35 lines
972 B
C#
35 lines
972 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace EditorTools
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{
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/// <summary>
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/// 编辑器内单个箭头数据
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/// </summary>
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[System.Serializable]
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public class EditorArrowData
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{
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public int arrowId;
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public int startPoint;
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public int endPoint;
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public string colorHex = "#FFFFFF";
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public List<string> pathDirs = new List<string>();
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// 路径点位序列 (ID列表)
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public List<int> pointIds = new List<int>();
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}
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/// <summary>
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/// 关卡总配置(编辑器用)
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/// </summary>
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[System.Serializable]
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public class EditorLevelData
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{
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public int levelId = 1001;
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public string levelName = "可视化编辑关卡";
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public int gridRows = 10;
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public int gridCols = 10;
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public int pointSpacing = 60;
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public List<EditorArrowData> arrows = new List<EditorArrowData>();
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}
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}
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