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ArrowBeatTap-Gp/Assets/Scripts/ModuleUI/RedeemCode/RedeemCodeUI.cs
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using System.Collections;
using System.Globalization;
using DG.Tweening;
using FairyGUI;
using FGUI.Loading_25;
using FGUI.tixian;
using UnityEngine;
namespace ChillConnect
{
public class RedeemCodeUI : BaseUI
{
private RedeemCodeUICtrl ctrl;
private RedeemCodeModel model;
private com_redeem_code ui;
public RedeemCodeUI(RedeemCodeUICtrl ctrl) : base(ctrl)
{
uiName = UIConst.RedeemCodeUI;
this.ctrl = ctrl;
}
protected override void SetUIInfo(UIInfo uiInfo)
{
uiInfo.packageName = "tixian";
uiInfo.assetName = "com_redeem_code";
uiInfo.layerType = UILayerType.Loading;
uiInfo.isNeedOpenAnim = false;
uiInfo.isNeedCloseAnim = false;
uiInfo.isNeedUIMask = false;
}
#region 生命周期
protected override void OnInit()
{
}
protected override void OnClose()
{
GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, true);
}
protected override void OnBind()
{
ui = baseUI as com_redeem_code;
}
protected override void OnOpenBefore(object args)
{
GameDispatcher.Instance.Dispatch(GameMsg.StopArrowTouch, false);
ui.btn_close1.SetClick(CtrlCloseUI);
}
protected override void OnOpen(object args)
{
}
#endregion
#region 消息
protected override void AddListener()
{
}
protected override void RemoveListener()
{
}
#endregion
}
}