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ArrowBeatTap-Gp/Assets/ChillConnect/Define/Model/Config/Game/GameConfigModel.cs
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using System.Collections.Generic;
using System.Linq;
using SGModule.ConfigLoader;
namespace IgnoreOPS
{
public class GameConfigModel : ConfigModel<GameConfigModel, GameBoard>
{
public Dictionary<int, List<GameBoard>> game_conf = new Dictionary<int, List<GameBoard>>();
public GameConfigModel(string key) : base(key)
{
}
}
public class GameBoard
{
public int level;
public string board;
public string stacked;
public int item_type;
}
}