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ArrowBeatTap-Gp/Assets/Scripts/ModuleUI/H5/H5UICtrl.cs
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using UnityEngine;
namespace ChillConnect
{
public class H5UICtrl : BaseUICtrl
{
private H5UI ui;
private H5Model model;
private uint openUIMsg = UICtrlMsg.H5UI_Open;
private uint closeUIMsg = UICtrlMsg.H5UI_Close;
private AlphaController _alphaController;
#region 生命周期
protected override void OnInit()
{
if (_alphaController == null)
{
_alphaController = GameObject.Find("AlphaController").GetComponent<AlphaController>();
}
//model = ModuleManager.Instance.GetModel(ModelConst.H5Model) as H5Model;
}
protected override void OnDispose()
{
}
public override void OpenUI(object args = null)
{
OpenSettingAlpha();
if (ui == null)
{
ui = new H5UI(this);
ui.Open(args);
}
}
public override void CloseUI(object args = null)
{
if (ui != null && !ui.isClose)
{
ui.Close();
}
ui = null;
}
#endregion
#region 消息
public override uint GetOpenUIMsg(string uiName)
{
return openUIMsg;
}
public override uint GetCloseUIMsg(string uiName)
{
return closeUIMsg;
}
protected override void AddListener()
{
uiCtrlDispatcher.AddListener(openUIMsg, OpenUI);
uiCtrlDispatcher.AddListener(closeUIMsg, CloseUI);
gameDispatcher.AddListener(GameMsg.H5ViewClickBtn, OnH5ClickBtn);
}
protected override void RemoveListener()
{
uiCtrlDispatcher.RemoveListener(openUIMsg, OpenUI);
uiCtrlDispatcher.RemoveListener(closeUIMsg, CloseUI);
gameDispatcher.RemoveListener(GameMsg.H5ViewClickBtn, OnH5ClickBtn);
}
void OnH5ClickBtn(object arg)
{
2026-07-07 14:03:12 +08:00
// ui?.ClickBtn((string)arg);
}
protected override void AddServerListener()
{
}
protected override void RemoveServerListener()
{
}
#endregion
// 这个方法绑定到"打开面板"按钮
public void OpenSettingAlpha()
{
// 打开面板时,Unity 渲染层变为全透明
_alphaController?.SetPlayerAlpha(0.08f);
}
// 这个方法绑定到"关闭面板"按钮
public void CloseSettingAlpha()
{
// 关闭面板时,Unity 渲染层恢复不透明
_alphaController?.SetPlayerAlpha(1.0f);
}
}
}