelper.GetUICenterPosition(ui.top_money, true);
|
||||||
|
|
||||||
|
}
|
||||||
|
var rewardSingleData = new RewardSingleData(curr_type, (decimal)awardNum, RewardOrigin.Play)
|
||||||
|
{
|
||||||
|
startPosition = GameHelper.GetUICenterPosition(ui.btn_mult, true),
|
||||||
|
endPosition = new Vector2(end_.x - 110, end_.y - 110),
|
||||||
|
};
|
||||||
|
|
||||||
|
rewardData.AddReward(rewardSingleData);
|
||||||
|
rewardData.displayType = RewardDisplayType.RewardFly | RewardDisplayType.ValueChange;
|
||||||
|
rewardData.AddCompleted(success =>
|
||||||
|
{
|
||||||
|
if (success)
|
||||||
|
{
|
||||||
|
// RefreshGold((decimal)awardNum);
|
||||||
|
|
||||||
|
DOVirtual.DelayedCall(0.7f, () =>
|
||||||
|
{
|
||||||
|
CtrlCloseUI();
|
||||||
|
// if (IsLevelSuccess) UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open, true);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
GameDispatcher.Instance.Dispatch(GameMsg.GetReward, rewardData);
|
||||||
|
DOVirtual.DelayedCall(1, () =>
|
||||||
|
{
|
||||||
|
DOVirtual.Float(0, (float)DataMgr.Ticket.Value, 1,
|
||||||
|
value => { ui.top_money.GetChild("text_gold").text = ((decimal)value).ToString("0.00"); });
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshGold(decimal coin = -1)
|
||||||
|
{
|
||||||
|
if (coin < 0)
|
||||||
|
{
|
||||||
|
coin = DataMgr.Coin.Value;
|
||||||
|
}
|
||||||
|
var btnCoin = ui.btn_gold as com_gold;
|
||||||
|
|
||||||
|
CommonHelper.ShowNumAnim(btnCoin.text_gold, coin);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnOpen(object args)
|
protected override void OnOpen(object args)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@@ -107,12 +383,357 @@ namespace ChillConnect
|
|||||||
#region 消息
|
#region 消息
|
||||||
protected override void AddListener()
|
protected override void AddListener()
|
||||||
{
|
{
|
||||||
|
HallManager.Instance.UpdateSecondEvent += timeEvent;
|
||||||
}
|
}
|
||||||
protected override void RemoveListener()
|
protected override void RemoveListener()
|
||||||
{
|
{
|
||||||
|
HallManager.Instance.UpdateSecondEvent -= timeEvent;
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
private int time_count;
|
private int time_count;
|
||||||
|
void timeEvent()
|
||||||
|
{
|
||||||
|
time_count++;
|
||||||
|
|
||||||
|
if (time_count > 3)
|
||||||
|
{
|
||||||
|
time_count = 0;
|
||||||
|
ui.com_ch.broad.t0.Play(() =>
|
||||||
|
{
|
||||||
|
var name_index = Random.Range(0, ConfigSystem.GetConfig<exBrPoolModel>().config_name_list.Count);
|
||||||
|
var money_index = Random.Range(0, ConfigSystem.GetConfig<exBrPoolModel>().config_money_list.Count);
|
||||||
|
|
||||||
|
DateTime oldtime = DateTime.Now.AddSeconds(-Random.Range(1 * 3600, 2 * 3600));
|
||||||
|
|
||||||
|
// ui.com_ch.broad.cast_text.text = string.Format("Congratulations, [color=#dfad42]{0}[/color] withdrew [color=#90c04e]{1} [/color]dollars", ConfigSystem.GetConfig<exBrPoolModel>().config_name_list[name_index],
|
||||||
|
// ConfigSystem.GetConfig<exBrPoolModel>().config_money_list[money_index]);
|
||||||
|
string broad_text = String.Format(GameHelper.getDesByKey("makeup_5"), ConfigSystem.GetConfig<exBrPoolModel>().config_name_list[name_index],
|
||||||
|
ConfigSystem.GetConfig<exBrPoolModel>().config_money_list[money_index]);
|
||||||
|
ui.com_ch.broad.cast_text.text = broad_text;
|
||||||
|
|
||||||
|
//, oldtime.Hour + ":" + (oldtime.Minute > 10 ? oldtime.Minute : "0" + oldtime.Minute)
|
||||||
|
ui.com_ch.broad.t1.Play();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//初始化页面逻辑
|
||||||
|
private void InitView()
|
||||||
|
{
|
||||||
|
if (Screen.safeArea.y != 0)
|
||||||
|
{//刘海屏
|
||||||
|
ui.top_group.y += 68;
|
||||||
|
}
|
||||||
|
closeCallback = null;
|
||||||
|
if (!GameHelper.IsGiftSwitch())
|
||||||
|
return;
|
||||||
|
var name_index = Random.Range(0, ConfigSystem.GetConfig<exBrPoolModel>().config_name_list.Count);
|
||||||
|
var money_index = Random.Range(0, ConfigSystem.GetConfig<exBrPoolModel>().config_money_list.Count);
|
||||||
|
// ui.com_ch.broad.cast_text.text = string.Format("Congratulations, [color=#dfad42]{0}[/color] withdrew [color=#90c04e]{1} [/color]dollars", ConfigSystem.GetConfig<exBrPoolModel>().config_name_list[name_index],
|
||||||
|
// ConfigSystem.GetConfig<exBrPoolModel>().config_money_list[money_index]);
|
||||||
|
string broad_text = String.Format(GameHelper.getDesByKey("makeup_5"), ConfigSystem.GetConfig<exBrPoolModel>().config_name_list[name_index],
|
||||||
|
ConfigSystem.GetConfig<exBrPoolModel>().config_money_list[money_index]);
|
||||||
|
ui.com_ch.broad.cast_text.text = broad_text;
|
||||||
|
if (DataMgr.MakeupTaskHistory.Value.Count == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var makeupTaskData = DataMgr.MakeupTaskHistory.Value.Last();
|
||||||
|
var vo = ConfigSystem.GetConfig<MakeupModel>().GetData(makeupTaskData.tableId);
|
||||||
|
|
||||||
|
ui.com_ch.btn_cash.SetClick(() =>
|
||||||
|
{
|
||||||
|
if (!GameHelper.GetCloseResult())
|
||||||
|
return;
|
||||||
|
|
||||||
|
ui.btn_claim.SetClick(() => { });
|
||||||
|
ui.btn_mult.SetClick(() => { });
|
||||||
|
ui.com_ch.btn_cash.SetClick(() => { });
|
||||||
|
ui.top_money.GetChild("btn_ch").SetClick(() => { });
|
||||||
|
if (IsWin)
|
||||||
|
{
|
||||||
|
//ui.btn_claim.FireClick(false, true);
|
||||||
|
GetReward(AwardNum);
|
||||||
|
DOVirtual.DelayedCall(2f, () =>
|
||||||
|
{
|
||||||
|
GameHelper.addInterAdnumber();
|
||||||
|
uiCtrlDispatcher.Dispatch(UICtrlMsg.MakeupConfirmUI_Open, makeupTaskData);
|
||||||
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Close);
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GameHelper.addInterAdnumber();
|
||||||
|
if (!IsWin)
|
||||||
|
GameHelper.SetLevelstate(3);
|
||||||
|
uiCtrlDispatcher.Dispatch(UICtrlMsg.MakeupConfirmUI_Open, makeupTaskData);
|
||||||
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Close);
|
||||||
|
GameDispatcher.Instance.Dispatch(GameMsg.reset_game, false);
|
||||||
|
|
||||||
|
}
|
||||||
|
// ui.btn_claim.enabled = false;
|
||||||
|
// ui.btn_mult.enabled = false;
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
ui.top_money.GetChild("btn_ch").SetClick(() =>
|
||||||
|
{
|
||||||
|
ui.btn_claim.SetClick(() => { });
|
||||||
|
ui.btn_mult.SetClick(() => { });
|
||||||
|
ui.com_ch.btn_cash.SetClick(() => { });
|
||||||
|
ui.top_money.GetChild("btn_ch").SetClick(() => { });
|
||||||
|
if (IsWin)
|
||||||
|
{
|
||||||
|
//ui.btn_claim.FireClick(false, true);
|
||||||
|
GetReward(AwardNum);
|
||||||
|
DOVirtual.DelayedCall(2f, () =>
|
||||||
|
{
|
||||||
|
GameHelper.addInterAdnumber();
|
||||||
|
uiCtrlDispatcher.Dispatch(UICtrlMsg.MakeupConfirmUI_Open, makeupTaskData);
|
||||||
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Close);
|
||||||
|
});
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GameHelper.addInterAdnumber();
|
||||||
|
if (!IsWin)
|
||||||
|
GameHelper.SetLevelstate(3);
|
||||||
|
uiCtrlDispatcher.Dispatch(UICtrlMsg.MakeupConfirmUI_Open, makeupTaskData);
|
||||||
|
UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.LevelSuccessUI_Close);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if ((float)DataMgr.Ticket.Value < vo.item_need)
|
||||||
|
{
|
||||||
|
string str = string.Format(GameHelper.getDesByKey("makeup_2"), vo.item_need);
|
||||||
|
ui.com_ch.ch_text.text = str;
|
||||||
|
if ((float)DataMgr.Ticket.Value > vo.item_need)
|
||||||
|
{
|
||||||
|
ui.com_ch.progress.width = 656;
|
||||||
|
ui.com_ch.progress_text.text = GameHelper.Get102Str(vo.item_need) + "/" + GameHelper.Get102Str(vo.item_need);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ui.com_ch.progress.width = 656 * ((float)DataMgr.Ticket.Value / vo.item_need);
|
||||||
|
ui.com_ch.progress_text.text = GameHelper.Get102Str(DataMgr.Ticket.Value) + "/" + GameHelper.Get102Str(vo.item_need);
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log((float)DataMgr.Ticket.Value);
|
||||||
|
}
|
||||||
|
// else if ((float)DataMgr.MakeupTaskH5Time < vo.task_need)
|
||||||
|
// {
|
||||||
|
// ui.com_ch.ch_text.text = "Cumulataive " + (vo.task_need / 60) + @" minutes in ""Game"" to cash out";
|
||||||
|
// if ((float)DataMgr.MakeupTaskH5Time > vo.task_need)
|
||||||
|
// {
|
||||||
|
// ui.com_ch.progress.width = 656;
|
||||||
|
// ui.com_ch.progress_text.text = (vo.task_need / 60) + "/" + (vo.task_need / 60);
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// ui.com_ch.progress.width = 656 * ((float)DataMgr.MakeupTaskH5Time / vo.task_need);
|
||||||
|
// ui.com_ch.progress_text.text = Math.Round(((float)(DataMgr.MakeupTaskH5Time / 60)), 2) + "/" + (vo.task_need / 60);
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// }
|
||||||
|
else if (makeupTaskData.videoCount < vo.ad_need)
|
||||||
|
{
|
||||||
|
|
||||||
|
string str = string.Format(GameHelper.getDesByKey("makeup_1"), vo.ad_need);
|
||||||
|
ui.com_ch.ch_text.text = str;
|
||||||
|
if (makeupTaskData.videoCount > vo.ad_need)
|
||||||
|
{
|
||||||
|
ui.com_ch.progress.width = 656;
|
||||||
|
ui.com_ch.progress_text.text = vo.ad_need + "/" + vo.ad_need;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ui.com_ch.progress.width = 656 * ((float)makeupTaskData.videoCount / vo.ad_need);
|
||||||
|
ui.com_ch.progress_text.text = makeupTaskData.videoCount + "/" + vo.ad_need;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (GameHelper.GetLevel() <= vo.levels_need)
|
||||||
|
{
|
||||||
|
string str = string.Format(GameHelper.getDesByKey("makeup_3"), vo.levels_need);
|
||||||
|
ui.com_ch.ch_text.text = str;
|
||||||
|
ui.com_ch.progress.width = 656 * (GameHelper.GetLevel() - 1) / vo.levels_need;
|
||||||
|
ui.com_ch.progress_text.text = (GameHelper.GetLevel() - 1) + "/" + vo.levels_need;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var vo1 = ConfigSystem.GetConfig<MakeupModel>().GetData(makeupTaskData.tableId + 1);
|
||||||
|
if (vo1 == null)
|
||||||
|
vo1 = vo;
|
||||||
|
string str1 = string.Format(GameHelper.getDesByKey("makeup_2"), vo1.item_need);
|
||||||
|
ui.com_ch.ch_text.text = str1;
|
||||||
|
|
||||||
|
if ((float)(DataMgr.Ticket.Value - vo.item_need) < vo1.item_need)
|
||||||
|
{
|
||||||
|
string str = string.Format(GameHelper.getDesByKey("makeup_2"), vo1.item_need);
|
||||||
|
ui.com_ch.ch_text.text = str;
|
||||||
|
|
||||||
|
ui.com_ch.progress.width = 656f * ((float)(DataMgr.Ticket.Value - vo.item_need) / vo1.item_need);
|
||||||
|
ui.com_ch.progress_text.text = GameHelper.Get102Str((DataMgr.Ticket.Value - vo.item_need)) + "/" + GameHelper.Get102Str(vo1.item_need);
|
||||||
|
|
||||||
|
|
||||||
|
// Debug.Log((float)DataMgr.Ticket.Value);
|
||||||
|
}
|
||||||
|
else if (makeupTaskData.videoCount < vo1.ad_need)
|
||||||
|
{
|
||||||
|
|
||||||
|
string str = string.Format(GameHelper.getDesByKey("makeup_1"), vo1.ad_need);
|
||||||
|
ui.com_ch.ch_text.text = str;
|
||||||
|
if (makeupTaskData.videoCount > vo1.ad_need)
|
||||||
|
{
|
||||||
|
ui.com_ch.progress.width = 656f;
|
||||||
|
ui.com_ch.progress_text.text = vo1.ad_need + "/" + vo1.ad_need;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ui.com_ch.progress.width = 656f * ((float)makeupTaskData.videoCount / vo1.ad_need);
|
||||||
|
ui.com_ch.progress_text.text = makeupTaskData.videoCount + "/" + vo1.ad_need;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (GameHelper.GetLevel() <= vo1.levels_need)
|
||||||
|
{
|
||||||
|
string str = string.Format(GameHelper.getDesByKey("makeup_3"), vo1.levels_need);
|
||||||
|
ui.com_ch.ch_text.text = str;
|
||||||
|
ui.com_ch.progress.width = 656f * (GameHelper.GetLevel() - 1) / vo1.levels_need;
|
||||||
|
ui.com_ch.progress_text.text = (GameHelper.GetLevel() - 1) + "/" + vo1.levels_need;
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
string str = string.Format(GameHelper.getDesByKey("makeup_3"), vo1.levels_need);
|
||||||
|
ui.com_ch.ch_text.text = str;
|
||||||
|
ui.com_ch.progress.width = 656f * (GameHelper.GetLevel() - 1) / vo1.levels_need;
|
||||||
|
if (GameHelper.GetLevel() > vo1.levels_need)
|
||||||
|
{
|
||||||
|
ui.com_ch.progress.width = 656f;
|
||||||
|
ui.com_ch.progress_text.text = vo1.levels_need + "/" + vo1.levels_need;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ui.com_ch.progress.width = 590f * (GameHelper.GetLevel() - 1) / vo1.levels_need;
|
||||||
|
ui.com_ch.progress_text.text = (GameHelper.GetLevel() - 1) + "/" + vo1.levels_need;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
if (successData_.boost_array != null && GameHelper.IsGiftSwitch())
|
||||||
|
{
|
||||||
|
(ui.wheel.GetChild("wheel_") as wheel_).t0.Play(Scroll);
|
||||||
|
(ui.wheel.GetChild("wheel_") as wheel_).t1.Play(() =>
|
||||||
|
{
|
||||||
|
rate_idnex++;
|
||||||
|
ui.btn_mult.title = "(" + GameHelper.getChString((decimal)successData_.cash_number * successData_.boost_array[rate_idnex % 5]) + ")";
|
||||||
|
});
|
||||||
|
ui.btn_mult.title = "(" + GameHelper.getChString((decimal)successData_.cash_number * successData_.boost_array[rate_idnex]) + ")";
|
||||||
|
|
||||||
|
list_1 = new List<item_wheel>() { (ui.wheel.GetChild("wheel_") as wheel_).item_0, (ui.wheel.GetChild("wheel_") as wheel_).item_1, (ui.wheel.GetChild("wheel_") as wheel_).item_2, (ui.wheel.GetChild("wheel_") as wheel_).item_3, (ui.wheel.GetChild("wheel_") as wheel_).item_4, (ui.wheel.GetChild("wheel_") as wheel_).item_5, (ui.wheel.GetChild("wheel_") as wheel_).item_6, (ui.wheel.GetChild("wheel_") as wheel_).item_7, };
|
||||||
|
// list_1[2].img_light.visible = true;
|
||||||
|
|
||||||
|
for (int i = 0; i < list_1.Count; i++)
|
||||||
|
{
|
||||||
|
list_1[i].type.selectedIndex = (i + scroll_number) % 3;
|
||||||
|
list_1[i].text_rate.text = "X" + successData_.boost_array[i % successData_.boost_array.Length];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
List<item_wheel> list_1;
|
||||||
|
private int rate_idnex = 3;
|
||||||
|
private int scroll_number;
|
||||||
|
List<int> rate_list = new List<int>();
|
||||||
|
private int scroll_type = 1;
|
||||||
|
|
||||||
|
private void StartScroll()
|
||||||
|
{
|
||||||
|
(ui.wheel.GetChild("wheel_") as wheel_).t0.timeScale = (ui.wheel.GetChild("wheel_") as wheel_).t0.timeScale = 5.0f;
|
||||||
|
scroll_type = 2;
|
||||||
|
}
|
||||||
|
private void Scroll()
|
||||||
|
{
|
||||||
|
if (scroll_type == 1)
|
||||||
|
{
|
||||||
|
scroll_number++;
|
||||||
|
rate_list.Clear();
|
||||||
|
for (int i = 0; i < 8; i++)
|
||||||
|
{
|
||||||
|
rate_list.Add(successData_.boost_array[(scroll_number + i) % successData_.boost_array.Length]);
|
||||||
|
}
|
||||||
|
Debug.Log(JsonConvert.SerializeObject(rate_list));
|
||||||
|
for (int i = 0; i < list_1.Count; i++)
|
||||||
|
{
|
||||||
|
list_1[i].type.selectedIndex = (i + scroll_number) % 3;
|
||||||
|
list_1[i].text_rate.text = "X" + rate_list[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
(ui.wheel.GetChild("wheel_") as wheel_).t1.Play(() =>
|
||||||
|
{
|
||||||
|
rate_idnex++;
|
||||||
|
ui.btn_mult.title = "(" + GameHelper.getChString((decimal)successData_.cash_number * successData_.boost_array[rate_idnex % successData_.boost_array.Length]) + ")";
|
||||||
|
});
|
||||||
|
|
||||||
|
(ui.wheel.GetChild("wheel_") as wheel_).t0.Play(Scroll);
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
|
||||||
|
scroll_number++;
|
||||||
|
|
||||||
|
rate_list.Clear();
|
||||||
|
for (int i = 0; i < 8; i++)
|
||||||
|
{
|
||||||
|
rate_list.Add(successData_.boost_array[(scroll_number + i) % successData_.boost_array.Length]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// bool need_return = false;
|
||||||
|
if (((ui.wheel.GetChild("wheel_") as wheel_).t0.timeScale < 2.2f) && (list_1[4].text_rate.text == ("X" + successData_.rate)))
|
||||||
|
{
|
||||||
|
//开始领取
|
||||||
|
float reward = successData_.cash_number * successData_.rate;
|
||||||
|
|
||||||
|
if (GameHelper.IsGiftSwitch())
|
||||||
|
GetReward(reward);
|
||||||
|
else
|
||||||
|
GetReward(reward);
|
||||||
|
GameDispatcher.Instance.Dispatch(GameMsg.RefreshMakeupData);
|
||||||
|
SaveData.GetSaveObject().LargeRewardNum++;
|
||||||
|
SaveData.saveDataFunc();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
for (int i = 0; i < list_1.Count; i++)
|
||||||
|
{
|
||||||
|
list_1[i].type.selectedIndex = (i + scroll_number) % 3;
|
||||||
|
list_1[i].text_rate.text = "X" + rate_list[i];
|
||||||
|
Debug.Log((ui.wheel.GetChild("wheel_") as wheel_).t0.timeScale);
|
||||||
|
}
|
||||||
|
|
||||||
|
// if (need_return)
|
||||||
|
// {
|
||||||
|
// (ui.wheel.GetChild("wheel_") as wheel_).t0.timeScale = 0;
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
|
||||||
|
(ui.wheel.GetChild("wheel_") as wheel_).t1.Play(() =>
|
||||||
|
{
|
||||||
|
rate_idnex++;
|
||||||
|
ui.btn_mult.title = "(" + GameHelper.getChString((decimal)successData_.cash_number * successData_.boost_array[rate_idnex % successData_.boost_array.Length]) + ")";
|
||||||
|
});
|
||||||
|
|
||||||
|
(ui.wheel.GetChild("wheel_") as wheel_).t0.Play(Scroll);
|
||||||
|
(ui.wheel.GetChild("wheel_") as wheel_).t0.timeScale = (ui.wheel.GetChild("wheel_") as wheel_).t0.timeScale - 0.3f;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user