fix:1、速度加快减慢优化。2、关卡配置表优化。3、白天黑夜模式切换(部分)

This commit is contained in:
2026-06-15 17:50:56 +08:00
parent 29f9aec06d
commit 13f8d572c4
18 changed files with 19510 additions and 439 deletions
@@ -216,26 +216,6 @@ namespace ChillConnect
ui.text_award.text = DataMgr.Coin.Value.ToString();
}
ui.com_ch.btn_cash.title = GameHelper.getDesByKey("ch_out_1");
// if (IsWin)
// {
// if (GameHelper.IsGiftSwitch()) ui.text_award.text = GameHelper.Get102Str((decimal)AwardNum);
// else ui.text_award.text = ((int)AwardNum).ToString();
// var sk = FXManager.Instance.SetFx<SkeletonAnimation>(ui.bg_parent, Fx_Type.fx_win, ref closeCallback);
// sk.state.SetAnimation(0, "out", true);
// var sk1 = FXManager.Instance.SetFx<SkeletonAnimation>(ui.bg_parent_title, Fx_Type.fx_win_title, ref closeCallback);
// sk1.state.SetAnimation(0, "animation", false);
// }
// else
// {
// if (GameHelper.IsGiftSwitch()) ui.text_award.text = GameHelper.Get102Str(DataMgr.Ticket.Value);
// else ui.text_award.text = DataMgr.Coin.Value.ToString();
// }
if (GameHelper.IsGiftSwitch())
{
@@ -343,6 +323,8 @@ namespace ChillConnect
DOVirtual.DelayedCall(0.7f, () =>
{
GameDispatcher.Instance.Dispatch(GameMsg.reset_game, false);
CtrlCloseUI();
// if (IsLevelSuccess) UICtrlDispatcher.Instance.Dispatch(UICtrlMsg.OpenGameUI_Open, true);
});